New Character - Toad (Mortimer Toynbee) 4*

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Comments

  • TheXMan
    TheXMan Posts: 295 Mover and Shaker

    It is a difficult balance. Do they keep nerfing until no one uses him like Sidewinder?

  • ViralCore
    ViralCore Posts: 202 Tile Toppler

    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

  • entrailbucket
    entrailbucket Posts: 8,324 Chairperson of the Boards
    edited 23 February 2026 22:03

    @TheXMan said:
    It is a difficult balance. Do they keep nerfing until no one uses him like Sidewinder?

    Yes?

    If my choice is "Toad is a regular normal 4* who's usable when ascended and boosted (like Sidewinder is)" or "Toad is a busted combo enabler who pairs with about 12 of the best guys to go infinite turn0" I'll take #1 every single time. Lvl270 4* should not be completely warping the metagame around them at this point.

  • entrailbucket
    entrailbucket Posts: 8,324 Chairperson of the Boards
    edited 23 February 2026 22:09

    @ViralCore said:
    Why are some people's suggestions for fixing 1-character-infinites changing the backbone game mechanics instead of just rebalancing the offending characters? 😂😂😂

    I wish this community could just be, like, somewhat normal about nerfs.

    If we want good characters, designers have to take chances and push the power level -- especially new designers! Sometimes that means they go too far, and they have to rein somebody in! That is ok, and it's perfectly normal. It happens in thousands of other competitive games.

    The alternative is either a broken metagame where overpowered characters are the only ones that matter, because they're afraid to fix their mistakes, or a boring game where everybody is bad, because they're afraid to make mistakes at all.

    Like yeah, imagine if they left Sidewinder how he was. Remember that month? What if they hadn't toned down Nova? Why do we want that?