Spoit wrote: Has anyone considered 4/4/5? I wonder if that significant increase in defense tiles would be worth only 5% less boosting
ClydeFrog76 wrote: Redwing animation should include a poop imo.
dragma wrote: I play with my sound off so don't know what the effects are.
Infrared wrote: If the enemy team also has Falcon, seems like it could turn into a perpetual Redwing cycle. Turn 1: Enemy places a strike tile. Turn 2: Your Falcon converts it to countdown. Turn 3: Enemy Falcon converts your countdown. Turn 4: Your Falcon converts the enemy countdown. Repeat until someone matches the tile?
Riggy wrote: user311 wrote: Is there a kindergarten version of the explanation for this ability? If I have 18 purples are you all saying that I cannot use this ability twice in a row; or make 2 yellow matches in a row? I just dont get it. Why would someone use this red ability if it creates a CD where the other abilities are unusable? I guess I need to move over to the character thread and read everything. I previously just thought this tile blocked the opponents Falcon abilities. Redwing is a passive ability - it triggers at the beginning of your turn and only if a) you have 8+ blue mana, b) there is an enemy tile that could be targeted by the ability, and c) you do not control a Redwing countdown tile. When it triggers, the valid tile in question is converted into a Redwing countdown tile, which acts as a cooldown (the ability won't trigger until that countdown expires). The cooldown can be reduced by removing the Redwing countdown tile (i.e. matching it away, Hood's black, Captain America overwriting it, etc.). I'm not sure why you mention the matching of yellows - that's a separate ability and can happen as often as you match yellows (if you use Cap's yellow to place 3 shields and immediately make 2 of them into matches, Inspiration will trigger twice and will buff that third remaining shield twice). Edit: I think I mis-read part of your question. The cooldown created by the Redwing ability only affects the Redwing ability; it has no effect on Falcon's other 2 abilities.
user311 wrote: Is there a kindergarten version of the explanation for this ability? If I have 18 purples are you all saying that I cannot use this ability twice in a row; or make 2 yellow matches in a row? I just dont get it. Why would someone use this red ability if it creates a CD where the other abilities are unusable? I guess I need to move over to the character thread and read everything. I previously just thought this tile blocked the opponents Falcon abilities.
Lycra wrote: So R52 is here, but it appears that static scaling for Falcon's yellow hasn't come along with it. IceIX, can we expect the change to be made soon?
Rorex wrote: Lycra wrote: So R52 is here, but it appears that static scaling for Falcon's yellow hasn't come along with it. IceIX, can we expect the change to be made soon? I wonder if they are re-thinking it. Static buffs + Daken = Scary.