ZenBrillig wrote: Actually a much better solution that eliminates a host of abuses is this:Strike tiles apply their bonus only once per turn.
kerravon wrote: No nerf needed for Sentry. Plenty of counters are already in game. People just haven't figured it out yet. Spideys protect tiles. Cmags protect tiles. Classic Storms yellow. Hulks anger. Bullseyes protect tiles. OBWs blue. Any of those and World Rupture can either do next to no damage or can actually down his own team. Yes if someone uses boosts they can down a team very fast but that can be said for a lot of characters.
Vanapak wrote: I have used him as a lvl 115 he actually has alot of downside too. He is powerful only when you managed to get off WR + sacrifice. His limitations include- 1. Eating up your health pack fast (hard to do a long run- ok for shield hops) 2. fairly dependent on boost 3. to do a 'speed run' you need a very good board from the start to end game in 6 turns (able to match X2 green and X2 yellow even with boost- then wait 2 turns for WR to cast) 4. Protect tile and many random factors can stop the 'big' dmg. Lets compare Sentry to LThor- LThor basically only need 12 Yellow to feed into his Green, which will most likely win most fights once you get it. If you start the fight with the same amount of boost (X3 green and yellow) He only needs to match X3 yellow and maybe 1X green to get his combo off (Thunder strike -> CtS) so thats 4 matches as well. That is with the benefit of- 1.no dmg taken by the own team 2.no chance of combo getting spoiled if strike tile gets matched by opponent or cascades I think Sentry is on the same level of power as LThor. WR+sacrifice can indeed do alot of dmg, however many conditions needed to be filled. I think defence wise LThor might be better than Sentry as it is much much easier for a player to ruin WR combo but you cannot really stop LThor. Having played sentry as long as your can deny his yellow his WR is pretty soft especially if you get some protect tiles out. The AI is also not smart enough to use WR+Sacrifice combo (at least the ones i fought against). On the other hand his supernooba is pretty annoying as it does big dmg.
WilliamK99 wrote: IMO, the only thing that needs nerfed is threads calling for the nerfing of characters... I do not use Sentry and never will as I don't like the damage he causes to the team, but just because I don't like him, and get beat up sometimes by the LDaken/Sentry combo doesn't mean it should automatically be nerfed. You can find a strategy to beat ANY team if you put some thought into it, instead people continue to post threads calling for the nerfing of So and So every week because they would rather complain then come up with a strategy to beat that specific character...
bonfire01 wrote: WilliamK99 wrote: IMO, the only thing that needs nerfed is threads calling for the nerfing of characters... I do not use Sentry and never will as I don't like the damage he causes to the team, but just because I don't like him, and get beat up sometimes by the LDaken/Sentry combo doesn't mean it should automatically be nerfed. You can find a strategy to beat ANY team if you put some thought into it, instead people continue to post threads calling for the nerfing of So and So every week because they would rather complain then come up with a strategy to beat that specific character... I think you're misinterpreting. People aren't complaining about winning vs Senty+1, the question is does he win games too quickly. Is he so fast at winning that, with the current shield hopping meta, you have to play him to be competitive because you can get an extra attack in between shields over EVERY other pairing. I think probably yes but the degree of nerf some ppl are sugesting is a bit extreme. Also I agree with you about self damage. I'll use sentry but not routinely.
LoreNYC wrote: So, Need to be nerfed? Probably. Likelihood that he be nerfed? Very. Does it matter in the end? No Because they'll just release another sentry with piss-poor pre-release testing. But the feeling that he's OP would diminish if he couldn't start every match 90% on his way to getting off his abilities.
JessyC01 wrote: Absolutely, but it doesn't need to be anything that dramatic. As previously mentioned, I like the idea of increasing the cost of his green and yellow, or just reducing damage.