john1620b wrote: I rather like the increased damage on the red ability, although it would be nice to have it a bit cheaper. Still, assuming an average of 9 environmental tiles on the board, that's 1728 damage for 9 AP. Add in the likely cascades, and it's not a bad ability for the cost, in my estimation.
MTGOFerret wrote: john1620b wrote: I rather like the increased damage on the red ability, although it would be nice to have it a bit cheaper. Still, assuming an average of 9 environmental tiles on the board, that's 1728 damage for 9 AP. Add in the likely cascades, and it's not a bad ability for the cost, in my estimation. You do realize that Rodgers does twice the damage,returns most the AP and has twice the HP right? I'm sorry but her red is a joke now.
Toxicadam wrote: Thinking more on it, she needed to be 5800 HP. That small change would have made her a lot more viable.
TheHueyFreeman wrote: Toxicadam wrote: Thinking more on it, she needed to be 5800 HP. That small change would have made her a lot more viable. Either that or 6ap red.
Toxicadam wrote: Well, if you trust IceIX, they are going balance the environmental tiles soonish. Which means whatever advantage she gains from forest/desert will soon be gone. But I think 9AP for it is fair. It does a good chunk of damage and majorly shakes up the board (allowing for AP collection off of that). I just think her low HP makes her an extreme defensive liability. She will be near non-existent in the PvP game. Especially once they remove any environmental advantage she may currently enjoy.
john1620b wrote: Am I the only one glad that this Storm is not overpowered like Thor and Sentry? I find the recent power creep of new characters one of the most frustrating changes they've been making. Not to mention, if she had been upgraded like LazyThor was, everyone would be seeing her in PvP *all* the time -- and consequently would be complaining how annoying she was to fight. I rather like the increased damage on the red ability, although it would be nice to have it a bit cheaper. Still, assuming an average of 9 environmental tiles on the board, that's 1728 damage for 9 AP. Add in the likely cascades, and it's not a bad ability for the cost, in my estimation. Even without the 5 AP red ability of her 1* counterpart, you know she'll still be pretty great at AP generation and cascade generation. Personally, I would find fighting a 141 LazyStorm just as annoying (if not more so) than fighting a 141 Hood. Whenever I fight a 1* Storm, once she gets an ability off she always seems to get cascade after cascade, leading to a bunch of AP generated, and then more ability usage. Pairing her with the right high-damage characters will likely still be quite a strong team.