New SCLs: Thanks
Comments
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@entrailbucket said:
The challenge node freeze thing is fixed now.in the middle of an event??? Of course.
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@JoeHandle said:
@entrailbucket said:
The challenge node freeze thing is fixed now.in the middle of an event??? Of course.
No...well, maybe? I'm in S1 and it's fixed in the Spider Silk event sub 1. No idea if it's fixed in the other PvE.
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Anyone else not able to play the last match for the green none on SCL10?
When I pick my team and then hit fight I get a dark screen, no board or characters . I can’t even leave the game, I have shut it off and reload it again!?0 -
@entrailbucket said:
@JoeHandle said:
@entrailbucket said:
The challenge node freeze thing is fixed now.in the middle of an event??? Of course.
No...well, maybe? I'm in S1 and it's fixed in the Spider Silk event sub 1. No idea if it's fixed in the other PvE.
It's still not fixed in the first PVE with the new SCL10. I play in the last slice and it is still broken. Looking forward to the new PVE with it working.
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@LavaManLee said:
@entrailbucket said:
@JoeHandle said:
@entrailbucket said:
The challenge node freeze thing is fixed now.in the middle of an event??? Of course.
No...well, maybe? I'm in S1 and it's fixed in the Spider Silk event sub 1. No idea if it's fixed in the other PvE.
It's still not fixed in the first PVE with the new SCL10. I play in the last slice and it is still broken. Looking forward to the new PVE with it working.
OK, "good", best of a bad situation. Thanks.
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CN nodes are fine now in Spider Silk because they seem to revert back to old SCL settings (max lvl of SCL10 at 650). No wonder my clear time suddenly improved... But seeing this CN consists of all tile movers, the new setting should work... Unless next few days' CN has goons...
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I would enjoy the new SCL difficulty/rewards (because I understand to get better rewards, it should be harder!) BUT
BUT
Please don't nerf characters that can help us win.
I'm not even talking about speed, though I know a LOT of folks do play for every picosecond. I just need my normal people who are glass cannons and can punch a little above their weight not to be absolutely murdered.
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@kuntilanak said:
CN nodes are fine now in Spider Silk because they seem to revert back to old SCL settings (max lvl of SCL10 at 650). No wonder my clear time suddenly improved... But seeing this CN consists of all tile movers, the new setting should work... Unless next few days' CN has goons...That's not quite the "fix" (read: band-aid). It's at 675 and doesn't scale at all.
Meanwhile, the H3 node goes up to 745. Why not have the CN scale 50 lvls / clear and top out at 775, or ever 799, if they dare, until they figure it out?
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Ironically (?) the 5E is trickier in a lot of cases now because you can’t design your team as well as you can in the CN.
I think this will be the case in a lot of subs.
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@BriMan2222 said:
Agree on the need more communication comment. I'm in a couple fan mpq pages on fb and quite a few people had no idea these changes were coming, joined scl 10 like normal, and now have no chance of completing this pve.An in game pop up could have prevented some of these situations from happening
I ran into this problem with one event. On the next event it still lists the old level ranges. I gave scl 10 one more shot and right off the bat there are nodes that are higher than the max level they listed.
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@bluewolf said:
Ironically (?) the 5E is trickier in a lot of cases now because you can’t design your team as well as you can in the CN.I think this will be the case in a lot of subs.
Agreed, the Zemo fight this time was tough. I just Kang'ed the CN.
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And if you check out the health, 5e have way more health than the CN node.
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You can still Kangveil 5Es. Might be the best choice.
Also noting we are a week into this and still no communication has occurred.
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@bluewolf said:
You can still Kangveil 5Es. Might be the best choice.Also noting we are a week into this and still no communication has occurred.
Y'know this is just me sticking to tried and tested. I know my Kang/I,M40/Deathlok team works so I haven't really bothered using Darkveil, maybe if I run into trouble moving forward.
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550 5 Nova / 550 5 Mighty Thor / 4AscIronMay does well in 5e also. Can take a few turns but generally gets the job done. 5Kingpin on the enemy team, though, is a PITA.
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