Marvel Puzzle Quest R337 Release Notes (Week of Jan 6, 2026)

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Comments

  • bluewolf
    bluewolf Posts: 6,966 Chairperson of the Boards
    edited 28 January 2026, 13:08

    I am not in a rush exactly but curious when a new revision might be on the table for the game. I think after Unity we went about 8 weeks or so before a new one appeared.

    I'm only about half as big as the biggest size of the game I experienced back in November, but the bloat continues until each app update and it's about 2.26 gb now.

    Also hoping the new folks figure out a way to turn on the switch to make Unity automatically control the game's memory usage and purge oldest event images etc without stripping it down to bare minimum/initial downloaded assets to avoid the slowdown that comes with needing to download images for all the characters again each update.

  • KGB
    KGB Posts: 4,033 Chairperson of the Boards

    @bluewolf said:
    I am not in a rush exactly but curious when a new revision might be on the table for the game. I think after Unity we went about 8 weeks or so before a new one appeared.

    I'm only about half as big as the biggest size of the game I experienced back in November, but the bloat continues until each app update and it's about 2.26 gb now.

    Also hoping the new folks figure out a way to turn on the switch to make Unity automatically control the game's memory usage and purge oldest event images etc without stripping it down to bare minimum/initial downloaded assets to avoid the slowdown that comes with needing to download images for all the characters again each update.

    If you've unchecked 'animations' the least they could do is not download the animation sequences for all the characters. That alone would save an enormous amount of space.

    KGB