Phaserhawk wrote: I was hoping against hope she would have been a combination of Modern and Classic Storm. With Modern Storms Green, Classic Storms Blue, and Modern storms black. Making her still technically Lazy as well as unique being the only Green/Blue/Black character. guess She-Hulk will add the uniqueness instead. red/green/blue will be intersting. which means her opposite for rainbow would be yellow/purple/black. I don't think we have one of those either. Btw, and you can call it here today. I say within the next 6 months we get Lazy Moonstone, with hopefully some tweaks like the other lazy's
morgh wrote: She is uninteresting, not powerful enough, has lowish HP and has nothing changed - terrible, lazy and overwhelmingly blowing off character design... Lazy Thor at least is twice as powerful as his 2* counterpart and has crazy HP, Lazy Daken got a 3rd skill and is pretty great, lazy cap **** protect tiles And what is the change for Lazy Storm? A Mohawk and +4 (FOUR!) on one of her most important skills... meh... definitely not putting HP into her... and as far as ISO is concerned she is definitely lower on my priority list then BP, Patch, Hood and Lazy Cap
Phaserhawk wrote: Btw, and you can call it here today. I say within the next 6 months we get Lazy Moonstone, with hopefully some tweaks like the other lazy's
Phaserhawk wrote: For all the haters. The reason her Mistress of the Elements isn't 5AP is because they don't want the infinite turn she can create on Forest and Possibly Desert boards. We all know, red, forests, 5AP every color, green, destroy the board, red again, forests, cast green again, destroy the board, cast black 2 times and wait. I give the benefit of the doubt that D3 has some plans. I think L.Storm fits a purpose. The fact that her red no longer costs 5 tells me something is coming regarding enviro tiles and that 5 AP was way too low a cost, in addition if the BP buff on yellow ever comes you can't have MotE too cheap for that as well. Hailstorm while not perfect, does help teams deal with Sentry on some level.
scottee wrote: She looks perfectly balanced to me. Red takes 3 matches instead of 2. Otherwise, just ramping up *1 Storm's health and damage would have been majorly OP. This basically breaks the endless chain, but still makes her very powerful offensively. Sounds like people are basically complaining because they expected her to be OP and now are mad that she's not. Also, I do think she gets a ramp up when they adjust the enviro tiles. They said desert and jungle weren't necessarily broken, so I'd guess that they're only going to buff the other terrains, but not nerf those two. That would add additional power to Mohawk.
Pucco wrote: Completely agree with you on this. I wouldn't change a thing about her. It's quite balanced in my opinion (of course don't put c.mag in the equation) ..... Overall, i do agree that she's a 2nd tier gold characters, but not as bad as many people thinks.
Pjoe0211 wrote: are we really complaining that they released a non broken character? i mean i feel like she will be a solid ap generator on offense like the 1star storm but jsut more damage. shes just ok, not every new character has to be great.
fritejay2 wrote: Phaserhawk wrote: Btw, and you can call it here today. I say within the next 6 months we get Lazy Moonstone, with hopefully some tweaks like the other lazy's If MPQ still existed until this time... They didn't said, few times, Marvel licence will be soon expire (without saying the exact moment, normal)...Or I'm wrong ?
IceIX wrote: laoahpeh wrote: Hi IceIX, thanks for doing this and I echoed the sentiments that more of such conversations will be much appreciated in the future. For me, I would like to understand the inner workings of the devs and publisher. 1) is demiurge and d3 doing well financially? 2) how is the revenue/profit of MPQ over the period since launch? 3) is MPQ the biggest revenue driver for both demiurge n d3? 4) when does the license from Marvel ends? 5) do you guys have the permission and/or intention to provide cosmetic additions to the game? E.g. Costumes, hats, animation, etc I'm surprised there aren't more questions that aren't mechanics related. 1 - Decently enough. None of us are driving Porshes or anything, but we're both doing well enough to be confident enough in the project to push more resources into things and push things forward at a good pace as well as stay in the black overall. 2 - Not sure exactly what you mean. It did alright out of the gate but nothing to write home about. After some tweaks to the Tutorial, our numbers spiked as the game got more accessible. Almost every change we've made since then has been positive for both profits and for player retention. 3 - I'm not an accountant, so I don't have access to the books. I'd say it's fairly likely, but since both companies have a back catalog of retail/digital games that are still earning, it's hard to say. 4 - Not for a long while, and we have extension rights assuming the game is still going strong. But honestly, that's pretty standard for any licensing deal. 5 - As long as it makes sense for that character, yes. Dressing up Wolverine in a clown costume probably wouldn't fly, for example. As for intention on visual customizability, it's not out of the question. There's a matter of visible silhouettes for each character to deal with, in that if you see Patch versus X-Force Wolverine, you know immediately which is which so you know what to expect from an opponent. Too much in the way of costuming or art changes can muddy the waters there.
laoahpeh wrote: Hi IceIX, thanks for doing this and I echoed the sentiments that more of such conversations will be much appreciated in the future. For me, I would like to understand the inner workings of the devs and publisher. 1) is demiurge and d3 doing well financially? 2) how is the revenue/profit of MPQ over the period since launch? 3) is MPQ the biggest revenue driver for both demiurge n d3? 4) when does the license from Marvel ends? 5) do you guys have the permission and/or intention to provide cosmetic additions to the game? E.g. Costumes, hats, animation, etc
Lyrian wrote: Here's my problem with the current arguments that 3*** Storm is acceptable in her current form. As the only real "wizard" type character in the small 1* pool, she stands out as quite powerful. However, in the big ocean of 3***s, her ability/color combination results in a very awkward situation that renders her mostly useless in any serious capacity. First, her core problem is that her support colors are on attack colors. While her Red interfered with many direct damage abilities, her 1* incarnation generated enough of other colors via cascades for 5 AP to be worth the cost. In her 3*** version, the player is giving up 9 Red AP for this support attack. My question here is.... why in the universe would a logical player cast this when they are only 1 more red match away from a Star-Spangled Avenger, or 2 from a Smash or a Best There Is? The same problem can be said for Green as well. Lightning Strike costs 10 Green AP. Although at higher cover levels she generates more AP than she spends to cast this ability, why would a player want to consume 10 Green AP when he/she is only one match four away from a game ending Call the Storm? And what about World Rupture, for that matter? In other words, in the 3*** game, Red and Green are colors that are collected to end the game. No one with a sane mind is going to suddenly switch these colors to a support role in their rosters, when their opponents are surely not doing the same. That leaves her with Black as a one trick pony. Her Black is passable, but not exemplary in any way. Yes, she crowds the board with attack tiles, and yes she deliver Doom-like attack damage for one less match than Summon Demons. But, that alone, is not sufficient to win her any serious spots on anyone's roster. I've read arguments for BP. Why? If you need to spend 9 Red + 9 Yellow to generate attack tiles, why not just bring Punisher to create attack tiles for 8 Green? With her Environment rating at 3, she would need (45/3) 15 Environment tiles collected by Mistress to generate enough EAP for BP to generate 3 attack tiles with Battleplan. That's just awful. Further, Mohawk + BP have conflicting Blacks. Most will surely cast Rage of Panther over Hailstorm in most situations (3k AoE now is much better than potential damage over time), which would render her Black useless in this pairing. Either way, she either needs a massive buff on Black to be meaningful, cost reduction on red, or really a shift of her colors to be support for her to be meaningful. If she had kept most of her 2* colors, she would have been much more useful. Yellow for Lightning Strike (as an AP generating support color; also lightning is yellow - see Thor), Blue for Mistress (Wind picking up EAP as a support color), and Black for Hailstorm ( black equals attack tiles). As she is now, she doesn't fit well with any serious 3*** team compositions.