mohio wrote: locked wrote: Still reading, but LYCRA MAX OUT YOUR GAZILLION OF 140s, STAT! edit: although the ISO should be the same?.. Still, no reason to underlevel a character now, nice! well, 165 is more of a nice looking number than 166 right? We have one of these guys in our alliance too and I joked he was going to have to delete all his 2* and re-level them cause 94 is just too unsightly.
locked wrote: Still reading, but LYCRA MAX OUT YOUR GAZILLION OF 140s, STAT! edit: although the ISO should be the same?.. Still, no reason to underlevel a character now, nice!
Lycra wrote: That was literally the first thing I balked at. "94" wat the random!?!
Ben Grimm wrote: Yup, there's a couple of people in mine too who do everything in even fives - they're going to have coronaries. My quirk is leveling everyone evenly, so this just means the two 4*s will be off the table for a while.
GrumpySmurf1002 wrote: Sorry Ice, but I don't think this change is going to have the impact on 2* players you think it will. I have 8 max 2*, and most of the 3*s in some capacity. The biggest soft cap I have is a 53 black panther. Even if he's a 78 black panther, it's doubtful I'm going to pull him off the bench very much, when I'll have 7 level 94 characters ahead of him, all with better abilities because they're max covered Nor am I going to suddenly dump ISO into one 3* just because I get the covers. What I am going to do is likely build duplicates of the 94s, where covers are more readily available and the ISO cost of leveling is cheaper. I can see how this would help make an insta jump from 1 -> 3, but if you're firmly entrenched in 2* land, this is really a nothing change, other than characters being a wee bit stronger.
arktos1971 wrote: This shift being available right before the end of the season is done purposefully. Many guys will max Fury out. Big $$$ for D3P. Nothing wrong with that if we live happy ever after. At 189 he is just ok-ish. At 270 will probably be cool. The announcement is a way of saying "you get more for the same price". Not so bad, but I don't see the overall change since all characters are impacted.
IceIX wrote: Nonce Equitaur 2 wrote: Most forumites seem to agree that Magneto is overpowered and deserves a small nerf, but also seem to agree that he isn't being heavily overused. He's not heavily overused in PVP. In PVE on the other hand, he and Good Ol' Tuxedo Man are by far and away the most used characters in the advanced 3* crowd.
Nonce Equitaur 2 wrote: Most forumites seem to agree that Magneto is overpowered and deserves a small nerf, but also seem to agree that he isn't being heavily overused.
Phaserhawk wrote: arktos1971 wrote: This shift being available right before the end of the season is done purposefully. Many guys will max Fury out. Big $$$ for D3P. Nothing wrong with that if we live happy ever after. At 189 he is just ok-ish. At 270 will probably be cool. The announcement is a way of saying "you get more for the same price". Not so bad, but I don't see the overall change since all characters are impacted. But not by the same rates. 2's only get 9 lvls, 3's get 25 lvls, and 4's get 40 levels. If it were the same than level 3's would only be 150 and 4*'s would only be level 239
Phaserhawk wrote: As you can see by my other post it will. Putting Iso into 3*'s is 28.5% more effective than putting into another 2*. Before you had to get a 3* to about lvl 95 give or take 1 to equal the stats of a maxed 2*. Let's take L.Thor and Thor. Thor was better than LThor until lvl 95 I remember this specifically. At lvl 96 LThor led in all categories and was the better of the two. It costs about 4K more Iso to make a 3* better than a 2*, thats from the charts. 3559 more iso from maxing a level 2, to getting a level 3 to lvl 95. But now.....because it's 28.5% more effective to level up a 3*. Your now lvl 94 2* which according to the old ways would be equal to a lvl 104 3* is now only better than a lvl 100 3*. And guess what, that's roughly equivalent to a lvl 90 3* right now, which costs 4989 less ISO than current 85 2*. Thats where it's better. You can level up a 3* to level 90 or lvl 100 in new stats for less ISO than maxing a 2* to 85 or lvl 94 in new stats and the 3* is more powerful than the 2*. Basically once the new stats appear. Any lvl 90 3*'s you have right now, which are slightly weaker than your lvl 85 2*'s right now, will become more powerful than your 2*'s once this happens. They could of just solved this by lowering the ISO costs but that would have pissed off players that already maxed out their characters. In short. Invest in 3*'s over your 2*'s
IceIX wrote: Right now, many many players get to having 3 Level 50 1*s and never level up 2 stars. Why would they? ... So they sit with their 1*s until they get bored with the game since there's "nothing else to do". ... Gameplay options open up for the people lower down on the totem pole.
killerkoala wrote: The devs really need to address the MMR issue before anything else. cause there is no reason someone with 2 141' and a buffed featured should be able to see and take away points form someone with 2 85's and a features a little above 100 in a pvp. i'd be different if i wanted to fight out of my weight class and try and get points higher than 27, it's another to be socked from behind and lose 35 points from someone if i could retaliated against and get 7 points back