MTGOFerret wrote: Ice i love ya an all man but can we seriously get at least one character that you guys ignore Phantron's incessant calls for the nerf bat on? Well i suppose welcome to our new overlord bag bird.
NorthernPolarity wrote: MTGOFerret wrote: Ice i love ya an all man but can we seriously get at least one character that you guys ignore Phantron's incessant calls for the nerf bat on? Well i suppose welcome to our new overlord bag bird. Not really though. If you think about Punisher's 3 strike tiles, 5 yellow now boosts his total tile damage from 300 to 570, which is still pretty damn good for a single yellow match. Old Falcon would have boosted it from 300 to 975, which is pretty overpowered, even by non-Phantron standards.
entropic01 wrote: It's open to interpretation but doesn't IceIX always post stats at minimum (lvl 15) abilities? He states they are also going to figure out how to make it scale with level as well. So maybe after he is fully leveled this doesn't actually amount to a nerf?
AethD wrote: entropic01 wrote: It's open to interpretation but doesn't IceIX always post stats at minimum (lvl 15) abilities? He states they are also going to figure out how to make it scale with level as well. So maybe after he is fully leveled this doesn't actually amount to a nerf? I think you're right and the idea is that he's not exploitable as a massive boost at level 15 or whatever. So now covers + levels boost the % rather than just covers. It'd make a lot more sense that they want you to have to use ISO.
MTGOFerret wrote: NorthernPolarity wrote: MTGOFerret wrote: Ice i love ya an all man but can we seriously get at least one character that you guys ignore Phantron's incessant calls for the nerf bat on? Well i suppose welcome to our new overlord bag bird. Not really though. If you think about Punisher's 3 strike tiles, 5 yellow now boosts his total tile damage from 300 to 570, which is still pretty damn good for a single yellow match. Old Falcon would have boosted it from 300 to 975, which is pretty overpowered, even by non-Phantron standards. Uh maybe my math is off but isnt +30% of 300 only +100 thus being 400? where as the old ability would have made it +225 for a total of 525
NorthernPolarity wrote: MTGOFerret wrote: NorthernPolarity wrote: MTGOFerret wrote: Ice i love ya an all man but can we seriously get at least one character that you guys ignore Phantron's incessant calls for the nerf bat on? Well i suppose welcome to our new overlord bag bird. Not really though. If you think about Punisher's 3 strike tiles, 5 yellow now boosts his total tile damage from 300 to 570, which is still pretty damn good for a single yellow match. Old Falcon would have boosted it from 300 to 975, which is pretty overpowered, even by non-Phantron standards. Uh maybe my math is off but isnt +30% of 300 only +100 thus being 400? where as the old ability would have made it +225 for a total of 525 Whoops, that is what 6 hours of sleep would do to me. Yeah, so in this case it would end up being like getting a 90 damage strike tile for matching yellow, which is still decent as Phantron said.
Phantron wrote: AethD wrote: entropic01 wrote: It's open to interpretation but doesn't IceIX always post stats at minimum (lvl 15) abilities? He states they are also going to figure out how to make it scale with level as well. So maybe after he is fully leveled this doesn't actually amount to a nerf? I think you're right and the idea is that he's not exploitable as a massive boost at level 15 or whatever. So now covers + levels boost the % rather than just covers. It'd make a lot more sense that they want you to have to use ISO. Having levels boost % is literally a balance disaster waiting to happen. I'm pretty sure what they mean is that his boost will be changed to a static value (add 10 to strike tile damage) and that number can go up as you level since it's no longer a %, but they haven't figured out what numbers make sense. This would also stop the character from being useless when paired up with weak special tile generators.
AethD wrote: Phantron wrote: AethD wrote: entropic01 wrote: It's open to interpretation but doesn't IceIX always post stats at minimum (lvl 15) abilities? He states they are also going to figure out how to make it scale with level as well. So maybe after he is fully leveled this doesn't actually amount to a nerf? I think you're right and the idea is that he's not exploitable as a massive boost at level 15 or whatever. So now covers + levels boost the % rather than just covers. It'd make a lot more sense that they want you to have to use ISO. Having levels boost % is literally a balance disaster waiting to happen. I'm pretty sure what they mean is that his boost will be changed to a static value (add 10 to strike tile damage) and that number can go up as you level since it's no longer a %, but they haven't figured out what numbers make sense. This would also stop the character from being useless when paired up with weak special tile generators. I don't necessarily think that having the % tied to level is a balance disaster, but having 70% boost might have been. But after rereading what IceIX posted I think you're right that it'll probably just be 30% for now and they'll change it to a +X instead of a % which does make it better for weaker generators, but worse for the bigger ones. EDIT: Just remembered that this is a passive ability. Yeah boosting by a % is insane unless boosted tiles can only get boosted once.
Rorex wrote: In ICEIX's post he says the point is to keep the level low so he is not tanking. So I can guarntee its not going to scale with lvl.