Misguided wrote: Shamusyeah wrote: I'm thinkin 5/5/3 as well. This character looks amazing. Health isn't terrible, makes strike tiles for black and green, good match damage. And the strike tiles are strong. I hope I win the hunt . I'm definitely replacing wolverine with this mean mother. I don't get what people are seeing here. He doesn't look that good to me. Nice to have an attack on black I suppose, but it makes what, one strike tile? Uhm, so? Green looks ok I guess, but I prefer wolverine's by far. Red is probably the most interesting, particularly for use with buffed tanks. What am I missing?
Shamusyeah wrote: I'm thinkin 5/5/3 as well. This character looks amazing. Health isn't terrible, makes strike tiles for black and green, good match damage. And the strike tiles are strong. I hope I win the hunt . I'm definitely replacing wolverine with this mean mother.
Nemek wrote: Also, the damage is less for Punisher's green because it doesn't look like the strike tiles are exclusive to red tiles. With Wolverine, there was always some maximum number of strike tiles and you had to actively avoid them (which would hurt any red damage characters.) With Punisher, it looks like it can be on any basic tile, meaning the maximum number of tiles it can affect is really large.
Blue Shoes wrote: The molotov (black) generates an attack tile. This is important because it will synergize with the strike tiles and cause damage over time. Also, it isn't a single countdown tile. It generates a new attack tile every other turn, or every turn if it's level 5. That can add up quickly.
IceIX wrote: Mommson wrote: Thank you very much ^^ but I have really one other question about his black ability: generates it a countdown tile that is as long there as it isn't destroyed and always generating attack tiles or is it only generating one of them and vanishes? It generates one that hangs around and 'ticks' another tile onto the board when it goes off, then resets. It doesn't go away on its own, so it's a definite target for board control or instant matching targeting.
Mommson wrote: Thank you very much ^^ but I have really one other question about his black ability: generates it a countdown tile that is as long there as it isn't destroyed and always generating attack tiles or is it only generating one of them and vanishes?
funny russkie wrote: It will be interesting if people actually start using Moonstone once high level Punisher's are out in the wild. Before dumping ISO into Moonstone I would want to ensure that if she takes over control of the countdown, that each refresh would also be owned by her. I would suck to take it over and then have it revert back to the original owner once it refreshes.
soenottelling wrote: Oh, does his Molotov disappear if he dies?
DayvBang wrote: 5/3/5 is my first instinct, but I'm not sure there's a bad build to be had here.
someguy wrote: Who are people planning to team with this guy? Right now, he mainly seems like the upgrade that all 2-star Wolvie players have been waiting for, no? Instead of a L85 strike tile character, there will be a L141 strike tile character (who, unlike 4-star Wolvie, actually adds decent damage...104 at max ) Like Wolvie, he has a red you'll use rarely (but unlike Wolvie, this red is a definite game-ender when maxed, so you'll want to use it once or twice). Like Wolvie, his green makes strike tiles. Like Wolvie, you just pretend he doesn't have a 3rd ability (because again, countdown tiles... ) I actually feel like Ragnarok will match up decently just to pump this guy's green AP reserves (so you can pump out as many strike tiles as possible). Obviously, Ragnarok's green will be a problem if your strike tiles end up in the center column... I figure Thor's yellow might be a good match too to generate green but without board clear. Obviously, he seems like he'll clash most strongly with board-clearing characters like Grey Widow, etc.
someguy wrote: Who are people planning to team with this guy? Right now, he mainly seems like the upgrade that all 2-star Wolvie players have been waiting for, no?
Misguided wrote: someguy wrote: Who are people planning to team with this guy? Right now, he mainly seems like the upgrade that all 2-star Wolvie players have been waiting for, no? Why, when you can use them both and fill the entire board with strike/attack tiles?
someguy wrote: Misguided wrote: someguy wrote: I assume Punisher's ability will not add new red tiles to the board, only convert existing, similar to Wolvie's.
Misguided wrote: someguy wrote: I assume Punisher's ability will not add new red tiles to the board, only convert existing, similar to Wolvie's.
someguy wrote: I assume Punisher's ability will not add new red tiles to the board, only convert existing, similar to Wolvie's.
Nemek wrote: someguy wrote: Misguided wrote: someguy wrote: I assume Punisher's ability will not add new red tiles to the board, only convert existing, similar to Wolvie's. If the description is to be trusted, Punisher's strike tiles are not limited to red tiles at all.
Joker117 wrote: Sooo punisher , wolverine and daken would make a decent strike tile mash up ?