Lycra wrote: LoreNYC wrote: So, Need to be nerfed? Probably. Likelihood that he be nerfed? Very. Does it matter in the end? No Because they'll just release another sentry with piss-poor pre-release testing. But the feeling that he's OP would diminish if he couldn't start every match 90% on his way to getting off his abilities. It'll matter to Flo98. Sentry's the only play that muppet's got.
LoreNYC wrote: So, Need to be nerfed? Probably. Likelihood that he be nerfed? Very. Does it matter in the end? No Because they'll just release another sentry with piss-poor pre-release testing. But the feeling that he's OP would diminish if he couldn't start every match 90% on his way to getting off his abilities.
LoreNYC wrote: I was ready to say there was a clear D3 formula here: Release severely OP character. Everyone buys character. Month or 2 later, neuter said character and release an even better one. Unfortunately the bump in the road called Storm happened so maybe that's just to throw us off. But anyone who thinks Sentry isn't too fast is completely delusional. But the real problem isn't the character or any of them rather the fact that you can pre-buff just about any skill to being 1-2 turns from using right at the start. And that you can do this repeatedly over and over if you are willing to buy the win and shield up.
kerravon wrote: No nerf needed for Sentry. Plenty of counters are already in game. People just haven't figured it out yet. Spideys protect tiles. Cmags protect tiles. Classic Storms yellow. Hulks anger. Bullseyes protect tiles. OBWs blue. Any of those and World Rupture can either do next to no damage or can actually down his own team. Yes if someone uses boosts they can down a team very fast but that can be said for a lot of characters.
Teke184 wrote: Lycra wrote: LoreNYC wrote: So, Need to be nerfed? Probably. Likelihood that he be nerfed? Very. Does it matter in the end? No Because they'll just release another sentry with piss-poor pre-release testing. But the feeling that he's OP would diminish if he couldn't start every match 90% on his way to getting off his abilities. It'll matter to Flo98. Sentry's the only play that muppet's got. I'm still wondering exactly what the appeal is to running a roster with only 3 chars (Lacken, Sentry, Fury), plus whatever scrubs he gets from a win such as modern Storm. Has Ice ever come out and confirmed that manipulating roster size and/or total number of levels screws with MMR significantly?
Vanapak wrote: LThor basically only need 12 Yellow to feed into his Green, which will most likely win most fights once you get it.
JessyC01 wrote: Absolutely, but it doesn't need to be anything that dramatic. As previously mentioned, I like the idea of increasing the cost of his green and yellow, or just reducing damage.
Xeonic-Ice wrote: The speed of sentry is not sustainable without boosting and buying health packs. You can boost your way to those quick 1 min matches but that only lasts a short time because you WILL need to heal your team. With a boosted Punisher/OBW team, I can win matches almost as fast without any of the downside and come out fully healed. I even lost a match with a boosted Sentry from OBW getting 2 purple matches, stealing my AP, then using anti grav after I placed World Rupture countdowns on the board.
danikalil wrote: This is being discussed in a MPQ FB page too Marvel Puzzle Quest - Players Group . A player posted this video there: Chuck Barry: How to win with Sentry in under a minute.https://www.youtube.com/watch?v=M-0b-iAzq84..
Bugpop wrote: Phantron wrote: Bugpop wrote: It doesnt take a whole lot to frustrate sentry's world rupture. The exploit is to rush in before opponent can mount a proper defense. I would like to propose a possible solution to many of the frustrations of exploits. The defending team recieves less damage by a percentage of their value. A 25 point team recieves 25 percent less damage. A 50 point team recieves 50 percent less damage. Think about how that would change the metagame. There are very few viable characters in PvP that can defend effectively against World Rupture. It's pretty much Daken and Magneto and that's it. Daken is the only viable PvP character that can put a large number of special tiles, and Magneto is the only character with a board clearing move that costs less than World Rupture. Sure a Thunder Strike or Thunderous Clap will probably clear up World Rupture too, but both moves are more expensive than World Rapture to use so it's hardly a reliable defense. And I don't think it's necessary to have a strong defense against World Rupture as long as you can't abuse strike tiles with it. Casting team's strike tiles increase damage dealt to casting team. (Hulk should be angry with sentry, not enemy team)
Phantron wrote: Bugpop wrote: It doesnt take a whole lot to frustrate sentry's world rupture. The exploit is to rush in before opponent can mount a proper defense. I would like to propose a possible solution to many of the frustrations of exploits. The defending team recieves less damage by a percentage of their value. A 25 point team recieves 25 percent less damage. A 50 point team recieves 50 percent less damage. Think about how that would change the metagame. There are very few viable characters in PvP that can defend effectively against World Rupture. It's pretty much Daken and Magneto and that's it. Daken is the only viable PvP character that can put a large number of special tiles, and Magneto is the only character with a board clearing move that costs less than World Rupture. Sure a Thunder Strike or Thunderous Clap will probably clear up World Rupture too, but both moves are more expensive than World Rapture to use so it's hardly a reliable defense. And I don't think it's necessary to have a strong defense against World Rupture as long as you can't abuse strike tiles with it.
Bugpop wrote: It doesnt take a whole lot to frustrate sentry's world rupture. The exploit is to rush in before opponent can mount a proper defense. I would like to propose a possible solution to many of the frustrations of exploits. The defending team recieves less damage by a percentage of their value. A 25 point team recieves 25 percent less damage. A 50 point team recieves 50 percent less damage. Think about how that would change the metagame.
WilliamK99 wrote: JessyC01 wrote: Absolutely, but it doesn't need to be anything that dramatic. As previously mentioned, I like the idea of increasing the cost of his green and yellow, or just reducing damage. The problem with these devs is they go straight for the jugular, crippling characters that only needed minor adjustments...I have no confidence that they will do anything but destroy sentry... Those calling for a nerf just remember this when the next released character is OPed then nerfed, and then the next, and the next after that....
Lycra wrote: Teke184 wrote: Lycra wrote: LoreNYC wrote: So, Need to be nerfed? Probably. Likelihood that he be nerfed? Very. Does it matter in the end? No Because they'll just release another sentry with piss-poor pre-release testing. But the feeling that he's OP would diminish if he couldn't start every match 90% on his way to getting off his abilities. It'll matter to Flo98. Sentry's the only play that muppet's got. I'm still wondering exactly what the appeal is to running a roster with only 3 chars (Lacken, Sentry, Fury), plus whatever scrubs he gets from a win such as modern Storm. Has Ice ever come out and confirmed that manipulating roster size and/or total number of levels screws with MMR significantly? Even if it does, the last thing Flo would want is a low MMR. Coz then he'll have to fight lots of matches before seeing Kakko (off whom he shield hops). Besides, his MMR should be sky high regardless. Ain't no tanking gonna be done with 3 toons!
sms4002 wrote: you know, maybe it's just me but has anyone ever actually been hit by flo!?! I always see him in nodes randomly when i catch him for the 30 seconds he unshields but He has never attacked me....Who is he beating up to get up that high?
Professa D wrote: danikalil wrote: This is being discussed in a MPQ FB page too Marvel Puzzle Quest - Players Group . A player posted this video there: Chuck Barry: How to win with Sentry in under a minute.https://www.youtube.com/watch?v=M-0b-iAzq84.. Wow, just...wow. I mean I understood logically how this sequence worked in theory but watching it happen and down such a high HP team really drives the point home that something is a bit...off. Definitely skews the PvP mechanics and metagame for sure.