Xeonic-Ice wrote: Professa D wrote: danikalil wrote: This is being discussed in a MPQ FB page too Marvel Puzzle Quest - Players Group . A player posted this video there: Chuck Barry: How to win with Sentry in under a minute.https://www.youtube.com/watch?v=M-0b-iAzq84.. Wow, just...wow. I mean I understood logically how this sequence worked in theory but watching it happen and down such a high HP team really drives the point home that something is a bit...off. Definitely skews the PvP mechanics and metagame for sure. While that video showcases everything going perfectly, it's by no means the norm. You need to be fully boosted, but that opens you up to OBW wrecking your day because you now have blue/purple she can steal. Also, each time you let World Rupture go off, your team loses roughly 1k hp, and Sentry loses 2k hp. So even if you have Daken self healing and use the throwaway featured hero, you're going to burn through health packs to keep Sentry going. I wiped a number of times climbing the leaderboards for Webslinger using Sentry/Hood/Spidey. Don't get me wrong, Sentry is very powerful and can be fast for sure, but there are many ways to lose with him if you don't get a good board or if you're careless for even a single turn. I don't believe he needs to be nerfed because the upkeep is high. He's fantastic to get those quick boosted matches in before the swarm of endless attacks come pouring in, but not sustainable without spending lots of HP. Sentry is at least interesting to play with his unstable power levels. If boosts weren't able to be purchased, and instead only earned, it might be a better solution than nerfing Sentry. But Demiurge likely won't do that because it generates revenue.
Professa D wrote: danikalil wrote: This is being discussed in a MPQ FB page too Marvel Puzzle Quest - Players Group . A player posted this video there: Chuck Barry: How to win with Sentry in under a minute.https://www.youtube.com/watch?v=M-0b-iAzq84.. Wow, just...wow. I mean I understood logically how this sequence worked in theory but watching it happen and down such a high HP team really drives the point home that something is a bit...off. Definitely skews the PvP mechanics and metagame for sure.
danikalil wrote: This is being discussed in a MPQ FB page too Marvel Puzzle Quest - Players Group . A player posted this video there: Chuck Barry: How to win with Sentry in under a minute.https://www.youtube.com/watch?v=M-0b-iAzq84..
Phantron wrote: I don't think health pack would have a HP cost in this scenario because you're obviously not playing 20 games like this without shielding in between (that'd actually allow people to hit you back). Your normal allocation of health pack should be enough to cover whatever health loss you have between shields.
Xeonic-Ice wrote: Phantron wrote: I don't think health pack would have a HP cost in this scenario because you're obviously not playing 20 games like this without shielding in between (that'd actually allow people to hit you back). Your normal allocation of health pack should be enough to cover whatever health loss you have between shields. Depends on your play style. If you spread out your attacks evenly throughout the event, yeah health packs won't be as much of a problem. But if you're making a big push in the last few hours trying to gain a few hundred points, health packs are definitely relevant since even while shield hopping, you still need 35 minutes per pack to recharge or head over to the prologue for healing.
Xeonic-Ice wrote: @Bugpop Heh, that's a lot of spent resources in order to maintain that amount of consistency. My hood isn't specced for speeding up all countdown tiles yet but I can see how it makes a difference. I was only stating that you need to boost and use health packs if you want to keep at the 1 minute matches, which for most people, isn't feasible. If you hadn't boosted at all, you'd have to do 2-3 green matches, 2-3 yellow matches, and 2-3 black matches to get to the mass destruction. By the time you accumulate all of that AP, the enemy team can throw off your plans. Boosts imbalance every character for a brief time, which is what they're meant to do, so I can't really treat a boosted Sentry as the norm.
Bugpop wrote: Sincerely, without boosts, I find it's easier to get 7 green AND 8 yellow than it is to get 12 black or 14 green.
Jamie Madrox wrote: sms4002 wrote: you know, maybe it's just me but has anyone ever actually been hit by flo!?! I always see him in nodes randomly when i catch him for the 30 seconds he unshields but He has never attacked me....Who is he beating up to get up that high? The running theory is that they only hit each other (X-Men) and climb the ranks that way. Nobody really wants to hit them so they can go as high as they want uncontested.
sms4002 wrote: you know, maybe it's just me but has anyone ever actually been hit by flo!?! I always see him in nodes randomly when i catch him for the 30 seconds he unshields but He has never attacked me....Who is he beating up to get up that high?
newdarkcloud wrote: Maybe it's just me, but no matter how costly it is to consistently pull off, it feels wrong to have a fairly easy to execute one-turn kill in a game like this.
Nonce Equitaur 2 wrote: I think I accidentally deleted Sentry while clearing out spam. Sorry, Sentry.
bruceway wrote: has anybody tried sentry / hulk/ daken ? sentry's green & strike tiles make my hulk anger so that I could make more green tiles match and extra turn.
morgh wrote: I have a 4/4/5 Sentry and am not quite sure which way I should move it (for defense mostly) - TBH I would like to pair him up with Laken and go 5/5/3, however I don't think I saw too many such builds... it seems viable though, doesn't it?