Similarly, there's another incentive to keep a large stock of healthy characters: without a way to heal your heroes, you'll need fresh cannon fodder to keep your play session going once your favorites go down. To balance the change in healing abilities, characters now regenerate health faster than they did before. There are now fewer ways to heal your team, but they're not out of commission as long. For anybody that didn't depend on Black Widow or Spider-Man, "True Healing" simply makes wait times shorter.
One of Marvel Puzzle Quest's strengths is that it offers a variety of game modes, satisfying competitive PvP players and more laid-back story mode players. Each mode has its own trends and strategies, and True Healing affects them all in different ways. The Marvel Puzzle Quest devs have backed down from tweaks before—there's no longer a penalty for skipping a retaliation battle, for example—but only time will tell if they choose to scuttle "True Healing."
TouchArcade Article wrote: IceIX, the board's administrator, explained that the "True Healing" mechanic was introduced to prevent Prologue Healing and to encourage roster diversity by forcing people to find new teams.
Ghast wrote: For anybody that didn't depend on Black Widow or Spider-Man, "True Healing" simply makes wait times shorter. Yeah, no. Raising recovery rate and the true healing change are two entirely separate things. And the increased recovery rates were an afterthought.
For anybody that didn't depend on Black Widow or Spider-Man, "True Healing" simply makes wait times shorter.
There's no reason to keep a large stock of healthy characters when most of them are useless.
Dauthi wrote: Ghast wrote: For anybody that didn't depend on Black Widow or Spider-Man, "True Healing" simply makes wait times shorter. Yeah, no. Raising recovery rate and the true healing change are two entirely separate things. And the increased recovery rates were an afterthought. Pretty sure my edit is his point, and it is absolutely true. You had to have 2 specific characters to use healing in the first place. This is a buff to everyone else.
JessyC01 wrote: TouchArcade Article wrote: IceIX, the board's administrator, explained that the "True Healing" mechanic was introduced to prevent Prologue Healing and to encourage roster diversity by forcing people to find new teams.
Ghast wrote: Dauthi wrote: Ghast wrote: For anybody that didn't depend on Black Widow or Spider-Man, "True Healing" simply makes wait times shorter. Yeah, no. Raising recovery rate and the true healing change are two entirely separate things. And the increased recovery rates were an afterthought. Pretty sure my edit is his point, and it is absolutely true. You had to have 2 specific characters to use healing in the first place. This is a buff to everyone else. The shortened wait times were introduced at the last minute after the "true healing" system was announced. Faster healing over time is not part of the change in healing mechanics. Saying that "true healing" makes wait times shorter is inaccurate.
Also, those three characters healed others and kept them in the fight. Nerfing their abilities affects -all- characters.
As for the rest, if the other characters were not useless, then why do you never see them outside of required tournaments. I can count the number of times I have fought unbuffed Psylocke, Daredevil, Iron Man (Model 40), Bullseye, Moonstone, Invisible Women, Falcon, Hawkeye (both), Human Torch, Loki, Dr. Doom, Ragnarok, Lazy Cap and Yelena on zero hands. No fingers necessary.
Ghast wrote: There's no reason to keep a large stock of healthy characters when most of them are useless.
Dauthi wrote: blah blah blah
Merriam-Webster wrote: Pedant: a person who annoys other people by correcting small errors and giving too much attention to minor details b : one who is unimaginative or who unduly emphasizes minutiae in the presentation or use of knowledge
Dauthi wrote: Ghast wrote: Ghast wrote: There's no reason to keep a large stock of healthy characters when most of them are useless. A few of those characters are debatable as being "useless". You claim that "most" characters are useless, so what do you consider most? 80%? 60%? 50%? Usually "most" would be at least more than whatever you are comparing something to, and by percentages what you listed isn't close to any of those despite exaggeration.
Ghast wrote: Ghast wrote: There's no reason to keep a large stock of healthy characters when most of them are useless. A few of those characters are debatable as being "useless". You claim that "most" characters are useless, so what do you consider most? 80%? 60%? 50%? Usually "most" would be at least more than whatever you are comparing something to, and by percentages what you listed isn't close to any of those despite exaggeration.
arktos1971 wrote: Players will ALWAYS adapt until they get satisfied. So far, they are only frustrated (well most of them )
Ghast wrote: I cannot see how they would make a change to promote diversity and then "monitor" the results during a tournament that locks out the most overused 2* and two consecutive PVE events that limit the roster severely. They can obtain no useful roster diversity data from eithe rPVP or PVE at the moment. The only data point they have not controlled for is health pack sales. I call bullsnikt on D3.