Counter to ascended Jugge and Sam Cap

I'm so f****** sick of this team. How is everyone countering? I've tried everything and there's no reliable/consistent way to stop them at higher levels it's ridiculous

Comments

  • Grantosium
    Grantosium Posts: 61 Match Maker

    I use 4*Daredevil (with cart) and Multiple Man (with cuckoos). They pretty much beat everything. Takes about 2 minutes though.

    In pick 3 add a villain in third spot to recoup health from DD's passive. Ideally Chasm. I equip Spider Sense to him to start with some AP. Max is another good choice for a third.

    Spam all of Multiple Man's abilities. Cart generates a purple for each spam so you can fire purple every other Spam.

    If I need to punch up from lvl 310 to 450 I'll go equipped with some starting AP boost, otherwise if it's my usual MMR of around 350 they can do it without any boosts.

  • JSP869
    JSP869 Posts: 840 Critical Contributor
    edited 18 July 2025, 14:50

    At least in Namor's PvP, I'm hitting them with my still 3-star Namor, 550 Shang-Chi, and 3a4 Iron May.

    Supported by R5 Chimichanga, Widow's Batons, and Quantum Realm, if I go in with +2 Purple AP there's a 94.4% chance I'll be able to drop at least one Critical gem before my first move

    If both Supports proc and I can use it to make a Purple match, even if it's just a match 3, that will still give me enough Purple AP for Shang-Chi to drop a second Critical tile.

    If I target Sam and if I get lucky and Juggs eats Namor's bonus attack from Blessing of the Deep, Juggs' Unstoppable does not mitigate the damage, and that has 1-shotted 550 Juggernauts.

    Sam is also KO'd by the initial attack, leaving just Namor, and a simple match is enough to take him out, even if it's a 3a5 550 Namor. With May boosting Shang-Chi's match damage and boosting Namor's Blessing of the Deep bonus hit, not much is surviving my onslaught...not even boosted 550 Onslaughts ;)

  • BriMan2222
    BriMan2222 Posts: 1,797 Chairperson of the Boards
    edited 6 August 2025, 18:17

    Polaris and 5* Goose works well for me. Goose reduces the damage and pumps out strike tiles for polaris to take advantage of. Put Krakoa support on polaris with b/p and all ap boosts and you can start off stunning jugg immediately. Lucky pizza dog or carol communicator on Goose so she heals from special tile matches.

    Polaris krakoa/mthor with omnipotence city works well also. Put avengers tower on the required character so every power fired created more ap.

    Mult man with the cuckoos and ascended Coulson works easily as well, but is more susceptible to hits.

  • JSP869
    JSP869 Posts: 840 Critical Contributor

    Ascended Gorr, & Honeybadger. Just ran into that team in Torch's PvP. Completely destroyed me. It was fantastic!

  • BigPapa
    BigPapa Posts: 1 Just Dropped In

    This team is easy to beat. Use Polaris with Krakoa and Mighty Thor with omnipotent City start with +2 blue purple and plus one all colors this will allow you to fire polaris's freeze right from the start. Freeze the juggernaut since he's the problem also when you freeze him you'll get a bunch of strike tiles for your team and the enemy team. If you get lucky you'll find a match with blue and a strike tile make that your first match unless there's a five match but making blue your first match will also give you additional blue because of omnipotent City. On the next turn when Thor crashes the board she always breaks apart some of the strike tiles and that will just start to stack up damage against juggernaut you should hopefully also have enough blue now to freeze falcon. Depending on the strength of the third character you might switch that one to the front and take it out in the next turn and then have two turns completely to yourself to where you can dismantle the team. By the third turn I'm doing over 300,000 damage with a level 550 Polaris