Straight-up Question, no game
How many coders do you have that work on this game?
Comments
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Follow-up: are your coders degree-holders in EE or related fields?
How many people are actively involved with implementing, and more importantly, fixing, the PvE and PvP environments?
Are your coders using AI to do their "coding" or are you employing bespoke coding or purchasing code to change the game during the year of 2025?
People are paying money. Give us some answers.
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lol they won’t tell you.
I found a post online recently that a former CS person made, saying the company was good to work for but in Sept they were laid off. Game industry issues. They worked for 505.
The game has been using subcontractors for things for years.
They have zero obligation to update the credits to remove former employees (and we see how many bugs they leave in; updating the credits seems like a bottom tier priority). BCS is private so it doesn’t have to disclose anything they don’t want to, at all.
Hound on reddit keeps saying a top coder left in Sept or October. And some other personnel. Idk where he gets the info but I’m not doubting it. Maybe in Sept they had a wave of layoffs.
From the outside the result matters more than the cause. Did they cut the team back and move them to more lucrative projects? Or just lay people off? Is the team being paid less due to revenue shortfall and therefore doing less work in retaliation, refusing to do any extra work beyond a strict timeframe? Maybe all the work is being done by subcontractors except for a few perm staff and the subs are former employees who are only doing exactly what the work says they need to do or something.
Who knows and in the end the game itself is what it is.
Unity is not going away. It has been in place since July for everyone. They obviously have no capacity to tackle a whole mess of bugs and keep messing up basic stuff like which characters are essential. Some stuff that had easy tools to fix (memory bloat) they completely ignored until we yelled at them on Discord repeatedly.
All you can do is look at what it is and decide what to do with your time and money as a result.
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They need to give us the names, home addresses, social security numbers, and phone numbers of everyone who currently works on the game or ever has. Before we invest our hard earned money in this game we should be able to run background checks on their employees and interview them extensively.
Actually, maybe we can get DNA samples too? That might be asking too much!
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As a game industry veteran who has no relation to this game other than playing, they should absolutely leave the names in the credits because that is important in the same way as working on a movie or tv show is to your ability to get hired. That being said as a live service game, it would be desirable if there were a current/past demarcation. There is no shame in having a smaller Live Ops team, it may even lighten up the critique on them of people knew how many bones were in the skeleton crew. Or it may not, people are entitled these days.
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Just as an aside, as a software development professional, the idea that qualifications somehow impact coders' quality of work in any way is laughable and reflects a complete lack of understanding of this industry.
Some of the worst code I've ever seen was turned in by people with multiple advanced degrees, and some of the best folks I've ever hired had no post-secondary education of any kind. I've seen brilliant, elegant, well-executed code from the cheapest offshore firms, and absolute disasters turned in by 7-figure, top-flight consultants.
I haven't worked with the AI coding tools, but I imagine they're just like anything else in the industry. We've had various ways of accomplishing the same things for decades. Teams with good process and good management will achieve good results, and teams that don't have those things will fail, regardless of tools or languages or coders' education levels (LOL) or anything else.
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This has also been my experience in the software industry (1990 till now).
I imagine it's like this in a lot of other industries as well.
KGB
P.S. I can't imagine a 7 figure consultant failing that badly along with the failure of the company hiring them to identify that 7 figure consultant as a bad risk.
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@KGB said:
@entrailbucketThis has also been my experience in the software industry (1990 till now).
I imagine it's like this in a lot of other industries as well.
KGB
P.S. I can't imagine a 7 figure consultant failing that badly along with the failure of the company hiring them to identify that 7 figure consultant as a bad risk.
I've been through some stuff, man. I've seen things you can't unsee.
Fwiw, once you get to that level of megafailure, it's the lawyers sorting it out.
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The answer is one intern and a working student who is studying expressive dance
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You can hire the best coders in the world, and if your management and your process is trash, they will give you trash.
You can hire the worst possible outsourcing firm, or use AI, or copy stuff from the Internet, or have your neighbor's kid write the code, and if your management and your process are good, you'll get good results.
Every single engineer writes bugs -- the best developers in the world make mistakes, because that's the nature of the job. If your process is good you'll find most of them before you ship.
None of the problems MPQ is having are the fault of bad coders, outsourcing, AI, or the Unity engine.
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I dunno why you think the game's state is unrelated to the coders or outsourcing or Unity exactly.
AI? it seems unlikely they would be using AI because it's unreliable. They took the old code and shoved it into Unity and are dealing with a load of technical debt. I doubt AI would be helpful.
The game was already losing steam before Unity. Revenue has been on a downward trend since Dec 2023 and nothing has really helped; March and Oct 2024 were a brief return to "normal" revenue from pre-2024 but essentially revenue in 2025 has been 50% what it was in 2023 at best.
What does a company do when a project isn't making enough money? option 1 is to end it; option 2 is cut staff or costs (all staff in MPQ's case, no other real cost cutting available). So, pushing more work onto fewer people; probably using more subcontractors. We know there are subcontractors because there are internet reviews from them complaining about working for BCS. Overloaded people make mistakes and build resentment toward the project/work; their (understandably worse) output looks bad, reflecting badly on them; even if they are doing their best, their names are in the credits. A vicious cycle leading to more resentment and anger and frustration.
Maybe the coders are extremely good and just overworked. Maybe they outsource things to anyone who can do the job. The management apparently have little capacity (or desire) to pay to address many lingering issues.
The simplest explanation right now is money is tight, work is being strictly limited to stay in a lower budget/pay range, and so we are where we are, a game that continues to have bizarre problems and performance issues with a (shrinking but committed) group of players who just keep playing no matter what happens.
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@bluewolf said:
I dunno why you think the game's state is unrelated to the coders or outsourcing or Unity exactly.Bad outsourcing or bad coders can be problems sometimes, but usually it's when you have bad process/bad management. When you have good process and good management you can get good results with just about anybody.
Unity itself is almost certainly not a problem. Unity works just fine in lots of other apps and games that are way bigger than this one. If they'd picked some other engine they'd most likely be in the same situation, because somebody decided to rebuild the entire game from scratch.
Blame management, not the coders or the outsourcing firms or AI.
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@entrailbucket said:
@bluewolf said:
I dunno why you think the game's state is unrelated to the coders or outsourcing or Unity exactly.Bad outsourcing or bad coders can be problems sometimes, but usually it's when you have bad process/bad management. When you have good process and good management you can get good results with just about anybody.
Unity itself is almost certainly not a problem. Unity works just fine in lots of other apps and games that are way bigger than this one. If they'd picked some other engine they'd most likely be in the same situation, because somebody decided to rebuild the entire game from scratch.
Blame management, not the coders or the outsourcing firms or AI.
To be fair I think @bluewolf pretty much was blaming management. Or more accurately, the money guys that sit above them.
I tend to agree with the assessment that ‘they’ have slashed resources (staff) that support the game. Certainly would go a long way to explaining why we hardly ever hear off the devs anymore, and why all the bugs persist.It’s a difficult position, because I’m sure we’d all like to see MPQ continue for many years to come, but equally are disinclined to spend on what had become a less quality product…
I’d like to support the game, if they offered anything that I considered good monetary value, but 50 Galactus shards (+ assorted bumf I don’t need) for £49.99 ain’t even close to being it…
A full Galactus cover? Then you’d have me rifling through my wallet!0 -
@Gymp28 said:
@entrailbucket said:
@bluewolf said:
I dunno why you think the game's state is unrelated to the coders or outsourcing or Unity exactly.Bad outsourcing or bad coders can be problems sometimes, but usually it's when you have bad process/bad management. When you have good process and good management you can get good results with just about anybody.
Unity itself is almost certainly not a problem. Unity works just fine in lots of other apps and games that are way bigger than this one. If they'd picked some other engine they'd most likely be in the same situation, because somebody decided to rebuild the entire game from scratch.
Blame management, not the coders or the outsourcing firms or AI.
To be fair I think @bluewolf pretty much was blaming management. Or more accurately, the money guys that sit above them.
I tend to agree with the assessment that ‘they’ have slashed resources (staff) that support the game. Certainly would go a long way to explaining why we hardly ever hear off the devs anymore, and why all the bugs persist.It’s a difficult position, because I’m sure we’d all like to see MPQ continue for many years to come, but equally are disinclined to spend on what had become a less quality product…
I’d like to support the game, if they offered anything that I considered good monetary value, but 50 Galactus shards (+ assorted bumf I don’t need) for £49.99 ain’t even close to being it…
A full Galactus cover? Then you’d have me rifling through my wallet!I was mostly responding to the OP of this thread, who made a whole bunch of assumptions that were targeted at very specific culprits for this.
It's like blaming the plumber who worked on your new house, vs the general contractor who hired him and oversaw the work. You don't know who messed up what and how (because you are not a plumber), but something is broken so the general contractor messed up. Maybe he hired a bad plumber, or maybe he told him to do the wrong job, or gave him substandard materials, or didn't give him enough time.
We really can't know and ultimately it doesn't matter. Stuff is screwed up and it's the fault of whoever's in charge.
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@entrailbucket said:
@Gymp28 said:
@entrailbucket said:
@bluewolf said:
I dunno why you think the game's state is unrelated to the coders or outsourcing or Unity exactly.Bad outsourcing or bad coders can be problems sometimes, but usually it's when you have bad process/bad management. When you have good process and good management you can get good results with just about anybody.
Unity itself is almost certainly not a problem. Unity works just fine in lots of other apps and games that are way bigger than this one. If they'd picked some other engine they'd most likely be in the same situation, because somebody decided to rebuild the entire game from scratch.
Blame management, not the coders or the outsourcing firms or AI.
To be fair I think @bluewolf pretty much was blaming management. Or more accurately, the money guys that sit above them.
I tend to agree with the assessment that ‘they’ have slashed resources (staff) that support the game. Certainly would go a long way to explaining why we hardly ever hear off the devs anymore, and why all the bugs persist.It’s a difficult position, because I’m sure we’d all like to see MPQ continue for many years to come, but equally are disinclined to spend on what had become a less quality product…
I’d like to support the game, if they offered anything that I considered good monetary value, but 50 Galactus shards (+ assorted bumf I don’t need) for £49.99 ain’t even close to being it…
A full Galactus cover? Then you’d have me rifling through my wallet!I was mostly responding to the OP of this thread, who made a whole bunch of assumptions that were targeted at very specific culprits for this.
It's like blaming the plumber who worked on your new house, vs the general contractor who hired him and oversaw the work. You don't know who messed up what and how (because you are not a plumber), but something is broken so the general contractor messed up. Maybe he hired a bad plumber, or maybe he told him to do the wrong job, or gave him substandard materials, or didn't give him enough time.
We really can't know and ultimately it doesn't matter. Stuff is screwed up and it's the fault of whoever's in charge.
WHEAR DO YOU GET OFF?? I JUST paid for a McDouble and demanded to know exactly how many people were involved in making said burger, as well as asked to see their credentials. Turns out... Bank Tellers! All of em!
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As I continue my beautiful conversation with @Scofie and I work on being the nicer version of myself, please know that I see sarcasm in my statement and apologize if hurt feelings were incurred.
However, please know that these questions are quite unreasonable and they don't owe us answers, to these questions, or really any at all. You are free to purchase their products, or not, this is a choice you are given and have to live with.
NOW, if there was a contract guaranteeing answers signed somewhere that I am not aware of, that changes everything.
I would be curious though, what do you expect to get out of those answers. Is the intent to provide advice that might help them?
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@WhiteBomber said:
As I continue my beautiful conversation with @Scofie and I work on being the nicer version of myself, please know that I see sarcasm in my statement and apologize if hurt feelings were incurred.However, please know that these questions are quite unreasonable and they don't owe us answers, to these questions, or really any at all. You are free to purchase their products, or not, this is a choice you are given and have to live with.
NOW, if there was a contract guaranteeing answers signed somewhere that I am not aware of, that changes everything.
I would be curious though, what do you expect to get out of those answers. Is the intent to provide advice that might help them?
Beautifully put, sir.
Scofie's Self-Moderation Guide is currently available at no good book stores.
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As it happens I sell game outsourcing services for a living, and I do in fact know some people who could help with this if there was an interest.
3
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