Phaserhawk wrote: NorthernPolarity wrote: You know, I'm actually pretty impressed with purple. If it creates 14 50 prot tiles at max level, that means that 3 of those tiles surviving is enough to completely blank 141 match damage. It's going to be a nightmare for your opponents to actually remove all those tiles, so the match is just going to drag on and on... I think the right build is 5/4/4. You obviously want to max yellow, and blue can be kept at 4 since lowering the cd doesn't matter as much. The only arguement is is being able to convert CD tiles worth the loss of extra protect in lvl 5 purple. I'm going to assume the posting was correct and that the difference between level 5 purple def and level 4 def is very small like someone said 6.2 vs. 6.4. If it's not a mistake then maybe 5/3/5, but I agree on the surface 5/4/4 looks to be the best build
NorthernPolarity wrote: You know, I'm actually pretty impressed with purple. If it creates 14 50 prot tiles at max level, that means that 3 of those tiles surviving is enough to completely blank 141 match damage. It's going to be a nightmare for your opponents to actually remove all those tiles, so the match is just going to drag on and on... I think the right build is 5/4/4. You obviously want to max yellow, and blue can be kept at 4 since lowering the cd doesn't matter as much.
muffinmonger wrote: Patch/Mags/Falcon is a pointless team. Falcon could be any other character and the team would be stronger. Perhaps a character with an active yellow/black?. First off, you aren't EVER trying to give the opposing team another turn, and secondly, Patch/Mags has absolutely no reason at all to match yellow. Black Panther seems like the only character he synergizes with.
sms4002 wrote: Phaserhawk wrote: NorthernPolarity wrote: You know, I'm actually pretty impressed with purple. If it creates 14 50 prot tiles at max level, that means that 3 of those tiles surviving is enough to completely blank 141 match damage. It's going to be a nightmare for your opponents to actually remove all those tiles, so the match is just going to drag on and on... I think the right build is 5/4/4. You obviously want to max yellow, and blue can be kept at 4 since lowering the cd doesn't matter as much. The only arguement is is being able to convert CD tiles worth the loss of extra protect in lvl 5 purple. I'm going to assume the posting was correct and that the difference between level 5 purple def and level 4 def is very small like someone said 6.2 vs. 6.4. If it's not a mistake then maybe 5/3/5, but I agree on the surface 5/4/4 looks to be the best build I just looked up on no mistakes roster, his is max level 4 purple and it gives 14, strength 35 tiles. At level 5 purple it gives the 51 strength. So an extra 16 x 14 = 224 defense total vs being able to affect countdowns on the blue. I dunno, I think affecting countdowns would be great for goons / modern hawkeye (lol) but that defense is nice too.
NorthernPolarity wrote: Another crazy build to consider is 4/4/5 since each yellow is only boosting the tile damage by 5%, but I'm not sure if thats worth getting purple to that level.
Mizake wrote: NorthernPolarity wrote: Another crazy build to consider is 4/4/5 since each yellow is only boosting the tile damage by 5%, but I'm not sure if thats worth getting purple to that level. I believe IceIX mentioned that Falcon's yellow ability is due for an adjustment, to go from the current +% dmg to a +X damage that increases with character level. That way a lvl 141 Falcon won't have the exact same abilities as a level 1 Falcon. Depending on how good/bad this "adjustment is", 4/4/5 might be viable in the future if they end up nerfing yellow.
muffinmonger wrote: I hadn't thought of LT/Psylocke/Falcon. I like that team a lot actually. The fact that it has rainbow actives makes me happy Would be interesting to see who you target first. If you take out Psylocke first, then Falcon's attack/strike tile pumping is turned off. If you take out LT first, you cut off yellow/green and any really heavy damaging attacks. Having red overlap means whichever of the two you take out won't cut off red. I don't think there is any advantage to attacking Falcon first. I guess, for hit points sake, I would probably go Psylocke --> LT --> Falcon I'm not sure how competitive that team would be though? Might be more gimmicky like Mstorm/Panther or Loki/Patch.
Phantron wrote: For PvP, Bird Strike at level 5 will defend pretty well against Molotov, which is certainly seen a lot. While Molotov is unlikely to cause you to lose, the damage it does adds up and slows you down if you're not running Spiderman. I don't think Psylocke can generate enough special tiles on time to get much benefit out of Falcon. Depending on what his final yellow value settles at I'd say 3/5/5 is not out of the question.
Dormammu wrote: Hey Polarity... (or anyone) Who do you like with Falcon better, Psylocke or BP, for this week's Top Gun tourney? I have Falcon at lvl 20 (1/1/1) Both my Psylocke(5/3/5) and BP (5/3/5) are maxed. I'd like to take advantage of Falcon's yellow so he's not completely useless despite being low level. For a third my options are Spidey/LT/GSBW/Cmags/Hulk.
Phantron wrote: Dormammu wrote: Hey Polarity... (or anyone) Who do you like with Falcon better, Psylocke or BP, for this week's Top Gun tourney? I have Falcon at lvl 20 (1/1/1) Both my Psylocke(5/3/5) and BP (5/3/5) are maxed. I'd like to take advantage of Falcon's yellow so he's not completely useless despite being low level. For a third my options are Spidey/LT/GSBW/Cmags/Hulk. Just because Falcon is required doesn't mean you've to use someone with special tiles, especially given his low levels. Having your two best characters is still going to be better than just having someone in there for the sake of having strike tiles.
Dormammu wrote: Phantron wrote: Dormammu wrote: Hey Polarity... (or anyone) Who do you like with Falcon better, Psylocke or BP, for this week's Top Gun tourney? I have Falcon at lvl 20 (1/1/1) Both my Psylocke(5/3/5) and BP (5/3/5) are maxed. I'd like to take advantage of Falcon's yellow so he's not completely useless despite being low level. For a third my options are Spidey/LT/GSBW/Cmags/Hulk. Just because Falcon is required doesn't mean you've to use someone with special tiles, especially given his low levels. Having your two best characters is still going to be better than just having someone in there for the sake of having strike tiles. I use my maxed BP and Psylocke all the time. They seem like good fits, here. Besides, I'm bored with using LT and Cmags for every PvP tourney that comes through the pipeline.
Phantron wrote: Unlike most CDs, you want the Redwing CD to get destroyed, since while it's present you can't use his passive again (and then it takes another turn according to the description). Whether the tile improve is from the base or current value doesn't change the nature of his ability. It's always overpowered on the strongest special tile generator and ridiculously weak on other people. In fact he's got terrible synergy with himself since Bird Strike generates a bunch of weak protect tiles and they're pretty much the last thing you want to use his ability on. The current 30% value is probably balanced with The Punisher in mind, and that'll work at least until Nick Fury becomes available.
ZeroUnderscoreOu wrote: Plz make Inspiration animation shorter. It's kinda twice longer then Pheromone Rage.
grimeon wrote: Phantron wrote: Unlike most CDs, you want the Redwing CD to get destroyed, since while it's present you can't use his passive again (and then it takes another turn according to the description). Whether the tile improve is from the base or current value doesn't change the nature of his ability. It's always overpowered on the strongest special tile generator and ridiculously weak on other people. In fact he's got terrible synergy with himself since Bird Strike generates a bunch of weak protect tiles and they're pretty much the last thing you want to use his ability on. The current 30% value is probably balanced with The Punisher in mind, and that'll work at least until Nick Fury becomes available. Perfect synergy with Captain America - bonk Redwing on the head with your shield and he's back in no time!
Spoit wrote: grimeon wrote: Phantron wrote: Unlike most CDs, you want the Redwing CD to get destroyed, since while it's present you can't use his passive again (and then it takes another turn according to the description). Whether the tile improve is from the base or current value doesn't change the nature of his ability. It's always overpowered on the strongest special tile generator and ridiculously weak on other people. In fact he's got terrible synergy with himself since Bird Strike generates a bunch of weak protect tiles and they're pretty much the last thing you want to use his ability on. The current 30% value is probably balanced with The Punisher in mind, and that'll work at least until Nick Fury becomes available. Perfect synergy with Captain America - bonk Redwing on the head with your shield and he's back in no time! Plus, if you hold off on the purple, he boosts cap's much better protect tiles instead (and if you're building that much yellow, you might actually get a sentinel of liberty off)
. . . Wakandan flight harness and psychic link with birds. . .