mags1587 wrote: I think Ares could be another exception. He's buffed in a fair number of events (Divine Champions, various PvEs) and he hits really hard when buffed. I've been slowly leveling him up even though I'm solidly in 3* territory after some of my alliance-mates had good things to say about using him in the last PvE where he was buffed.
muffinmonger wrote: Black Panther + Lazy Thor is indeed a potent combo, but won't the AI use BP's yellow before LT's?
AethD wrote: muffinmonger wrote: Black Panther + Lazy Thor is indeed a potent combo, but won't the AI use BP's yellow before LT's? Yeah in one of the other threads there was a big discussion about LT and 0/5/5 BP being a better defensive team since it can neve screw up the colors. The AI won't always use BP first I don't think, but idk for sure.
purinxa wrote: For the 1* -> 2* transition, you recommend a core of 3x85 (or 2x85 + 69 if Daken is part of the core) and I'm wondering why that is. I would think that a 2x85 (or 85+69) is identical to a 3x85 team. 1* and 2* PvP battles are essentially 2v2s with a deadweight 3* acting as a bit of extra HP.
purinxa wrote: 2* to 3* transition At this stage of the game, you are already competitive in tourneys. Top 10 finishes, while not quite easy, are pretty consistent. At this point, you just want that extra little oomph to either reach top 10 easier, or go for the 900s and beyond progression rewards. At this point, I would argue for having a varied roster. I'm not saying have everyone at L95, but if you had everyone at say L60, your PvPs will no longer be 2 hero teams. You'll actually have a 3rd member of your team contributing to your fights. The reason I think having a varied roster here is better than a focused 2x141 roster is for the following reasons: 1) Getting maxed covers is a slow process. Right now, personally, my best hero is soft capped at L102, so spending all that ISO to get a 3* to L102 does not significantly improve upon my 2x85 roster. So while I'm waiting on getting more covers to go beyond L102, I MAY AS WELL spend ISO to get a 3rd member of the team. 2) Going from 15 to 60, while significant, isn't THAT expensive. Getting a 3* to a point where they outclass 2*s costs a pretty penny and I think that a better win-now strategy is to consistently roll out 90/85/85 teams.
purinxa wrote: 1* to 2* transition For the 1* -> 2* transition, you recommend a core of 3x85 (or 2x85 + 69 if Daken is part of the core) and I'm wondering why that is. I would think that a 2x85 (or 85+69) is identical to a 3x85 team. 1* and 2* PvP battles are essentially 2v2s with a deadweight 3* acting as a bit of extra HP. For example, let's say that Bob has a Ares/OBW core. Let's say that Sally has... I dunno say Ares/OBW/Wolverine core. In a Punisher tournament, Bob and Sally will have identical rosters. Pun/Ares/OBW. In fact, for the majority of tourneys this will be the case. If the goal is to get a competitive 2* team as quickly as possible, my approach would be to raise a core of 2, with the 3rd as kind of a side project. Focusing on 2 instead of 3 characters gets you to Point 1 the fastest. For the odd cases where the third would be useful, Bob will be at a disadvantage, but he'll manage to fill in gaps as they come. The point is that Bob will reach the state of having a competitive 2* team first. Though Bob can become competitive quicker, there are some cases where Sally is advantaged. For example, in a Fearless Defenders tourney, Bob would be severely neutered and he'd have to bring in IM35 as his main man, whereas Sally could roll with Wolverine and just be fine with it. Bob will just have to live with rolling out a team of IM35/M Storm/OBW and take a hit for one tourney, but the point is that he'll have maxed OBW/Ares much faster and start winning 3x3* covers sooner. I think that building a team of 2x85, with a third being invested in every here and there is the best way to transition into 2*. Then for the odd time where a PvP requires 3x85, just put M Storm as your 3rd. What happens is that by the time 2x85 gets maxed, Bob will hit a wall and not be able to spend ISO since 3*s will be useless for quite a while. THIS should be the opportunity Bob takes to raise a backup third for the odd tournament with restricted rosters.
purinxa wrote: 2* to 3* transition At this stage of the game, you are already competitive in tourneys. Top 10 finishes, while not quite easy, are pretty consistent. At this point, you just want that extra little oomph to either reach top 10 easier, or go for the 900s and beyond progression rewards. At this point, I would argue for having a varied roster. I'm not saying have everyone at L95, but if you had everyone at say L60, your PvPs will no longer be 2 hero teams. You'll actually have a 3rd member of your team contributing to your fights. The reason I think having a varied roster here is better than a focused 2x141 roster is for the following reasons: 1) Getting maxed covers is a slow process. Right now, personally, my best hero is soft capped at L102, so spending all that ISO to get a 3* to L102 does not significantly improve upon my 2x85 roster. So while I'm waiting on getting more covers to go beyond L102, I MAY AS WELL spend ISO to get a 3rd member of the team. 2) Going from 15 to 60, while significant, isn't THAT expensive. Getting a 3* to a point where they outclass 2*s costs a pretty penny and I think that a better win-now strategy is to consistently roll out 90/85/85 teams. 3) Being "stuck" at 2* does NOT slow down cover progression. You can get 3x3*s in PvPs with a 2* roster. Being in constant win-now mode and slowing your transition to 3x141 does NOT hinder cover acquisition at all 4) More bodies to tank in PvE
mohio wrote: What I took from his 2* to 3* argument is that he would prefer to battle in PvP with a consistent 60+/85/85 team than a 23/102/85 team for most tourneys and once in a blue moon (or LR) get to field 102/85/85. He is completely ignoring PvE however, where having the 100+ 3* char is going to help place in the top of your bracket with much less effort. My current issue is whether to prioritize bringing LCap from 110 to 141 or Punisher from 81 to 115 first (or LThor from 92 to 115+ after Hollowpoint KIss)
NorthernPolarity wrote: From experience, you can make ~200k iso a month if you play every day in a hardcore fashion. This means that it takes an entire month of iso farming to max out a single character, 2 months to max out two, whereas you can probably get the covers to max out 2 3* guys in a month.
vudu3 wrote: NorthernPolarity wrote: From experience, you can make ~200k iso a month if you play every day in a hardcore fashion. This means that it takes an entire month of iso farming to max out a single character, 2 months to max out two, whereas you can probably get the covers to max out 2 3* guys in a month. How is this possible? I've been playing for 3 months and with the exception of Lazy Cap I don't think I've ever seen enough covers to max a 3* available to win in a month. Lazy Thor is well over a month old and the Hollow Point PVP is either the third or fourth opportunity to win his covers. Same goes for Panther, Psylocke, and all the other relatively new characters. Unless you're buying covers or getting extremely lucky with token pulls I don't think it's possible to cover max a 3* character in a month.
vudu3 wrote: Lazy Thor and Panther have been given out 3 times each, not 4. The current Hollow Point Kiss tourney is #4 for Lazy Thor. viewtopic.php?f=20&t=6311 I'm not trying to be an argumentative bastard and I have nothing but respect for you and your guide but with few exceptions it doesn't seem like it's realistic to get enough covers to fully max a 3* in a month.
purinxa wrote: mohio wrote: What I took from his 2* to 3* argument is that he would prefer to battle in PvP with a consistent 60+/85/85 team than a 23/102/85 team for most tourneys and once in a blue moon (or LR) get to field 102/85/85. He is completely ignoring PvE however, where having the 100+ 3* char is going to help place in the top of your bracket with much less effort. My current issue is whether to prioritize bringing LCap from 110 to 141 or Punisher from 81 to 115 first (or LThor from 92 to 115+ after Hollowpoint KIss) Yeah, this is my main argument. My thinking is as follows: Assume that L100 3* is equivalent to L85 2*. Bringing a 3* to 102 basically replaces your 23/85/85 team with a 23/102/85 team. The 102 in the second team is roughly equivalent (a bit better in my experience) to the 85 in the first team. You've spent all that ISO to reach exactly where you were before. Your team isn't much better than before. With my method, instead of 23/102/85, you'll consistently be rolling out 90/85/85 teams. If you believe that PvP Top 10s will get harder, I would think my method would be BETTER than waiting on 141s (or 115s even), as sending 90/85/85 teams is a better win now move than sending 23/102/85 teams.I wrote my post backwards. I wrote about 3*s first and now I'm jumping back to 2* My points ignore PvE mostly because I don't know how it works and it seems to depend more on how you've managed scaling than it does roster strength. The reason I ignored the third leg during the 2* transition is that in most cases, M Storm is a better 3rd than any 2* in PvE. Roster lockouts (say Heroic events) is probably the time where I would start thinking of leveling that 3rd 2*. In the above example, I would concentrate on 2x85 Ares/OBW combo, then when the Heroic Venom or the Wolvie tournament started, I would have taken THAT opportunity to raise the 3rd 2*. There are many examples of how a 2x85 team would be screwed, and the 3x85 team can absorb the impact better (though even the best 3x85 teams can be screwed, see the Dark Avengers tourney). The GSBW and Fearless Defenders are good examples of how an Ares/OBW team can be gutted. "Deal with these oddballs as they come" is my answer to this, but I understand that running a team of IM35/MStorm/OBW is a kinda poor way of dealing with it. You'll take a hit during these tourneys. I'll concede that but I also believe that a 2x85 approach could win you all the other tournaments faster On a closing note, I'd like to share something that strengthens your point and weakens my own. Cap is my 2nd fav Marvel character and as such I went against my own ideas and leveled him up to 102. According to my reasoning this is a complete waste; I'm basically trading a 2* character for a 3* that's basically a 2* in strength. And I spent so much ISO doing so. HOWEVER, today I got a Cap yellow from a Heroic token drop. This brings his cap up to 115, bringing him into "clearly better than 2*" territory. Right now, my win now move is to go with the focused approach and ignore everything I said about rolling out 90/85/85 teams