someguy wrote: Boosting the 40% would be nutrageous. I think it's safe to say that won't happen. Punisher's red is the anti-boost ability. Oh, Ragnarok has 10K health in lightning? Well, when he hits 4K, kiss him goodbye
srsNono wrote: Best way to beat the Punisher is with Daken. Just saying.
ihearthawthats wrote: srsNono wrote: Best way to beat the Punisher is with Daken. Just saying. Punisher doesn't use red tiles for his strike or attack tiles. Punisher still isn't that good in Lightning Rounds compared to Rags/Mags. Plus you risk eating a Trickery from Loki.
srsNono wrote: ihearthawthats wrote: srsNono wrote: Best way to beat the Punisher is with Daken. Just saying. Punisher doesn't use red tiles for his strike or attack tiles. Punisher still isn't that good in Lightning Rounds compared to Rags/Mags. Plus you risk eating a Trickery from Loki. Someone doesn't read comic books.
The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile.
Grazzt wrote: A mistake here. The Punisher lobs a bottle of liquid mayhem. Damages the enemy team for 59 and converts a random basic color tile to a Red Countdown tile that spreads fire every 2 turns, converting a random basic color tile to a 12 damage Red Attack Tile. It's actually every 3 turns, so at max level it would be 2 turns?
someguy wrote: I have 3 in black and my Frank is 40. His attack tiles do 19 according to the description. Black makes a 3-countdown tile as I mentioned, not 2. For the record, if this ability was a 1-countdown tile it would be super OP IMO. Spitting out free attack tiles every other turn would just be crazy.
Elementalor wrote: someguy wrote: I have 3 in black and my Frank is 40. His attack tiles do 19 according to the description. Black makes a 3-countdown tile as I mentioned, not 2. For the record, if this ability was a 1-countdown tile it would be super OP IMO. Spitting out free attack tiles every other turn would just be crazy. That's basically the reason I was all for the 5/3/5 build, neither black nor green seem terribly appealing now. I'm assuming that the level 5 black will give you a 2 turn countdown, which is kind of eh, especially with the toned down value. Might still be worth it depending on how it scales though.