New Character - Toad (Mortimer Toynbee) 4*

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Comments

  • TheXMan
    TheXMan Posts: 295 Mover and Shaker

    It is a difficult balance. Do they keep nerfing until no one uses him like Sidewinder?

  • ViralCore
    ViralCore Posts: 203 Tile Toppler

    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

  • entrailbucket
    entrailbucket Posts: 8,326 Chairperson of the Boards
    edited 23 February 2026, 22:03

    @TheXMan said:
    It is a difficult balance. Do they keep nerfing until no one uses him like Sidewinder?

    Yes?

    If my choice is "Toad is a regular normal 4* who's usable when ascended and boosted (like Sidewinder is)" or "Toad is a busted combo enabler who pairs with about 12 of the best guys to go infinite turn0" I'll take #1 every single time. Lvl270 4* should not be completely warping the metagame around them at this point.

  • entrailbucket
    entrailbucket Posts: 8,326 Chairperson of the Boards
    edited 23 February 2026, 22:09

    @ViralCore said:
    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

    I wish this community could just be, like, somewhat normal about nerfs.

    If we want good characters, designers have to take chances and push the power level -- especially new designers! Sometimes that means they go too far, and they have to rein somebody in! That is ok, and it's perfectly normal. It happens in thousands of other competitive games.

    The alternative is either a broken metagame where overpowered characters are the only ones that matter, because they're afraid to fix their mistakes, or a boring game where everybody is bad, because they're afraid to make mistakes at all.

    Like yeah, imagine if they left Sidewinder how he was. Remember that month? What if they hadn't toned down Nova? Why do we want that?

  • KGB
    KGB Posts: 4,075 Chairperson of the Boards

    @entrailbucket said:

    @ViralCore said:
    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

    I wish this community could just be, like, somewhat normal about nerfs.

    If we want good characters, designers have to take chances and push the power level -- especially new designers! Sometimes that means they go too far, and they have to rein somebody in! That is ok, and it's perfectly normal. It happens in thousands of other competitive games.

    The alternative is either a broken metagame where overpowered characters are the only ones that matter, because they're afraid to fix their mistakes, or a boring game where everybody is bad, because they're afraid to make mistakes at all.

    Like yeah, imagine if they left Sidewinder how he was. Remember that month? What if they hadn't toned down Nova? Why do we want that?

    What you say makes total sense when you are talking about newly released characters. Both Sidewinder and Nova and now Toad were recognized as problems immediately and toned down right away.

    It makes far less sense and is a MUCH harder sell to tone down years old characters (MThor, Polaris, Shang, Rocket etc) because obviously players have much more invested in those characters and just as importantly, the game didn't die because of those characters so however OP they might be the game evolved around them just fine.

    KGB

  • ViralCore
    ViralCore Posts: 203 Tile Toppler

    I agree that they should take chances and be quick about rebalancing. My problem is that they pick and chose. 1-character-infinites should not exist.

    Toad’s rebalance is noticeably different and that’s a good thing. Unfortunately they refuse to do the same about Hawkeye. His purple cost should be bumped up and the amount of free ap should be reduced. It’s basically the same rebalance as toad.

  • entrailbucket
    entrailbucket Posts: 8,326 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @ViralCore said:
    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

    I wish this community could just be, like, somewhat normal about nerfs.

    If we want good characters, designers have to take chances and push the power level -- especially new designers! Sometimes that means they go too far, and they have to rein somebody in! That is ok, and it's perfectly normal. It happens in thousands of other competitive games.

    The alternative is either a broken metagame where overpowered characters are the only ones that matter, because they're afraid to fix their mistakes, or a boring game where everybody is bad, because they're afraid to make mistakes at all.

    Like yeah, imagine if they left Sidewinder how he was. Remember that month? What if they hadn't toned down Nova? Why do we want that?

    What you say makes total sense when you are talking about newly released characters. Both Sidewinder and Nova and now Toad were recognized as problems immediately and toned down right away.

    It makes far less sense and is a MUCH harder sell to tone down years old characters (MThor, Polaris, Shang, Rocket etc) because obviously players have much more invested in those characters and just as importantly, the game didn't die because of those characters so however OP they might be the game evolved around them just fine.

    KGB

    That's a very good point, and I do see that the reaction to quick nerfs has been more subdued in general (although people do seem to keep bringing up Sidewinder -- maybe they forgot how insane he was?).