ihearthawthats wrote: Why would blue target allied tiles? Are they really trying to limit her synergy to non-special tile characters? Not to mention she's another red/green character. Can't think of a decent teamate for her. Shame too because she sounds interesting enough. If her blue rids of CDs, she can find use in PVE I guess.
gamar wrote: If the Red just eliminates the bottom two rows at level five, it seems like it gets considerably worse going from 4 -> 5. There's less board shake-up
IceIX wrote: gamar wrote: If the Red just eliminates the bottom two rows at level five, it seems like it gets considerably worse going from 4 -> 5. There's less board shake-up It can eliminate from the bottom 4 rows, and does so in "spikes". So you could see one column have the bottom 3 of it taken out, another the bottom 1, another 4. Something like: oooooooo oooooxoo oxoxoxooxxoxoxoxxxxxxxox
OnesOwnGrief wrote: Even though it's pre-release info, I feel her Red should do a bit more damage, about 2.5k at max Red or is the damage also influenced by the tiles she destroys as well? I'm not saying let her Red be like Black Panther's Black, but unless we've done some play-testing ourselves to see how well the cascading is, it just seems pretty lackluster. I am excited for this character and I hope to make a team centered around her abilities. Her current kit just seems completely unexpected for a Hulk though.
OnesOwnGrief wrote: So, given her blue attributes, its safe to say that it can also be used as a way to lower the strike tile damage or negate the defense tiles of the other team. Characters such as Daken, Spider-Man, Steve (Requires 5 Blue), Doom, and Sentry (soft-counter + 5 Blue) can be countered by collecting Blue. Being able to get rid of Caps Red countdown will be pretty valuable against teams that run him and allowing you the opportunity to slow down his speed once he gets started and also preventing his stun/defense. Spider-Man gets his defense turned against him and prevents stun. Sentry gets his Sacrifice **** and you can get rid of a few World Rupture tiles. Daken loses his strike tiles and the inability to deal any major damage with his blue if the AI manages to match by cascade. Even though it's pre-release info, I feel her Red should do a bit more damage, about 2.5k at max Red or is the damage also influenced by the tiles she destroys as well? I'm not saying let her Red be like Black Panther's Black, but unless we've done some play-testing ourselves to see how well the cascading is, it just seems pretty lackluster. I am excited for this character and I hope to make a team centered around her abilities. Her current kit just seems completely unexpected for a Hulk though.
Nemek wrote: OnesOwnGrief wrote: Even though it's pre-release info, I feel her Red should do a bit more damage, about 2.5k at max Red or is the damage also influenced by the tiles she destroys as well? I'm not saying let her Red be like Black Panther's Black, but unless we've done some play-testing ourselves to see how well the cascading is, it just seems pretty lackluster. I am excited for this character and I hope to make a team centered around her abilities. Her current kit just seems completely unexpected for a Hulk though. I think the idea is that once she gets her strike tiles out (or somebody else's), the red is used to force a cascade-a-thon to take advantage of it, so it's balanced with that in mind. Strike tiles are fairly at risk of getting exploded, though. So if she gets her three strikes out and gets maybe 3 extra matches with the cascades, that's an additional ~1750ish damage (including the strike tile damage for the actual ability)? That might be optimistic, though.
soenottelling wrote: As for the red, it really depends on what changes and by how much with extra covers. It's basically hawkeye 1* arrow stab but it does team damage and you can't aim it. Extra lvls could be boring and just add damage, or they could add extra tiles destroyed, or maybe even something more specialized. My guess is they go boring as usual though...so it really depends on what that max damage looks like. Comparing to cots and panther rage, a 9 Ap multihit needs to do around 1.5-2k per. If compared with molotov, it probably only hard to do about 1-1.3k damage. I am going to peg it as likely being around 1.6k with 2 more.of the lvls.increasing damage and one of the levels adding more tile destruction.
IceIX wrote: gamar wrote: If the Red just eliminates the bottom two rows at level five, it seems like it gets considerably worse going from 4 -> 5. There's less board shake-up It can eliminate from the bottom 4 rows, and does so in "spikes". So you could see one column have the bottom 3 of it taken out, another the bottom 1, another 4. Something like: oooooooo oooooxoo oxoxoxooxxoxoxoxxxxxxxox It results in quite a bit of board shake-up, since columns falling is the mathematically "best" way of causing cascades.
j12601 wrote: I think the blue skill should be renamed to Overruled, since it can change the outcome of Punisher's Judgement. ?