Healing Factor triggers on lower ammount of tiles
Comments
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Is that your own Patch or the one in the Simulator Basics?0
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The enemies in the Sim and other PvE events often have 5/5/5 builds (besides the obvious and impossible higher levels). So, you looked at description of that Patch and not yours, per chance?0
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I checked description during the battle, after noticing that it triggered when it kinda shouldn't have.locked wrote:The enemies in the Sim and other PvE events often have 5/5/5 builds (besides the obvious and impossible higher levels). So, you looked at description of that Patch and not yours, per chance?0 -
Well, 5/5/5 Patch heals every turn, so if your enemy Patch was having an impossible level, he most probably had a 5/5/5 build as well. Pretty sure the descriptions are usually correct if ambiguous.0
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i think this goes as well as simulator (or opponent) daken. IIRC, he heals no matter how many yellow are on the board (i.e. even with 0 yellow on board).0
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That seems improbable, I distinctly remember enemy uber-Daken sometimes taking damage from Heat if there's very little yellow. Patch can heal every turn, Daken - only if there are at least some yellow tiles.Hannybal wrote:i think this goes as well as simulator (or opponent) daken. IIRC, he heals no matter how many yellow are on the board (i.e. even with 0 yellow on board).0 -
I don't remeber exactly, but I think his lvl was 30, and I haven't seen Patch with higher then 141 lvl in Simulator. And, as I already said, I checked his description during the battle, and it required 10 tiles.locked wrote:Well, 5/5/5 Patch heals every turn, so if your enemy Patch was having an impossible level, he most probably had a 5/5/5 build as well. Pretty sure the descriptions are usually correct if ambiguous.
It didn't trigger each turn, but triggered when there was 5 or less tiles.Hannybal wrote:i think this goes as well as simulator (or opponent) daken. IIRC, he heals no matter how many yellow are on the board (i.e. even with 0 yellow on board).0
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