PVP Working Again

And suddenly the PVP is matching with other players again.

Suddenly it is isn’t 20-30 matches before real matches.

Suddenly real points being earned again.

Suddenly it’s fun again!

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Comments

  • Dashiva
    Dashiva Posts: 18 Just Dropped In

    Yeah, i think they overcorrected the difficulty and it is even harder than it was. Meaning it gets impossible to win and no fun at all

  • DAZ0273
    DAZ0273 Posts: 11,717 Chairperson of the Boards

    I had gotten used to not needing to use health packs, so Cast Iron Clash is proving a sobering experience! Ah well, it had to end sometime I guess.

  • bluewolf
    bluewolf Posts: 6,508 Chairperson of the Boards
    edited 3 October 2025, 11:55

    @Dashiva said:
    Yeah, i think they overcorrected the difficulty and it is even harder than it was. Meaning it gets impossible to win and no fun at all

    They did no such thing.

    The first few events will be weird matchups because a whole lot of people are avoiding updating until forced so they can keep farming.

    And so it’s likely there will be disproportionate numbers of strong teams at decent points because anyone who didn’t update isn’t getting a high score because they’re still bashing seals etc.

    Also it seems likely that some players with weaker teams who were enjoying the broken PvP will at least temporarily play less PvP and/or end their play at lower scores than they were when they could grind seeds. Hence if you yourself have a weaker roster you’ll find fewer equal matchups now that the seeds aren’t providing a lot of easy points.

    They really, really, really should have fixed the MMR immediately (within a few days). Sept was 50% below the former floor of revenue I’ve observed, probably because so many people built giant hoards of hp etc thanks to grindy pvp spewing covers at them. And it set an expectation the game isn’t supposed to deliver for newer rosters who will be demoralized by the perceived rug pull.

  • KGB
    KGB Posts: 3,863 Chairperson of the Boards
    edited 3 October 2025, 13:08

    @bluewolf said:

    @Dashiva said:
    Yeah, i think they overcorrected the difficulty and it is even harder than it was. Meaning it gets impossible to win and no fun at all

    They really, really, really should have fixed the MMR immediately (within a few days). Sept was 50% below the former floor of revenue I’ve observed, probably because so many people built giant hoards of hp etc thanks to grindy pvp spewing covers at them. And it set an expectation the game isn’t supposed to deliver for newer rosters who will be demoralized by the perceived rug pull.

    Newer players, really even mid tier players in the early 4 star stages could only club roughly 33 seals per event. At that point you stopped getting seals and saw a lot of L500+ rosters they couldn't touch. So at most they were getting 30ish extra covers which is definitely nice but doesn't lead to a crazy HP haul (these players do not have their 1s and 2s ascended to 5s so they aren't raking in the HP haul from 5 star champ rewards).

    KGB

  • Phumade
    Phumade Posts: 2,628 Chairperson of the Boards
    edited 3 October 2025, 14:00

    @KGB said:

    @bluewolf said:

    @Dashiva said:
    Yeah, i think they overcorrected the difficulty and it is even harder than it was. Meaning it gets impossible to win and no fun at all

    They really, really, really should have fixed the MMR immediately (within a few days). Sept was 50% below the former floor of revenue I’ve observed, probably because so many people built giant hoards of hp etc thanks to grindy pvp spewing covers at them. And it set an expectation the game isn’t supposed to deliver for newer rosters who will be demoralized by the perceived rug pull.


    Newer players, really even mid tier players in the early 4 star stages could only club roughly 33 seals per event. At that point you stopped getting seals and saw a lot of L500+ rosters they couldn't touch. So at most they were getting 30ish extra covers which is definitely nice but doesn't lead to a crazy HP haul (these players do not have their 1s and 2s ascended to 5s so they aren't raking in the HP haul from 5 star champ rewards).

    KGB

    Alternatively, you could have "managed" your score by retreating a few times to get below the 400 thresholds and seeds would recycle in. 50 wins was pretty quick and you could recycle this tactic as many times as necessary. It would have been helpful to see how many lossess / retreats as well. Remember math usually works in both directions.

    good statistical experiment. the extra 1* covers really do make a meaningful difference

  • entrailbucket
    entrailbucket Posts: 7,309 Chairperson of the Boards

    I'm just so glad it's back to normal. I was even able to have a (brief) retal war today!

    I do agree that they should've fixed it much faster.

  • Borstock
    Borstock Posts: 3,071 Chairperson of the Boards

    Re: teams being harder

    Also, keep in mind that a LOT of players farmed covers while MMR was busted. It's plausible that rosters are flat-out stronger now.

  • kuntilanak
    kuntilanak Posts: 221 Tile Toppler

    Welp, it was fun while the botched MMR was around... Back to 25 win then...

  • Wilger
    Wilger Posts: 115 Tile Toppler

    And the cyling through the same 5ish unbeatable teams is still there. Whelp indeed only 25 it is.

  • DAZ0273
    DAZ0273 Posts: 11,717 Chairperson of the Boards
    edited 4 October 2025, 12:27

    Not sure about unbeatable but I just came across my first ever 5* Abomination and he was nasty as anything. I am guessing the Gamma support helped too. Won't be fighting him again without a better plan.

  • KGB
    KGB Posts: 3,863 Chairperson of the Boards
    edited 4 October 2025, 16:30

    I tried to do a few extra wins last night in the Gwen PvP (did my 25 vs seals before I was updated).

    Maybe most of the players in this PvP did their 25 or 50 vs seals and stopped playing. But what I saw was VASTLY harder than I ever saw before. 3 out of every 4 teams I queued featured a L500 plus character (boosted to that mostly, but I also saw quite a few in the 600+ range) and no one on my roster is over 350 (low 400s for those that are boosted). I had to skip like 20+ times to find a battle I could win. I ended up doing 6 more battles to get into the T100 for the support shards.

    Hopefully the next PvP is different now that MMR is fixed for everyone otherwise its going to be hard to even do 12-13 wins.

    KGB

  • kuntilanak
    kuntilanak Posts: 221 Tile Toppler

    My MMR shows me almost all opponents at 550... And I only have 1x1* at 550... Urgh...

  • Hammer3001
    Hammer3001 Posts: 250 Tile Toppler

    I finished 50 wins this morning.

    Went back to the strategy of going for 10-15 wins per 8 hours.

    Recharging lives and repeat.

  • bigjojo04
    bigjojo04 Posts: 427 Mover and Shaker

    And suddenly I’m back to never playing PvP again. It was nice while it lasted.

  • DAZ0273
    DAZ0273 Posts: 11,717 Chairperson of the Boards
    edited 5 October 2025, 13:09

    PvP is thirsty! I am only at 7 wins in White tiger event and have already been attacked three times! Yikes!

    To be fair I won two of them defensively but even so!

  • Borstock
    Borstock Posts: 3,071 Chairperson of the Boards

    The hounds are hungry from their time away. I'd imagine things will be brutal for a time.

  • entrailbucket
    entrailbucket Posts: 7,309 Chairperson of the Boards

    @Borstock said:
    The hounds are hungry from their time away. I'd imagine things will be brutal for a time.

    This event is messed up because Iron May is a deeply busted character. It should be back to normal for the next one.

  • Borstock
    Borstock Posts: 3,071 Chairperson of the Boards

    @entrailbucket said:

    @Borstock said:
    The hounds are hungry from their time away. I'd imagine things will be brutal for a time.

    This event is messed up because Iron May is a deeply busted character. It should be back to normal for the next one.

    Said the hound....