New SCLs: Thanks

I’m guilty of coming off as negative in some messages; but I had no real issues with the new SCL 10.
I want thank the devs for making a long overdue change.
I’m not going to be able to clear it all as I have for some time with the old SCL 10.
This is like the days before I had any 5-Stars maxed or ascended 4-Stars.
I appreciate the challenge coming back.
Comments
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Intro was sceptic but honestly I love the new challenge, feels far better than before
And better rewards are awesome too5 -
I just wanted to try being positive for once.
Thanks for responding.
6 -
I am fine overall with things currently but it would be extremely appreciated to actually have a communication about this, to know whether they plan to adjust things in any places (number of clears for 8 and 9, for example.
Also the pending nerfs hang over our collective heads like the Sword of Damocles.
I am suspicious that Iron May, Polaris and Mighty Thor are the 3 most likely targets. Probably 3 Namor too? hard to say.
Anyway I think final judgement should be reserved for after we see their full plan in place.
3 -
Appreciate the start .... will be better when it's unbugged. Have to start somewhere.
I do wonder why it hangs on the CN. Enemy levels going to new heights causing a subroutine to go off the rails?
1 -
It's not terrible if you have most of the best/most useful characters in the game at high levels.
It would be a shame if something happened to those characters.
5 -
@Hammer3001 said:
I just wanted to try being positive for once.Thanks for responding.
My sweet summer child
I applaud you but no one is allowed to be positive here
Someone will come along and attack you
It's sort of like lord of the flies here3 -
Agree on the need more communication comment. I'm in a couple fan mpq pages on fb and quite a few people had no idea these changes were coming, joined scl 10 like normal, and now have no chance of completing this pve.
An in game pop up could have prevented some of these situations from happening
2 -
@ThisisClemFandango said:
@Hammer3001 said:
I just wanted to try being positive for once.Thanks for responding.
My sweet summer child
I applaud you but no one is allowed to be positive here
Someone will come along and attack you
It's sort of like lord of the flies hereThis.
You can even explicitly explain that you're not attacking anyone or their position and it's ok to disagree and someone will still find a way to make it a fight.
But... You should continue to find the positive because that's what is better for you regardless of how others respond. Just know what to expect.
0 -
I agree that no one is ever positive here.
I agree that communication doesn’t seem to be a top priority for them right now.
That’s understandable with SOkun’s new parentage & the unending flood of bugs that are coming from Unity. (There I’m negative)
I can also see that when they do announce the nerfs no one will be happy because of which characters are nerfed and which are not.
It’s kind of a no win situation with the boards.
Everyone complains about everything.
Before they see it.
After they see it.
While they play.
Some people who don’t play complain.1 -
@Blackstone said:
@ThisisClemFandango said:
@Hammer3001 said:
I just wanted to try being positive for once.Thanks for responding.
My sweet summer child
I applaud you but no one is allowed to be positive here
Someone will come along and attack you
It's sort of like lord of the flies hereThis.
You can even explicitly explain that you're not attacking anyone or their position and it's ok to disagree and someone will still find a way to make it a fight.
But... You should continue to find the positive because that's what is better for you regardless of how others respond. Just know what to expect.
You guys referring to me? I can asure you this time my respond was not meant cynical or sarcastic but truely honest
0 -
If only on the 4th clearance of the green node they had accounted for hit points being over 1,000,000 so we could be able to clear it
0 -
@Chrynos1989 said:
@Blackstone said:
@ThisisClemFandango said:
@Hammer3001 said:
I just wanted to try being positive for once.Thanks for responding.
My sweet summer child
I applaud you but no one is allowed to be positive here
Someone will come along and attack you
It's sort of like lord of the flies hereThis.
You can even explicitly explain that you're not attacking anyone or their position and it's ok to disagree and someone will still find a way to make it a fight.
But... You should continue to find the positive because that's what is better for you regardless of how others respond. Just know what to expect.
You guys referring to me? I can asure you this time my respond was not meant cynical or sarcastic but truely honest
FIGHT! Fight! Fight! Fight! Fight!
1 -
@ThisisClemFandango said:
@Hammer3001 said:
I just wanted to try being positive for once.Thanks for responding.
My sweet summer child
I applaud you but no one is allowed to be positive here
Someone will come along and attack you
It's sort of like lord of the flies herePut a sock in it, Fandango, nobody wants your kind here with your talk of “positive”. If we wanted to be positive we would go suck on an anode!
1 -
@Hammer3001 said:
I agree that no one is ever positive here.I agree that communication doesn’t seem to be a top priority for them right now.
That’s understandable with SOkun’s new parentage & the unending flood of bugs that are coming from Unity. (There I’m negative)
I can also see that when they do announce the nerfs no one will be happy because of which characters are nerfed and which are not.
It’s kind of a no win situation with the boards.
Everyone complains about everything.
Before they see it.
After they see it.
While they play.
Some people who don’t play complain.I made an actual song for the forumites! About how I would like to play MPQ with you all! I once spent days lovingly “photoshopping” different versions of Peggy Carter mashups! I once made a poll where the answers were from the Malcolm in the Middle theme song! WHAT MORE DO YOU WANT?!?!
3 -
@DAZ0273 said:
@Hammer3001 said:
I agree that no one is ever positive here.I agree that communication doesn’t seem to be a top priority for them right now.
That’s understandable with SOkun’s new parentage & the unending flood of bugs that are coming from Unity. (There I’m negative)
I can also see that when they do announce the nerfs no one will be happy because of which characters are nerfed and which are not.
It’s kind of a no win situation with the boards.
Everyone complains about everything.
Before they see it.
After they see it.
While they play.
Some people who don’t play complain.I made an actual song for the forumites! About how I would like to play MPQ with you all! I once spent days lovingly “photoshopping” different versions of Peggy Carter mashups! I once made a poll where the answers were from the Malcolm in the Middle theme song! WHAT MORE DO YOU WANT?!?!
I want to ziggy zig ah.
1 -
@JoeHandle said:
I do wonder why it hangs on the CN. Enemy levels going to new heights causing a subroutine to go off the rails?
My guess is the game was never designed to have enemy levels that high, so it crashes at that point.
1 -
@dokiy said:
@JoeHandle said:
I do wonder why it hangs on the CN. Enemy levels going to new heights causing a subroutine to go off the rails?
My guess is the game was never designed to have enemy levels that high, so it crashes at that point.
The game that was rebuilt from the ground up this year with 6s in mind wasn't designed for 6 health levels?
Sorry for bringing more negative to the positive thread but that excuse, were it to be used by devs, would be hilarious.
0 -
Sometimes this place can be fun, there are at least 5 of us who seem to be reasonable more or less all the time.
And yes @Chrynos1989 you are on that list.
I'm not sure im on the list tbh, I get quite angry at insincerity and elitism.0 -
@Grantosium said:
@dokiy said:
@JoeHandle said:
I do wonder why it hangs on the CN. Enemy levels going to new heights causing a subroutine to go off the rails?
My guess is the game was never designed to have enemy levels that high, so it crashes at that point.
The game that was rebuilt from the ground up this year with 6s in mind wasn't designed for 6 health levels?
Sorry for bringing more negative to the positive thread but that excuse, were it to be used by devs, would be hilarious.
Not health levels, the level levels. Which is the input to all the other stat functions. Particularly that of the goons? Goon scaling has caused problems before. Perhaps goon math only goes to level 777 or whatever, and the last ratcheting up of that node make game go TILTing over that limit.
It only happens when the highest node gets to its highest point. When the goons go over level 800 for the first and only time, IIRC.
6s only go up to lvl 700.
3* LR features can go up to 825 (if ascended to 550) and that hasn't crashed the game (SFAIK...). Again points to the goons.
1 -
@Grantosium said:
@dokiy said:
@JoeHandle said:
I do wonder why it hangs on the CN. Enemy levels going to new heights causing a subroutine to go off the rails?
My guess is the game was never designed to have enemy levels that high, so it crashes at that point.
The game that was rebuilt from the ground up this year with 6s in mind wasn't designed for 6 health levels?
Sorry for bringing more negative to the positive thread but that excuse, were it to be used by devs, would be hilarious.
The game wasn't rebuilt. It was copied and moved over to Unity old bugs and all if I recall correctly. Anyway, someone just above this post spelled out a possible reason for the crashes better than I.
1
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