(new) CL10 CN can't load 4th round
Comments
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its still defective, so MPQ are you guys giving us freebies to compensate for this?
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I’m assuming everyone has the same problem with the 4th fight , what will day 2 have to offer , will it be the same??
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@turbomoose said:
I’m assuming everyone has the same problem with the 4th fight , what will day 2 have to offer , will it be the same??Day 2 is still broken.
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@entrailbucket said:
@turbomoose said:
I’m assuming everyone has the same problem with the 4th fight , what will day 2 have to offer , will it be the same??Day 2 is still broken.
Hopefully it's busted at the event level, so it stays a level playing field for everyone.
@Altair22 said:
its still defective, so MPQ are you guys giving us freebies to compensate for this?What is this costing you, so long as all are equally affected? A chance to burn health packs? They could compensate negative health packs?

You can make progression w/o hitting this node. So long as we are all affected, placement is not affected.
I am sure someone will spin a tale of woe. "I could have started my grind 2 min later and had jillions more points!!! I would have placed 1st ... instead of 87th. Please send 1st place rewards, k, thx" Sigh.
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@JoeHandle said:
@entrailbucket said:
@turbomoose said:
I’m assuming everyone has the same problem with the 4th fight , what will day 2 have to offer , will it be the same??Day 2 is still broken.
Hopefully it's busted at the event level, so it stays a level playing field for everyone.
@Altair22 said:
its still defective, so MPQ are you guys giving us freebies to compensate for this?What is this costing you, so long as all are equally affected? A chance to burn health packs? They could compensate negative health packs?

You can make progression w/o hitting this node. So long as we are all affected, placement is not affected.
I am sure someone will spin a tale of woe. "I could have started my grind 2 min later and had jillions more points!!! I would have placed 1st ... instead of 87th. Please send 1st place rewards, k, thx" Sigh.
I demand the elite token I would have received from a 4th clear of the challenge node!
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@BriMan2222 said:
@JoeHandle said:
@entrailbucket said:
@turbomoose said:
I’m assuming everyone has the same problem with the 4th fight , what will day 2 have to offer , will it be the same??Day 2 is still broken.
Hopefully it's busted at the event level, so it stays a level playing field for everyone.
@Altair22 said:
its still defective, so MPQ are you guys giving us freebies to compensate for this?What is this costing you, so long as all are equally affected? A chance to burn health packs? They could compensate negative health packs?

You can make progression w/o hitting this node. So long as we are all affected, placement is not affected.
I am sure someone will spin a tale of woe. "I could have started my grind 2 min later and had jillions more points!!! I would have placed 1st ... instead of 87th. Please send 1st place rewards, k, thx" Sigh.
I demand the elite token I would have received from a 4th clear of the challenge node!
There we go 🤣
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@JoeHandle said:
That has been the structure since SCL10 was added, years ago. All PvE was 4clears to start timers + 3 to grind, and one less on wave nodes. When SCL10 was added, it was harder, took longer, so it was made 1 clear less, and point values adjusted.
Now the current devs say they are making the old SCL10 the new SLC8 and adding a new SCL9 and 10. Players naturally take that literally, assuming it's a structural move. SCL10, and it's 3-clear+2 structure being renumbered SCL8 and a new 9 and 10 built. But no, not what happened. The devs altered enemy levels, entry req's, and rewards on the existing SCLs. Resulting in players used to 3 clears now doing 4.
Did the devs change the scoring? If not, then former SCL10 players in the "new" SCL8 will be scoring as old SCL8 players did, and the same for SCL9.
My pet theory is that goons going over 800 causes something to go boink. Hope they figure it out soon ... sure seems like this would have come up in testing ... y'know "testing"? ... had any testing been done. (Test? Why? It always works. All we did was change some numbers. Nothing to test ....
)I guess I misunderstood. I thought someone said that in the first slice that it was taking 4 clears to start the timer.
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Good, isn't just me with that bug.
But it's sad and annoying to see, issues after issue
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Doing my clears on day 1(cl10, s4) and I can't do the final two clears the cn node either.
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We all joke about the compensation issue, but we saw happened last time they updated mid event. If its broke, just keep it that way for the rest of the event.!!!!!
keep the experience the same for all slices
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Awesome. Can’t load the 4th clear CN in 10 for welcome to earth.
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OMG, a bug!!! I think I need to sit down for a bit till I get over it, I might just keel over from the shock…
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It's all that dang goon's fault. Insists on staying at an illegal level over 800
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I was able to load the 4th and 5th clear of the CN in Welcome to Earth. Seems they have fixed it by making them a lot lower in level (level 675 now, Kingpin has 460k hp instead of 1 million).
However, for some reason the alliance chat has broken now. It resets every time I start the game (on steam).
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@stef_focus said:
I was able to load the 4th and 5th clear of the CN in Welcome to Earth. Seems they have fixed it by making them a lot lower in level (level 675 now, Kingpin has 460k hp instead of 1 million).However, for some reason the alliance chat has broken now. It resets every time I start the game (on steam).
I'm seeing reports of it being fixed on Line but it isn't fixed for me. I've restarted the game several times and checked for an app update but no luck.
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Tried it again, no dice.
Samsung s25+
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Samsung T290 - No luck
Steam - Works0 -
They had the solution (somewhat) by limiting the lvl jump after each clear, with max 675. Maybe that's not ideal for them because we still cheese through it? Hmm...
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