ihearthawthats wrote: Phantron wrote: Seems like a strange change. The only reason I can imagine doing this is for MMR purposes, that giving bigger numbers to the 3X141 teams makes it easier for them to be quarantined from the guys with a mix of 85 and various level 3*s. From my experience, MM doesn't work like that. My cumulative levels often add up to 350 or less and I still have to fight maxed out teams (212+141+141) more than half the time.
Phantron wrote: Seems like a strange change. The only reason I can imagine doing this is for MMR purposes, that giving bigger numbers to the 3X141 teams makes it easier for them to be quarantined from the guys with a mix of 85 and various level 3*s.
malfunkshen wrote: I'm in agreement with killerkoala. I'm confused as to how this is going to change anything or make a character more useful. If they raised the starting level, but left the level cap alone, that makes sense, but since everything is just raised, I don't see the difference or how this will help make characters more useful. the difference in levels between the starting and the max levels for three stars are exactly the same, 126. This might help if my 3* chars are going against 2* chars, but MMR makes sure that doesn't happen. Maybe I'm missing something in the explanation, so if I'm missing something, can someone explain how this is going to help the community?
IceIX wrote: Too many painful changes, however well intentioned, isn't generally a good thing for the player base. And Magneto, as we all know, is one of those pegs that's currently sticking up a bit high and is going to cause some pain in coming back down to Earth.
Nonce Equitaur 2 wrote: Interesting change. When will X-Force get his buff? And are there any characters you can talk about other than the eventual Void and Iron Patriot? These new levels are interesting, so that might make a Level Cap tournament even more interesting. The basic idea --- all characters under level 80 (or 60, or 100) can compete. That will give players a reason to bring out their back bench, and also reward transitioning players. So ... this block of stats... what sort of health increase and changes to tile damage are we looking at?? Whoever maintains these lists is looking at a huge amount of work updating all the starting and max damages. Oh tinykitty -- that's me! Max Tile Damage .... Crit .... Power cost ....... Max HP .. Namelink to stats (link to discussion) .. env70/09/62/55/10/09 - 3.5 - 12/__/10/12/__/__ - 8162 - [goto=nickfury4]Nick Fury[/goto] (Director of SHIELD) 470/10/62/09/55/09 - 3.0 - 19/__/14/__/12/__ - 6996 - [goto=invisible4]Invisible Woman[/goto] (Classic) 455/62/10/09/70/09 - 4.0 - 10/15/__/__/15/__ - 9328 - [goto=wolverine4]Wolverine[/goto] (X-Force)67/12/60/11/10/52 - 3.5 - _9/__/_8/__/__/12 - 7250 - [goto=blackpanther3]Black Panther[/goto] (Man Without Fear) 411/12/60/67/10/52 - 4.0 - __/12/__/11/15/__ - 5075 - [goto=blackwidow3]Black Widow[/goto] (Grey Suit) 467/60/52/10/11/12 - 3.0 - 19/11/12/__/__/__ - 7250 - [goto=captainamerica3]Captain America[/goto] (Steve Rogers)08/09/09/52/67/60 - 4.0 - __/__/_5/PA/__/PA - 7250 - [goto=daken3]Daken[/goto] (Classic)10/52/60/67/11/12 - 3.5 - __/_7/_7/11/__/__ - 5800 - [goto=daredevil3]Daredevil[/goto] (Modern)09/09/53/41/10/47 - 3.0 - __/__/_9/__/__/12 - 5440 - [goto=doctordoom3]Doctor Doom[/goto] (Classic)67/12/52/60/11/10 - 3.0 - PA/__/PA/12/__/__ - 5075 - [goto=falcon3]Falcon[/goto] (Mighty Avengers)12/67/11/10/52/60 - 3.0 - __/_8/__/__/_5/10 - 5075 - [goto=humantorch3]Human Torch[/goto] (Classic)60/67/52/12/11/10 - 3.5 - 14/13/20/__/__/__ - 7250 - [goto=ironman3]Iron Man[/goto] (Model 40)10/09/11/57/44/51 - 3.0 - __/__/__/_5/__/11 - 4148 - [goto=loki3]Loki[/goto] (Dark Reign)52/60/67/10/11/12 - 3.2 - __/_2/_5/10/__/__ - 5800 - [goto=magneto3]Magneto[/goto] (Classic)10/67/60/10/10/52 - 3.8 - __/_8/10/__/__/_6 - 5800 - [goto=psylocke3]Psylocke[/goto] (Classic)10/51/10/11/51/11 - 3.0 - __/_6/__/__/10/__ - 7111 - [goto=ragnarok3]Ragnarok[/goto] (Dark Avengers)67/12/52/60/11/10 - 3.0 - 12/__/_5/PA/__/__ - 5800 - [goto=spiderman3]Spider-Man[/goto] (Classic) 452/67/12/10/60/11 - 3.0 - _8/11/__/__/_7/__ - 8700 - [goto=sentry3]Sentry[/goto] (Dark Avengers)12/60/67/11/52/10 - 3.0 - __/_9/_9/__/12/__ - 8700 - [goto=shehulk3]She Hulk[/goto] (Modern)11/60/10/12/67/52 - 3.5 - __/_9/__/__/10/_9 - 4350 - [goto=storm3]Storm[/goto] (Mohawk)67/12/60/11/10/52 - 4.5 - 14/__/PA/__/__/_9 - 4350 - [goto=thehood3]The Hood[/goto] (Classic)11/60/12/10/67/52 - 3.0 - __/14/__/__/10/PA - 9788 - [goto=thehulk3]The Hulk[/goto] (Indestructible)10/52/11/12/60/67 - 4.0 - __/_8/__/__/_8/_7 - 5800 - [goto=thepunisher3]The Punisher[/goto] (Dark Reign) 460/67/11/10/52/12 - 3.5 - 12/_8/__/__/14/__ - 8700 - [goto=thor3]Thor[/goto] (Modern)52/60/12/11/67/10 - 4.0 - PA/14/__/__/_9/__ - 5800 - [goto=wolverine3]Wolverine[/goto] (Patch)39/45/09/11/50/10 - 3.0 - 10/10/__/__/_5/__ - 5340 - [goto=ares2]Ares[/goto] (Dark Avengers)10/11/45/50/09/39 - 4.0 - __/__/11/_8/__/PA - 3315 - [goto=blackwidow2]Black Widow[/goto] (Original)09/08/09/41/32/37 - 4.5 - __/__/__/PA/__/16 - 2190 - [goto=bullseye2]Bullseye[/goto] (Dark Avengers)50/45/39/09/10/11 - 3.0 - 19/11/12/__/__/__ - 4450 - [goto=captainamerica2]Captain America[/goto] (Modern)08/09/09/32/41/37 - 4.0 - __/__/__/PA/__/PA - 2920 - [goto=daken2]Daken[/goto] (Dark Avengers)11/39/45/50/09/10 - 4.5 - __/10/10/PA/__/__ - 2670 - [goto=hawkeye2]Hawkeye[/goto] (Modern)11/39/50/45/09/10 - 3.2 - __/14/13/_9/__/__ - 3560 - [goto=magneto2]Magneto[/goto] (Marvel NOW!)09/45/11/50/10/39 - 3.0 - __/11/__/_5/__/17 - 4450 - [goto=moonstone2]Moonstone[/goto] (Dark Avengers)39/11/45/50/10/09 - 3.0 - _7/__/_9/13/__/__ - 3560 - [goto=spiderman2]Spider-Man[/goto] (Bag-Man) 439/11/45/09/50/10 - 3.5 - PA/__/11/__/12/__ - 2670 - [goto=storm2]Storm[/goto] (Classic)45/50/10/09/39/11 - 3.5 - 12/_8/__/__/14/__ - 5340 - [goto=thor2]Thor[/goto] (Marvel NOW!)39/45/09/11/50/10 - 4.0 - PA/12/__/__/_6/__ - 3560 - [goto=wolverine2]Wolverine[/goto] (Astonishing X-Men)19/07/22/25/06/07 - 4.0 - __/__/_9/10/__/__ - 1540 - [goto=blackwidow1]Black Widow[/goto] (Modern)19/22/07/25/06/07 - 4.5 - __/_7/__/_8/__/__ - 1320 - [goto=hawkeye1]Hawkeye[/goto] (Classic)27/31/24/08/07/07 - 3.5 - _8/10/19/__/__/__ - 2700 - [goto=ironman1]Iron Man[/goto] (Model 35)07/22/06/07/25/09 - 3.0 - __/_6/__/__/_6/__ - 3520 - [goto=juggernaut1]Juggernaut[/goto] (Classic)07/27/07/08/31/24 - 3.5 - __/_5/__/__/10/_9 - 1620 - [goto=storm1]Storm[/goto] (Modern)06/07/07/19/25/22 - 3.5 - __/__/__/_7/__/12 - 2640 - [goto=venom1]Venom[/goto] (Dark Avengers)06/07/19/25/07/22 - 4.0 - __/__/__/20/__/13 - 1540 - [goto=yelena1]Yelena Belova[/goto] (Dark Avengers)
Jdberia wrote: I didn't see this anywhere, but if I missed it, feel free to reply with the link. I have 6 or 7 maxed 2* characters. Will these automatically go to lvl 94 with the change or will I have to drop more ISO to lvl up 9 more levels? Obviously, this would be less of a pain than somebody having to lvl from 141 to 166, but the question is still the same.
Characters will automatically shift the number of current levels equivalent to their rarity. This change will be retroactive, so all characters in the game will automatically be adjusted to the new levels.
Nonce Equitaur 2 wrote: IceIX wrote: Too many painful changes, however well intentioned, isn't generally a good thing for the player base. And Magneto, as we all know, is one of those pegs that's currently sticking up a bit high and is going to cause some pain in coming back down to Earth. I'm actually liking the health changes, and the last few tournaments have gone very well for me. I believe OBW/Spidey allowed some amount of swarming in PvP. Now I seem to get attacked less, by a much larger variety of teams. The faster healing for 3* characters is greatly appreciated.
BelligerentGnu wrote: Speaking for myself, I'd far rather rip the band-aid off, as far as Magneto is concerned. And while I also noticed I'm not getting attacked as much, I'm finding I'm hugely reliant on my LDaken to play for any reasonable length of time. I'm actually doing far *more* prologue healing than I used to. Before, I would just use OBW during the course of matches. Now I need to pause every now and then to match 3s against juggernaut in the prologue and let LDaken recharge. If it hadn't been for LDaken, I would have capped out at half of the score I got this round. All that's really happened is that the required sustainability champions have been switched from OBW and Spidey to LDaken and Patch. At least before, one of those two characters was an obtainable 2*.
IceIX wrote: One thing we know from our data is that there are a ton of players with a roster with several 3* characters at their lowest level and handful of maxed out 2* characters. To us, this means that players aren’t getting what they should out of the more powerful characters that they have.
The general immediate gameplay fallout that is anticipated from this is that people at the top end of 1* and 2* play that are also fighting "outside of their weight class" against the next rarity up will be met with more powerful enemies. However, the vast majority of these players also have the seeds of the next rarity of characters in their rosters who are generally perfectly feasible but don't have the Iso invested into them. With that next higher rarity showing immediate bonuses and relative strength, this should make those characters that were left sitting on the bench immediately useful in a fight.
Or at the very least, those characters will be noticeably more worthwhile to pour resources into to make them contenders and thus allow the player to progress.
Pjoe0211 wrote: it shouldnt be that hard to update with so many of the values changing the same amount, replace should make the update only take like an hour i would say
Nonce Equitaur 2 wrote: Pjoe0211 wrote: it shouldnt be that hard to update with so many of the values changing the same amount, replace should make the update only take like an hour i would say It's the characters starting damages and max damages that I'm worried about updating. What are the new starting damage values for Sentry, and what are his new max damage values? Then I have to do that again for every character. And how can I look those up? The stats on power damages for a level 40 Punisher aren't available anywhere. I don't think I'd be able to do it. The only solution I see is for D3 to copy the Skills compendium, and make an updated version in a new thread. Rename the current thread "Characters and Skills Compendium (Before Level Shift)", and give the new thread the title "Characters and Skills Compendium (Includes Level Shift)". Or update the MPQ wiki.
BelligerentGnu wrote: IceIX wrote: Additionally, 4* characters are not valued since they are hard to obtain and are only seen as trophies instead of theoretically long term viable characters. You do realize that's because IW and xWolvie *aren't* viable characters, right? IW is, according to walkyourpath, a mid-tier character who requires 3 times as much ISO as a 4 star. Wolvie suffers from obscene mana costs and an utterly worthless yellow. That said, for the most part this change seems fine. It'd certainly be nice to have my featured character be useful. I have a bunch of three stars sitting at level 50 right now, and I only really use them in featured tourneys when they either cover an unused colour or provide some form of utility. (Like GSBW for green generation) +25 levels, with the 50% buff works out to 112. Not too shabby. Of course, level 249 characters aren't going to be a ton of fun to fight either. I assume that abilities will scale the same as base stats? How much damage does a 166 Call of the Storm do? Also: Why have you guys abandoned all discussion of the healing changes? Is anyone else ever going to come on these forums?
IceIX wrote: Additionally, 4* characters are not valued since they are hard to obtain and are only seen as trophies instead of theoretically long term viable characters.