(new) CL10 CN can't load 4th round

2

Comments

  • kuntilanak
    kuntilanak Posts: 239 Tile Toppler

    @Jash735 said:

    @Gymp28 said:

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Reports are that SCL9 requires 4 clears of each node before the timers start. Can’t say much more than that yet

    My SL10, 3rd slice only requires the normal 3 clears (2 for wave nodes) for the timer to start.

    Me too. Though the jacked up levels of AI are a hassle to get through. Took me like 20min extra to clear...

  • Borstock
    Borstock Posts: 3,085 Chairperson of the Boards
    edited 14 October 2025, 01:43

    @kuntilanak said:

    @Jash735 said:

    @Gymp28 said:

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Reports are that SCL9 requires 4 clears of each node before the timers start. Can’t say much more than that yet

    My SL10, 3rd slice only requires the normal 3 clears (2 for wave nodes) for the timer to start.

    Me too. Though the jacked up levels of AI are a hassle to get through. Took me like 20min extra to clear...

    Same, though I wasn't trying and sort of brute forced it using the teams I felt like using. I'm sure I wasn't playing optimally. But it basically was an extra 20.

  • Timemachinego
    Timemachinego Posts: 599 Critical Contributor
    edited 14 October 2025, 03:49

    I was about 10 over usual, but I wanted to see how old (no longer) good teams would perform so I was tinkering a bit. Boosted Frankie is a beast and will blast through everything but her best setups are also heavily support dependent; had to back out three times because of supports not firing, which on my (even slower than usual, tonight) client adds up to 75~ seconds lost.

  • Altair22
    Altair22 Posts: 138 Tile Toppler

    Yah experiencing the same problem here with the strongest node in SCL 10. Finished everything else.

  • peanut_gallery
    peanut_gallery Posts: 123 Tile Toppler

    @Timemachinego said:
    Just putting some first report info out from our S1 folks, CN scales to 800~ on 4th attempt but freezes on battle start. 4th 5e loads and enemy level goes to 745, 3&4e at 615, h3 at 700. 5e 4th round health is around 500k each.

    Also confirming bug in S1 that scl10 CN freezing for me on 4th round. Should be fine if that happens to everyone for the sub, but if it’s a limited bug, a lot of players without the bug will get significantly better placement.

  • turbomoose
    turbomoose Posts: 860 Critical Contributor

    Time seems to be out , it says event finishing at midnight uk time, S3 started at 10pm uk time

    So that’s 26 hours

  • Tpsimoes
    Tpsimoes Posts: 86 Match Maker

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Last Node

  • Lopan15
    Lopan15 Posts: 232 Tile Toppler

    7 total clears to get nodes down to 0 points in SCL9.

  • Tpsimoes
    Tpsimoes Posts: 86 Match Maker

    @Lopan15 said:
    7 total clears to get nodes down to 0 points in SCL9.

    It's exhausthing...

  • turbomoose
    turbomoose Posts: 860 Critical Contributor

    @turbomoose said:
    Time seems to be out , it says event finishing at midnight uk time, S3 started at 10pm uk time

    So that’s 26 hours

    Seems like they have adjusted it as finish time is 10pm now

  • darkman84
    darkman84 Posts: 62 Match Maker

    @peanut_gallery said:

    @Timemachinego said:
    Just putting some first report info out from our S1 folks, CN scales to 800~ on 4th attempt but freezes on battle start. 4th 5e loads and enemy level goes to 745, 3&4e at 615, h3 at 700. 5e 4th round health is around 500k each.

    Also confirming bug in S1 that scl10 CN freezing for me on 4th round. Should be fine if that happens to everyone for the sub, but if it’s a limited bug, a lot of players without the bug will get significantly better placement.

    Same for me. Seem like a global issue, but who knows really.

  • bluewolf
    bluewolf Posts: 6,572 Chairperson of the Boards
    edited 14 October 2025, 11:19

    Apparently the dev team was out for Indigenous People's Day yesterday; S0kun did acknowledge the CN issue with 4th clear on Discord, said it would require a deep dive or something, and a fix might come this week.

  • DAZ0273
    DAZ0273 Posts: 11,846 Chairperson of the Boards

    I'm gonna try out SCL10 later and see how badly I die.

  • turbomoose
    turbomoose Posts: 860 Critical Contributor

    @DAZ0273 said:
    I'm gonna try out SCL10 later and see how badly I die.

    You’ll love it Daz 800k health for symbiot Carnage and 2 mindless ones

    I used coulson, riri and kang

    Really hope they don’t nerf coulson

  • MegaBee
    MegaBee Posts: 1,281 Chairperson of the Boards

    Boosted Nova hits like she's taking out the non-avian dinosaurs.

  • JoeHandle
    JoeHandle Posts: 781 Critical Contributor
    edited 14 October 2025, 19:29

    @Jash735 said:

    @Gymp28 said:

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Reports are that SCL9 requires 4 clears of each node before the timers start. Can’t say much more than that yet

    My SL10, 3rd slice only requires the normal 3 clears (2 for wave nodes) for the timer to start.

    That has been the structure since SCL10 was added, years ago. All PvE was 4clears to start timers + 3 to grind, and one less on wave nodes. When SCL10 was added, it was harder, took longer, so it was made 1 clear less, and point values adjusted.

    Now the current devs say they are making the old SCL10 the new SLC8 and adding a new SCL9 and 10. Players naturally take that literally, assuming it's a structural move. SCL10, and it's 3-clear+2 structure being renumbered SCL8 and a new 9 and 10 built. But no, not what happened. The devs altered enemy levels, entry req's, and rewards on the existing SCLs. Resulting in players used to 3 clears now doing 4.

    Did the devs change the scoring? If not, then former SCL10 players in the "new" SCL8 will be scoring as old SCL8 players did, and the same for SCL9.


    My pet theory is that goons going over 800 causes something to go boink. Hope they figure it out soon ... sure seems like this would have come up in testing ... y'know "testing"? ... had any testing been done. (Test? Why? It always works. All we did was change some numbers. Nothing to test .... :/ )

  • DAZ0273
    DAZ0273 Posts: 11,846 Chairperson of the Boards

    @turbomoose said:

    @DAZ0273 said:
    I'm gonna try out SCL10 later and see how badly I die.

    You’ll love it Daz 800k health for symbiot Carnage and 2 mindless ones

    I used coulson, riri and kang

    Really hope they don’t nerf coulson

    Is that the Carnage that makes two moves? I don’t like the AI version of that one. I don’t have ascended Coulson maybe I should throw everything into finishing his dupe

  • DAZ0273
    DAZ0273 Posts: 11,846 Chairperson of the Boards

    @MegaBee said:
    Boosted Nova hits like she's taking out the non-avian dinosaurs.

    Is that our one or theirs?!?!?

  • turbomoose
    turbomoose Posts: 860 Critical Contributor

    @DAZ0273 said:

    @turbomoose said:

    @DAZ0273 said:
    I'm gonna try out SCL10 later and see how badly I die.

    You’ll love it Daz 800k health for symbiot Carnage and 2 mindless ones

    I used coulson, riri and kang

    Really hope they don’t nerf coulson

    Is that the Carnage that makes two moves? I don’t like the AI version of that one. I don’t have ascended Coulson maybe I should throw everything into finishing his dupe

    Yep it is that one, by round 3 his health was 800k im scared to know what it’s going to be for 4 and above

  • DAZ0273
    DAZ0273 Posts: 11,846 Chairperson of the Boards

    I think I missed this one. The one I just did wasn't so bad although Kingpin was pretty tough.