(new) CL10 CN can't load 4th round

Timemachinego
Timemachinego Posts: 599 Critical Contributor
edited 13 October 2025, 12:02 in MPQ General Discussion

Just putting some first report info out from our S1 folks, CN scales to 800~ on 4th attempt but freezes on battle start. 4th 5e loads and enemy level goes to 745, 3&4e at 615, h3 at 700. 5e 4th round health is around 500k each.

«13

Comments

  • Grantosium
    Grantosium Posts: 82 Match Maker

    Any clue whether it's scaling to roster at the moment?

  • Timemachinego
    Timemachinego Posts: 599 Critical Contributor

    @Grantosium said:
    Any clue whether it's scaling to roster at the moment?

    Should be static like previously, but who knows at this point... I'm asking our couple of s1 players for more info rn.

  • rainkingucd
    rainkingucd Posts: 1,555 Chairperson of the Boards

    it's not scaling, it's fixed health

  • Dayraven
    Dayraven Posts: 52 Match Maker

    …yeah, by the sound of the enemy levels I should have gone with CL8 rather than trusting the claimed level on the selection screen. Oh well, will know next event.

  • Timemachinego
    Timemachinego Posts: 599 Critical Contributor

    I'll be taking a crack at cl10 when my slice starts (s5, let's see if they fix things by then), but I am dreading the wave node more than anything else.

  • rainkingucd
    rainkingucd Posts: 1,555 Chairperson of the Boards

    @Timemachinego said:
    I'll be taking a crack at cl10 when my slice starts (s5, let's see if they fix things by then), but I am dreading the wave node more than anything else.

    It's the first Hard Node, so not as crazy as the second or 3rd could be in terms of health.

  • Grantosium
    Grantosium Posts: 82 Match Maker

    I've gone with CL8 but there's a 2* essential node instead of a challenge node and you have to do 4 clears to get the timers going. This is going to be a grind!

  • SnowcaTT
    SnowcaTT Posts: 3,503 Chairperson of the Boards

    Not sure if it's roster scaling. I have several 550's and 3x god-boosted to 672.

    CL10 4th hits:
    Challenge node 816-799-816
    5* 745 (x3)
    4* 615 (x3)
    3* 615 (x3)
    6 700 x3 (last regular node)

    It's like they scaled it for 6* without having 6* in the game yet.

  • bluewolf
    bluewolf Posts: 6,572 Chairperson of the Boards

    I don’t know why people would expect them to revert to roster scaling now after all these years.

    My assumption is they did the simplest thing possible for this update and just went into existing pve structure and updated enemy levels. Everything bears that out.

    They said they were “eliminating” lower SCL’s but that really meant updating them to higher ones.

  • MrPlow
    MrPlow Posts: 242 Tile Toppler

    Anyone trying SCL9? Any info on enemy levels.

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,158 Chairperson of the Boards

    Scl 10 isn't too harsh so far, helps that nova is boosted, got strange and mantis ready for the mindless ones

  • Gymp28
    Gymp28 Posts: 200 Tile Toppler
    edited 13 October 2025, 14:16

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Reports are that SCL9 requires 4 clears of each node before the timers start. Can’t say much more than that yet

  • MegaBee
    MegaBee Posts: 1,281 Chairperson of the Boards

    @ThisisClemFandango said:
    Scl 10 isn't too harsh so far, helps that nova is boosted, got strange and mantis ready for the mindless ones

    Boosted Nova (maxed) with Iron May and Mighty Thor (maxed) made short work of the Mindless Ones.

  • Grantosium
    Grantosium Posts: 82 Match Maker

    @bluewolf said:
    I don’t know why people would expect them to revert to roster scaling now after all these years.

    Because the boss event we just did had roster scaling?

  • DAZ0273
    DAZ0273 Posts: 11,848 Chairperson of the Boards

    @Grantosium said:

    @bluewolf said:
    I don’t know why people would expect them to revert to roster scaling now after all these years.

    Because the boss event we just did had roster scaling?

    Boss Events have always had roster scaling on the side nodes.

  • Grantosium
    Grantosium Posts: 82 Match Maker

    Never realised that before!

  • bluewolf
    bluewolf Posts: 6,572 Chairperson of the Boards
    edited 13 October 2025, 17:32

    @Grantosium said:
    Never realised that before!

    Yeah, sorry. I sometimes forget not every player knows the game as well as some of us do.

  • Lopan15
    Lopan15 Posts: 232 Tile Toppler

    SCL 9 5e is at 710 for enemies after fourth clear.

  • Jash735
    Jash735 Posts: 157 Tile Toppler

    @Gymp28 said:

    @MrPlow said:
    Anyone trying SCL9? Any info on enemy levels.

    Reports are that SCL9 requires 4 clears of each node before the timers start. Can’t say much more than that yet

    My SL10, 3rd slice only requires the normal 3 clears (2 for wave nodes) for the timer to start.