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I dont think there's anyone here who is that childish and petty
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@ThisisClemFandango said:
I dont think there's anyone here who is that childish and pettyI'm still sniping people in PvP who did stuff to me like 5+ years ago, and I plan to continue doing that until the game ends.
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I can be childish and petty! Should I start a poll?
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@ThisisClemFandango said:
I dont think there's anyone here who is that childish and petty"You will find that it is you who are mistaken....about a great many things."
What? Different IP, but they're both Disney.
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Daz, you may start a poll
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@F0nt said:
@entrailbucket said:
Hahahahagaha good luck with this.Sword Master -- probably ok when boosted/lvl672, just because of numbers, but doesn't do anything unique or interesting. Non-blue stuns are generally useful, his red is fine, but black/the entire locked tile situation is just way too much work for way too little reward. If I play the lock/unlock game or whatever it needs to be ending the game, not doing some mediocre damage.
Joaquin -- seems built to counter a strike tile metagame/Sam specifically. He's not going to do that, because he's just way too slow at it. The Sam/Juggernaut team makes a billion strikes every turn at 10 million strength, so reducing a few of them by a % is not helpful. Red is fine. Yellow is a bit weak, although I think there's a good, annoying "flap around forever" Airborne team out there because we have zero good counters for Airborne at the moment. Blue is fine, and probably does decent damage against the Sam team, except that you're dead by the time they have enough strikes on board.
Toad just showed up like 5 minutes ago so no idea yet.
Yep, Sword Master was our earliest addition and likely could use a bit of a rework in the future to make him a bit more interesting. He locks up the board too much for the little payoff that he gives.
Thanks for the input on Falcon; his intent was to make those kinds of team combos less viable. The Sam/Jugger spam wasn't on our radar, so we'll look into that and what characters can possibly combat later on.
I meant to address the "Sword Master could use a bit of a rework" part of this and forgot to.
Listen, buffs are good. We will never turn down buffs. But just so you know, Sword Master is, like, fine. Ranking MPQ characters is kind of impossible at this point, but among endgame players there are basically 3 tiers: usable always, usable only when boosted, and usable never (even when boosted/lvl672!).
Sword Master is somewhere in the middle of Tier 2. I think he'll be usable when boosted and high level, probably. But there are a bunch of total losers hanging out in Tier 3 still!
If you want to make Sword Master really good because he's one of your first, that's understandable. But in the past, resources for character changes were really limited, and I'd personally much prefer fixing all the useless losers first!
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