Phantron wrote: Falcon wouldn't work well with her, because the Redwing CD counts as one of the tiles that can be removed by Settlement. You shouldn't have anyone that can generate special tiles on your team, because if the goal is to get strike tiles via settlement you should have just started with Daken + Falcon, as those two put together some crazy strike tiles very easily. Settlement is a skill you basically only use once, because after it's used once you have 2 of your own big strike tile on board and it can easily backfire, and if you're only going to use it once you should not have anyone else who can interfere with getting the maximum value out of it.
gamar wrote: locked wrote: Don't call Daken Big D... All he deserves is a MoDaken, lazyDaken, maybe UberDaken, but Big D? Hilarious! That's right! Only Doctor Doom is a big enough D that he can wear a big D on his belt right above his... big D
locked wrote: Don't call Daken Big D... All he deserves is a MoDaken, lazyDaken, maybe UberDaken, but Big D? Hilarious!
gamar wrote: Phantron wrote: Falcon wouldn't work well with her, because the Redwing CD counts as one of the tiles that can be removed by Settlement. You shouldn't have anyone that can generate special tiles on your team, because if the goal is to get strike tiles via settlement you should have just started with Daken + Falcon, as those two put together some crazy strike tiles very easily. Settlement is a skill you basically only use once, because after it's used once you have 2 of your own big strike tile on board and it can easily backfire, and if you're only going to use it once you should not have anyone else who can interfere with getting the maximum value out of it. Isn't removing redwing... Good?
mischiefmaker wrote: I think Phantron's point is that removing redwing means that you're not removing enemy special tiles. Spending 9 blue AP to get two strike tiles isn't bad but it's a lot better if you're also removing 3 enemy strike tiles in the process. However, if you don't have anyone who can generate special tiles on your team, then don't you run the risk that Settlement can never do anything at all and/or is really, really slow?
mischiefmaker wrote: Well yeah, if your goal is to have strong strike tiles, then She-Hulk definitely isn't your first choice, since for 9 AP you could also have Patch tiles, Punisher tiles, a Sentry tile, whatever. But if you don't have any of those guys, or She-Hulk is required, then I think that bringing someone to create special tiles and then using Shulk to convert them is a pretty good way to go as long as you can make those special tiles very cheaply -- otherwise Settlement is going to be abysmally slow.
bruceway wrote: Is she useful for Ldaken & Sentry users?
Marty17 wrote: Yeah, I just discovered how odd that Power of Attorny battle cry sounded, especially for those nearby that had no concept of what it was. Best to play that in mute. ATM, with this healing fiasco, I'm currently leaning towards 5/3/5 build...
BelligerentGnu wrote: Phantron wrote: Falcon wouldn't work well with her, because the Redwing CD counts as one of the tiles that can be removed by Settlement. You shouldn't have anyone that can generate special tiles on your team, because if the goal is to get strike tiles via settlement you should have just started with Daken + Falcon, as those two put together some crazy strike tiles very easily. Settlement is a skill you basically only use once, because after it's used once you have 2 of your own big strike tile on board and it can easily backfire, and if you're only going to use it once you should not have anyone else who can interfere with getting the maximum value out of it. Wait, wait - that *would* work. Removing the Redwing CD tile resets it early - you'd get another tile removal next turn. Edit: Alright, I see what someone upthread says about being efficient, but still, it doesn't seem awful to me.
Phantron wrote: BelligerentGnu wrote: Phantron wrote: Falcon wouldn't work well with her, because the Redwing CD counts as one of the tiles that can be removed by Settlement. You shouldn't have anyone that can generate special tiles on your team, because if the goal is to get strike tiles via settlement you should have just started with Daken + Falcon, as those two put together some crazy strike tiles very easily. Settlement is a skill you basically only use once, because after it's used once you have 2 of your own big strike tile on board and it can easily backfire, and if you're only going to use it once you should not have anyone else who can interfere with getting the maximum value out of it. Wait, wait - that *would* work. Removing the Redwing CD tile resets it early - you'd get another tile removal next turn. Edit: Alright, I see what someone upthread says about being efficient, but still, it doesn't seem awful to me. You would only have enough to fire Redwing again if you were sitting on 14 on more blue AP since Settlement uses up 9, and that's a lot of blue AP to be sitting on for a rather questionable ability.
BelligerentGnu wrote: MPQ character design is funny to me. I mean, it's not hard to figure out what sorts of things strong or weak if you read the forums, particularly after characters have been tested in the wild. (Thanks, Colo) She-Hulk seems like she could have been high tier with just some small changes. Blue is growing on me, although I really wish it only took enemy tiles, that might just be too strong. Red I think is quite good all on its own - I don't mind sacrificing damage for board shake-up. All she needs is some buffs to her green. If they made it "the two colours the enemy has matched most frequently", I think it'd be pretty beastly on defense. And if they made it 9 green, she might even be top-tier.
Phantron wrote: the other is some world where all the powerful characters have already been nerfed,