4.5gb of storage?

Is this normal for that game to use this much storage is this another by product of unity server? Mine is using 4.5gb of storage and increasing each day!

Comments

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,173 Chairperson of the Boards

    Yeah its the art assests. Again this has been announced on discord rather than here.
    They are looking into it.
    It's currently 5821 on the list.

  • GJB1138
    GJB1138 Posts: 35 Just Dropped In

    @ThisisClemFandango said:
    Yeah its the art assests. Again this has been announced on discord rather than here.
    They are looking into it.
    It's currently 5821 on the list.

    Cheers, so much wrong with the game.

  • bluewolf
    bluewolf Posts: 6,629 Chairperson of the Boards

    Only 4.5 gb?

    Mine is 5.35gb with app + Documents and data (5.09 gb) on my iPhone 15.

    Our working theory is that the game stores all art from every pve, pvp etc since....for months now. In the old days it would purge that art so your game didn't bloat up, but it was growing because of all the characters and everything. Just not like this.

    There are plenty of games with more involved graphics that are smaller in size.

  • trenchdigger
    trenchdigger Posts: 244 Tile Toppler

    Is this going to need an uninstall, reinstall when it fills up the whole of an ipad/iphone storage?

  • Chrynos1989
    Chrynos1989 Posts: 569 Critical Contributor

    @trenchdigger said:
    Is this going to need an uninstall, reinstall when it fills up the whole of an ipad/iphone storage?

    That’s what au thought too, but with the State of the game, that’s a risky business…

  • Timemachinego
    Timemachinego Posts: 608 Critical Contributor
    edited 3 November 2025, 20:08

    @bluewolf said:
    Only 4.5 gb?

    Mine is 5.35gb with app + Documents and data (5.09 gb) on my iPhone 15.

    Our working theory is that the game stores all art from every pve, pvp etc since....for months now. In the old days it would purge that art so your game didn't bloat up, but it was growing because of all the characters and everything. Just not like this.

    There are plenty of games with more involved graphics that are smaller in size.

    The game has always stored EVERYTHING long term, though back then I don't think it hit over 3~ gigs. My working theory has been that the images have been upscaled to look good on Steam and those of us on mobile are getting stuck with those even though it makes no sense for us. I'd really like to not have to redownload assets on the fly again because that creates considerable slow-down while playing.

  • bluewolf
    bluewolf Posts: 6,629 Chairperson of the Boards
    edited 3 November 2025, 22:06

    On June 4, about a week before I installed the Unity beta, MPQ was 1.11 gb altogether - app plus document & data.

    This is not something that got that bad until Unity was pushed in.

    EDIT: on May 2, MPQ was also 1.11 gb.

    They aren’t managing the memory size. They used to.