About The Hunter's Slash Team-Up... And Perhaps The Mechanic Itself

Prior to entering a battle, you can equip your team with three different types of boosts: a power boost, AP boost, or team-up. Some team-ups work great on the spot while others require planning and strategy.

Let's take 4-star Kingpin. Wilson's Gambit requires a countdown tile for the move to properly work. Have one, deal direct damage, but have three or more, damage is dealt to the entire team. If one of your characters has an ability which creates a countdown tile via manual activation or as a passive ability, you can use this power.

But then you get to The (3-star) Hunter* who works oddly different. The main team-up power I get from her is Slash, a damage dealer that hits twice. You would think this move would work when used, turns out it doesn't. Every time I have used this move as a team-up, I get this notice: "This power will have no effect." Pictures or it didn't happen follow.


The cause for the no-sell might have to do with the Light and Dark Points that are required to modify the AP cost and damage potential respectively. However, only The Hunter can accrue and spend Light and Dark Points, and since The Hunter is currently relegated to team-up duties, this power really does nothing. Take note, I have not tested this against a team with their own Hunter as a targettable character and not a team-up, which would theoretically "borrow" their point system to make your team-up version work. Long story short, we have an oversight.

Are there other characters with team-up moves that don't work the way they're supposed to when they are designated team-ups? The only other one I can think of is with 3-star Ragnarok and the added detail of getting a boost heal for his Lightning Rod team-up. Granted, the move description states that the boost heal is specific to the cyborg, but it should still be hidden from display when equipped as a team-up character, otherwise upcoming players may mistake this move as a boost heal that can work for any character.

  • There are two Hunters, one a 3-star, another a 5-star. The way to tell if you are getting a 3-star or 5-star is by its level. The Hunter I get is at Level 266, which is the max for a 3-star.

Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,647 Chairperson of the Boards

    Beta Ray Bill’s blue team up doesn’t result in the protect generation, just the initial damage hit off the top of my head

  • Borstock
    Borstock Posts: 3,230 Chairperson of the Boards
    edited 16 January 2026, 01:20

    Crud! I had one for this! A really annoying one ... But I forget.

    "So, you have nothing to contribute, then?"
    No.
    "Ok, good post."

  • entrailbucket
    entrailbucket Posts: 8,065 Chairperson of the Boards

    There are more of these. I wish I could remember them now!

    They used to be really good at not letting you get useless TU but at some point I think they gave up on it.

  • kuntilanak
    kuntilanak Posts: 305 Mover and Shaker

    Talk about getting team ups, I almost always get those expensive ones from matches. :|

  • KGB
    KGB Posts: 4,020 Chairperson of the Boards

    The whole mechanic of randomly getting them or asking for them is beyond silly now.

    We should be able to just select which 20 we want whenever we want so we get the ones we need when we need them.

    KGB

  • Grantosium
    Grantosium Posts: 145 Tile Toppler

    I had a thought recently. More specifically, that thought is that we should be able to use our own characters as team ups. Managed correctly it's possible this could prompt people to chase a character that they would only use as a team up.

    I never hear anyone talking about needing or even wanting a specific team up for team composition, it kind of implies the mechanic is near meaningless in the current game environment. Even when alliance mates very rarely ask for team ups and state a specific one they want it's either MBW Sting or Whales. Those have been around since 2013 and are still the go to TUs!

    New tangential thought: are there no supports that start you with TU AP? If you could start a match with 6 TU AP what TU would you want to fire?

  • Borstock
    Borstock Posts: 3,230 Chairperson of the Boards
    edited 16 January 2026, 18:48

    @KGB said:
    The whole mechanic of randomly getting them or asking for them is beyond silly now.

    We should be able to just select which 20 we want whenever we want so we get the ones we need when we need them.

    KGB

    Why do you need team-ups? Not criticizing, just wondering. Outside of a cheap stun, daily play requirement, or during the Puzzle Gauntlet, I can't think of a reason I would use one. Almost none of my games go beyond turn one anymore. None go beyond turn zero if my supports activate.

  • KGB
    KGB Posts: 4,020 Chairperson of the Boards

    @Borstock said:

    @KGB said:
    The whole mechanic of randomly getting them or asking for them is beyond silly now.

    We should be able to just select which 20 we want whenever we want so we get the ones we need when we need them.

    KGB

    Why do you need team-ups? Not criticizing, just wondering. Outside of a cheap stun, daily play requirement, or during the Puzzle Gauntlet, I can't think of a reason I would use one. Almost none of my games go beyond turn one anymore. None go beyond turn zero if my supports activate.

    As you guessed, some are handy for Puzzle Gauntlet.

    I don't even think I've fired more than a couple hundred in my entire time playing. I know this because of the achievements.

    KGB