(new) CL10 CN can't load 4th round

Just putting some first report info out from our S1 folks, CN scales to 800~ on 4th attempt but freezes on battle start. 4th 5e loads and enemy level goes to 745, 3&4e at 615, h3 at 700. 5e 4th round health is around 500k each.
Comments
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Any clue whether it's scaling to roster at the moment?
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@Grantosium said:
Any clue whether it's scaling to roster at the moment?Should be static like previously, but who knows at this point... I'm asking our couple of s1 players for more info rn.
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it's not scaling, it's fixed health
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…yeah, by the sound of the enemy levels I should have gone with CL8 rather than trusting the claimed level on the selection screen. Oh well, will know next event.
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I'll be taking a crack at cl10 when my slice starts (s5, let's see if they fix things by then), but I am dreading the wave node more than anything else.
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@Timemachinego said:
I'll be taking a crack at cl10 when my slice starts (s5, let's see if they fix things by then), but I am dreading the wave node more than anything else.It's the first Hard Node, so not as crazy as the second or 3rd could be in terms of health.
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I've gone with CL8 but there's a 2* essential node instead of a challenge node and you have to do 4 clears to get the timers going. This is going to be a grind!
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Not sure if it's roster scaling. I have several 550's and 3x god-boosted to 672.
CL10 4th hits:
Challenge node 816-799-816
5* 745 (x3)
4* 615 (x3)
3* 615 (x3)
6 700 x3 (last regular node)It's like they scaled it for 6* without having 6* in the game yet.
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I don’t know why people would expect them to revert to roster scaling now after all these years.
My assumption is they did the simplest thing possible for this update and just went into existing pve structure and updated enemy levels. Everything bears that out.
They said they were “eliminating” lower SCL’s but that really meant updating them to higher ones.
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Anyone trying SCL9? Any info on enemy levels.
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Scl 10 isn't too harsh so far, helps that nova is boosted, got strange and mantis ready for the mindless ones
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@bluewolf said:
I don’t know why people would expect them to revert to roster scaling now after all these years.My assumption is they did the simplest thing possible for this update and just went into existing pve structure and updated enemy levels. Everything bears that out.
They said they were “eliminating” lower SCL’s but that really meant updating them to higher ones.
Well, they got the text for the levels wrong in the pre-join screen, so everybody jumped to wild conclusions instead of just assuming that they forgot to update it.
If you have a choice between "they screwed up because they weren't paying attention" and "they have invented a brand new system and redone everything," you should always pick the first option with this crew.
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@ThisisClemFandango said:
Scl 10 isn't too harsh so far, helps that nova is boosted, got strange and mantis ready for the mindless onesBoosted Nova (maxed) with Iron May and Mighty Thor (maxed) made short work of the Mindless Ones.
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@bluewolf said:
I don’t know why people would expect them to revert to roster scaling now after all these years.Because the boss event we just did had roster scaling?
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@Grantosium said:
@bluewolf said:
I don’t know why people would expect them to revert to roster scaling now after all these years.Because the boss event we just did had roster scaling?
Boss Events have always had roster scaling on the side nodes.
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Never realised that before!
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@Grantosium said:
Never realised that before!Yeah, sorry. I sometimes forget not every player knows the game as well as some of us do.
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SCL 9 5e is at 710 for enemies after fourth clear.
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