bruceway wrote: She's completely useless in current PvE BWO and punshier do everything.
arktos1971 wrote: bruceway wrote: She's completely useless in current PvE BWO and punshier do everything. I win all the matches thanks to her. She is everything but useless.
3uphoria wrote: arktos1971 wrote: bruceway wrote: She's completely useless in current PvE BWO and punshier do everything. I win all the matches thanks to her. She is everything but useless. Your roster must be really bad cause wolv, pun, obw, DD do work. She hulk is a waste of my roster space lol and she sounds ridiculous... Won't be investing a single iso in her.
Lyrian wrote: The problem with She-Hulk in this event is two-fold. 1) As noted in other threads, unless a player has bought covers for her, her powers are substandard to her normal level of potential. As always, this is normal for a 3***, as characters are designed to be severely **** with less than 3 in a given color's power. Settlement needs at least 3 in blue to grant 2 strike tiles for the player to be worth 9 blue, and PoA needs 3 in red to provide any significant cascade potential for 9 red. In most situations, 9 blue Is better spent on a OBW AGD rune/countdown timer add and 9 red is either Punisher's Retribution or fueling Wolvie's Feral Claws / Adamantium Slash. 2) Even with Top 5 2/1/1 covers from the last PvE, She-Hulk only is level 120 boosted. With the team that is really carrying the load in this event Punisher/OBW/X; Punisher at 171 will take green and red from She-Hulk, and OBW at 125 will take blue from her as well. So, even with her buffed 7400 health and passive regeneration, she isn't tanking ANY colors at all. So, she's just sitting there in the back row of the party the entire time and never gets to the frontline to wield her psychotic grin and actually tank damage. I'm perplexed in this event honestly. For veterans, she is a useless character (is this intentionally by design through the limited roster choice?). For newer accounts, she is a godsend, as she is pulling in serious work and regenerating at a ridiculous clip. (In the few instances where I could place her in a party to tank a color and take damage, she is regenerating out of combat at an effective 11 health / 5 second tick with event boost, or 132 health/minute).
Phantron wrote: Lyrian wrote: The problem with She-Hulk in this event is two-fold. 1) As noted in other threads, unless a player has bought covers for her, her powers are substandard to her normal level of potential. As always, this is normal for a 3***, as characters are designed to be severely **** with less than 3 in a given color's power. Settlement needs at least 3 in blue to grant 2 strike tiles for the player to be worth 9 blue, and PoA needs 3 in red to provide any significant cascade potential for 9 red. In most situations, 9 blue Is better spent on a OBW AGD rune/countdown timer add and 9 red is either Punisher's Retribution or fueling Wolvie's Feral Claws / Adamantium Slash. 2) Even with Top 5 2/1/1 covers from the last PvE, She-Hulk only is level 120 boosted. With the team that is really carrying the load in this event Punisher/OBW/X; Punisher at 171 will take green and red from She-Hulk, and OBW at 125 will take blue from her as well. So, even with her buffed 7400 health and passive regeneration, she isn't tanking ANY colors at all. So, she's just sitting there in the back row of the party the entire time and never gets to the frontline to wield her psychotic grin and actually tank damage. I'm perplexed in this event honestly. For veterans, she is a useless character (is this intentionally by design through the limited roster choice?). For newer accounts, she is a godsend, as she is pulling in serious work and regenerating at a ridiculous clip. (In the few instances where I could place her in a party to tank a color and take damage, she is regenerating out of combat at an effective 11 health / 5 second tick with event boost, or 132 health/minute). In events like this the inclusion of a required character is more to reward the top 10% in the last event as opposed to actually expecting the new character to do anything important. I mean you could have Thor in her place and he likely won't get much done at 2/1/1 either in this lineup.
Lyrian wrote: OBW at 125 will take blue from her as well.
Lyrian wrote: For veterans, she is a useless character
pasa_ wrote: Reading through the thread didn't make me wiser. I agree with the people who put her on the bench next to DD. Health and regen is something but we know you win games having good abilities really. Blue ability is a joke going for random spec tiles so will hunt your own stuff, and if you play without special tiles (sounds bad enough already) will hunt your on the next use. And does puny effect for lot of material. Green: AP handling worse than even psy, heal at low level to count even in old system, completely suckks in new and uses ton of a color you use for better things. Red: this is not bad, could even call good, but not anything amazing. I'd compare it to molotov. It would rock if put to purple or yellow, but red will make it likely overlap. The amount of team damage may look much on paper but will not kill a single character over there met on defense hardly a thing to call crippling even if it goes off. Even with new healing rules. Sure I would not complain about red if it was one of 3 useful abilities but as the only one? To run a character for a single ability it need be a game over one or at least able to down any single character over there. Anyone care to prove me wrong?
Polares wrote: I think you are being too tough with her blue, imagine some use case scenarios: - Playing with Patch -> You cast Berseker Rage and create 5 good / 5 bad 148 tiles, then you call Settlement and you leave the field with 3 139 and 2 148 strike tiles in your team and 3 44 and 2 148 on the other team, so 713 vs 428 - Playing against Patch -> The same. Even better because the other team paid the activation cost of BR.
pasa_ wrote: Polares wrote: I think you are being too tough with her blue, imagine some use case scenarios: - Playing with Patch -> You cast Berseker Rage and create 5 good / 5 bad 148 tiles, then you call Settlement and you leave the field with 3 139 and 2 148 strike tiles in your team and 3 44 and 2 148 on the other team, so 713 vs 428 - Playing against Patch -> The same. Even better because the other team paid the activation cost of BR. Isn't random mean it will just take 2 of my good tiles for conversion and leave the bad ones? Especially if I managed to use other means to turn the table in my favor? Even with neutral selection it kills one bad one good for 9 -- I'd go with Steve for that any day. (Not to mention how weird it sounds to collect 3 packs of blues with patch team for support). Is the ability misphrased and actually selects randomly only from enemy stuff? (For discussion sake I pretended cmags not exist