Spoit wrote: Do you have a statline for 2*s? I specifically underleveled my laken so that OBW would still be able to take the purple, so if this pushs her under...
mohio wrote: To the guy asking about LT (and to sort of confirm Ice's reply) in the previous PvE where LT had a 30 level buff (so 171), he was doing like 2301 and 2301. So, if it's roughly linear he'll be doing about 2240 and 2240 (so a little closer to 4500 than 4400, but Ice is pretty close, and it might not be linear). As for another question, Will PvE enemies get this instant bump up some amount of levels? or is the idea to slowly adjust scaling naturally to fit with the new higher leveled rosters? I guess if scaling is at all level-based, it will be automatically accounted for, but I don't exactly expect you to admit to that if it's the case.
IceIX wrote: Spoit wrote: Do you have a statline for 2*s? I specifically underleveled my laken so that OBW would still be able to take the purple, so if this pushs her under... Black Widow (Original) is currently looking like: 85: At Max Level: HP: 3315 Tile damage: 10/11/45/50/9/39 94: At Max Level: HP: 3430 Tile damage: 10/11/49/55/9/43
wade66 wrote: With how roster levels affect mmr, will the push to the new levels be automatically taken into account or be left to work itself out. I have a couple of 3*s that I have at 85 so I didn't get put up against max teams early in tournaments like so many forumites. My plan was to wait until I could field a team as opposed to have a single tentpole character I was reliant upon. Will this change put me against higher teams right off the bat or is this an unknown factor at the moment ? On a side note: the change to healing caused me to use some of my 3*s to place, and I actually have to admit that coming up with new teams and seeing them in action helped break up some of the monotony that was setting in.
Kiera13 wrote: So, this isn't gonna happen on the third, right? I really don't want this to go wrong and us all have to wait until Monday for a fix because of the three day weekend.
NorthernPolarity wrote: Hey iceix, ive heard some firsthand accounts from players who were making the 2->3* transition, and were being matched up with relatively reasonable teams, and then levelled a 3* to 100 and started seeing walls of 141s after. Do you know if this is common in the current system? If so, then wouldnt that be an even bigger deterrent against people transitioning into 3*s? I feel like general fear of increasing mmr as a result of starting this transition is going to be big amongst the forumgoers. I only see this affecting the general population, which is probably what the intended audience of this fix was supposed to be anyways.
mohio wrote: Is anyone (not just devs, literally anyone) worried about this change overpowering 4* (well, only Fury, but others if they're ever any good) and making Fury even more P2W than he currently is? I don't actually know if he'll be a problem, and he's only 1/3 of a team, so maybe it's not so big of a deal (plus we don't even know what his yellow does).
IceIX wrote: mohio wrote: To the guy asking about LT (and to sort of confirm Ice's reply) in the previous PvE where LT had a 30 level buff (so 171), he was doing like 2301 and 2301. So, if it's roughly linear he'll be doing about 2240 and 2240 (so a little closer to 4500 than 4400, but Ice is pretty close, and it might not be linear). As for another question, Will PvE enemies get this instant bump up some amount of levels? or is the idea to slowly adjust scaling naturally to fit with the new higher leveled rosters? I guess if scaling is at all level-based, it will be automatically accounted for, but I don't exactly expect you to admit to that if it's the case. Remoted in to check on the statline for Black Widow. Thor is currently set at 2259/2259 or 4518 to the main target on Call the Storm. Scaling is 0% level based. Enemy levels will very likely stay the same, but since everyone including yourself will get a boost your personal scaling and community scaling will bring the enemy levels back in line.
IceIX wrote: Ghast wrote: IceIX wrote: Right now, many many players get to having 3 Level 50 1*s and never level up 2 stars. Why would they? They would have 44 levels before they even became possible replacements for their 1*s. As well, a 3* is only level 15, so they're going to take a ton of work to even get to the 1* max level. So they sit with their 1*s until they get bored with the game since there's "nothing else to do". With this change, suddenly 2*s are more viable at start, and 3*s suddenly become completely viable *and* worthwhile to level up if they get extra covers since they'll be somewhat comparable to a maxed 1*. Gameplay options open up for the people lower down on the totem pole. Repeat this process for the 2* players who look at the 70 level differential to even get started in replacing a 2* and it's a really rough sell for many players who don't see the further value. Cut that differential down significantly and suddenly that's not such a hard thing to do. That's simply not true. One of the biggest rookie mistakes players make in this game is assuming that a higher level character with 1-2 covers is better than a lower-level character with 10-13 covers. On match damage maybe, but powers win the battle. A single 3* cover becomes a de facto Hulk in the eyes of a 1* player - a harmless giant to one-shot after mopping up the real threat. This is true, but these same players that we're trying to unstick are also sitting on 2*s that could easily be leveled and viable with perfectly feasible power sets. Same goes for those with 85s with 3*s that are something like 3/2/2 or greater that just don't want to put in the effort to make that extra jump.
Ghast wrote: IceIX wrote: Right now, many many players get to having 3 Level 50 1*s and never level up 2 stars. Why would they? They would have 44 levels before they even became possible replacements for their 1*s. As well, a 3* is only level 15, so they're going to take a ton of work to even get to the 1* max level. So they sit with their 1*s until they get bored with the game since there's "nothing else to do". With this change, suddenly 2*s are more viable at start, and 3*s suddenly become completely viable *and* worthwhile to level up if they get extra covers since they'll be somewhat comparable to a maxed 1*. Gameplay options open up for the people lower down on the totem pole. Repeat this process for the 2* players who look at the 70 level differential to even get started in replacing a 2* and it's a really rough sell for many players who don't see the further value. Cut that differential down significantly and suddenly that's not such a hard thing to do. That's simply not true. One of the biggest rookie mistakes players make in this game is assuming that a higher level character with 1-2 covers is better than a lower-level character with 10-13 covers. On match damage maybe, but powers win the battle. A single 3* cover becomes a de facto Hulk in the eyes of a 1* player - a harmless giant to one-shot after mopping up the real threat.
IceIX wrote: Right now, many many players get to having 3 Level 50 1*s and never level up 2 stars. Why would they? They would have 44 levels before they even became possible replacements for their 1*s. As well, a 3* is only level 15, so they're going to take a ton of work to even get to the 1* max level. So they sit with their 1*s until they get bored with the game since there's "nothing else to do". With this change, suddenly 2*s are more viable at start, and 3*s suddenly become completely viable *and* worthwhile to level up if they get extra covers since they'll be somewhat comparable to a maxed 1*. Gameplay options open up for the people lower down on the totem pole. Repeat this process for the 2* players who look at the 70 level differential to even get started in replacing a 2* and it's a really rough sell for many players who don't see the further value. Cut that differential down significantly and suddenly that's not such a hard thing to do.
kensterr wrote: 2 questions for ICEIX 1. Scott, Emma, Piotr or Anna Marie as the next X-Men cover 2. Is this level shift going to affect someone like Flo98 who has a one page roster only, but 2 141s? Is this going to make them want to get more 3* or going to make more people follow his tactic of having 2 maxed 141s?
IceIX wrote: NorthernPolarity wrote: Hey iceix, ive heard some firsthand accounts from players who were making the 2->3* transition, and were being matched up with relatively reasonable teams, and then levelled a 3* to 100 and started seeing walls of 141s after. Do you know if this is common in the current system? If so, then wouldnt that be an even bigger deterrent against people transitioning into 3*s? I feel like general fear of increasing mmr as a result of starting this transition is going to be big amongst the forumgoers. I only see this affecting the general population, which is probably what the intended audience of this fix was supposed to be anyways. I can see some players having run into exactly that situation. It's a result of the 3x85 band of players having a relatively small swathe of MMR ratings, so it's easy to hop out of that area and into the wide expanse afterwards and the very large swathe of MMRs that 3* players have. There are a number of completely legitimate (IE have never tanked) 141 style players that just don't do so well in Versus and as a result their MMR is sitting pretty low. Then freshly hatched Post 85s run into them. Add tanking players to that mix and that's a recipe for disaster for transitions. This is lessened however whenever we get batches of 85s moving on up at the same time since the bubble widens. Which we're fully expecting this change to do.