Viorala wrote: I dunno, your improvements are interesting because it would be nice if red wasn't used, but I don't see that as a fix so much as a sidegrade. The overwriting thing absolutely needs to be fixed, because the random possibility of the trap hitting a mark is a risky gameplay we know about going in, and some of us like the element of surprise. But to have most characters be able to overwrite the traps, well then, that's not just risk, that's heading into liability land. And since traps are all he does, that makes the character an impotent lamebutt, even though he's actually got a crotch unlike Ken doll Magneto.
Hissori wrote: Well, I have to say, I have a maxed DD and honestly he's my most fun/challenging character to play. When I want to work for a win, I use him. He is absolutely the most rewarding win character I have, and have quite a few maxed characters. When I'm tired of the same ol same ol to win, I pull him out. Yes, I agree, strike tiles should not cancel his traps, nor should exploding tiles. this should most likely just relocate the traps. Right now only way to trigger a trap is with a match. That's fine, but relocate the trap on an exploded tile. When I see a DD I'm going up against, I just use hulk and **mag. blows up so many tiles and disarms everything. Way too easy to circumvent the traps with a character that can explode so many tiles, especially when hulk just needs green tiles. Never even have to match red technically. And, if you have **mags blue maxed it destroys the whole board disarming ALL traps...kinda lame. Just my 2c.
ToryTory wrote: This is why nobody uses him. There are too many people who generate strike tiles, can blow up tiles , or just ignore the trap used until he's dead to make him effective. It doesn't matter if his red can 1 shot all but HUlk and Fathor. Red isn't really a go to color. Green and purple and blue usually are.
gamar wrote: ToryTory wrote: This is why nobody uses him. There are too many people who generate strike tiles, can blow up tiles , or just ignore the trap used until he's dead to make him effective. It doesn't matter if his red can 1 shot all but HUlk and Fathor. Red isn't really a go to color. Green and purple and blue usually are. It's really interesting how much worse his colors make him. Everybody and their brother puts strike tiles on red to overwrite him. Imagine how much better he'd be if he put tiles on purple (countering OBW and cMags), blue (OBW, cMags, Spidey, cStorm/mnMags teams) and green (Thors, Dakens, Punisher, hulks, oasis)
hurcules wrote: Yup. That's what I suggested a few pages back. Make the red trap appear in any basic tile instead of confined to red basic tile only, and he would be a lot more playable.
vudu3 wrote: hurcules wrote: Yup. That's what I suggested a few pages back. Make the red trap appear in any basic tile instead of confined to red basic tile only, and he would be a lot more playable. That doesn't seem "fair". His current red is a beast but it's fairly easy to avoid by just not matching red. Barring an unfortunate cascade you should be fine. But it completely blocks your ability to get red AP which is extremely important for many characters. If you really need the red then you have to weight the risk/reward of making matches and possibly setting off traps. Same principle goes for the purple and blue powers. His traps are powerful--especially red--but they're fair because you can avoid them if you're willing to not match those colors. If the trap can be placed on any tile then there's suddenly no skill to avoid his traps--it's completely random/luck of the draw.