Shamusyeah wrote: Can someone tell me his new max stats, specifically his hp and inspiration effect? I don't know what his protect strength is either.
DayvBang wrote: Another way to handle this might be to create a separate class of tile called a cooldown tile. They could then decide which abilities affect them and which do not. I'm not sure the potential player confusion is worth it for what is currently only used by a single ability, though.
locked wrote: Webtiles are used by 3 characters (Bag-Man, Venom, Spidey himself).
locked wrote: But what if we get an Eddie Brock Venom? Carnage? Black Spidey? Woot woot
Ben Grimm wrote: My thought was that the extra protect tiles are likely to be matched away pretty quickly, where the CD tile for Redwing is likely to at least occasionally be put somewhere where it's not easy to get rid of it. Neither one is a huge difference, but my preference is for Redwing, which I tend to find myself using more often.
Phantron wrote: I can't remember the last time I used Bird Strike in PvE. There's just no point to prolong a fight which is what Bird Strike tends to do, because it reduces the chances you'll be upgrading strike tiles that can quickly put away a game. The only situation I can think of is if you just had 12 purple fall into your lap at the very beginning of the game, and in that case you might as well do it. If I have at least 3 strike tiles out, I prefer to upgrade them over any amount of protection tiles because those 3 strike tiles will quickly put the game away after a couple of upgrades, while the protection tiles even when upgraded several times are nowhere strong enough to withstand the damage from any serious AP consuming move. It is better to upgrade the strike tiles to make sure the enemy can't use their moves at all, versus hoping you can somehow upgrade your protect tile to the 1000+ range which is the minimum needed to make a dent on any decent AP moves. On the other hand, having 1000+ strike tiles will put the game away very quickly even against the highest level opponents. I don't think Redwing going 1 turn faster is all that useful, but Bird Strike is pretty much always counterproductive when you have Daken. If you don't have Daken, the question becomes more like whether you want Falcon on your team at all, since his synergy with anyone else is considerably weaker.
AznLyte wrote: Hey Phantron, What do you think of Falcon with Patch? Patch is my only 166, and I've been having trouble finding him a teammate. Right now, I run a 140 Cap with him, just because Cap's Red and Blue can overwrite the tiles you give opponents. Wouldn't Redwing be useful for that? Seems like there's some okay synergy, but I'm still a relatively new 3* player, so I just wanted to know what you thought, since you mentioned it. I guess I'm trying to understand how good Falcon is.