6-Star Characters

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  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    Oh, also worth remembering -- fully maxed lvl450 5* were very rare, but because of the massive discrepancy in health and match damage, under covered/sub-450 5* were pretty usable.

  • BriMan2222
    BriMan2222 Posts: 1,797 Chairperson of the Boards

    @entrailbucket said:
    Oh, also worth remembering -- fully maxed lvl450 5* were very rare, but because of the massive discrepancy in health and match damage, under covered/sub-450 5* were pretty usable.

    Yup, for a long time my most powerful character was a 4/5/0 OML. He just crushed everything with match damage and couldn't die.

  • GrimSkald
    GrimSkald Posts: 2,746 Chairperson of the Boards

    @entrailbucket said:

    @GrimSkald said:

    @bluewolf said:
    It's going to be very interesting to see how they balance out the need to make the shiny new tier powerful enough to need and yet somehow not make your time focused on lower tiers, ascending them etc, feel like wasted time.

    6s may force a re-evaluation of ascension approach depending on what resources can be used, whether they obliterate lower tiers etc.

    (Not to mention the upcoming rebalances).

    This is going to be key. If the 6★s are far and away better than anything, then there's really no point in working up the rest of your Roster -- it will take too long to get anything other than 1★s there, so the top end will be dominated by native 6★s and 1|6★s (as noted above, when they allow ascension, which will almost certainly not be day 1.) At that point the top end can use cover swaps to bring up the top end 5★s there (many of us have dupe MThors, for example,) but it will still be pretty rare.

    I can't help but think that a fully covered 6★ won't be better than a 550 5★ (even not boosted, but we'll see, it could be closer to a 672.) Otherwise it badly exacerbates the "only a few characters are usable" problem.

    We can really only compare to the 5* rollout. They were extremely difficult to get at launch, so they were kind of irrelevant except for the most insane whales. They were beatable with top tier 4* but required a lot of effort, strategy, or luck.

    We did catch up eventually but by that time there was more of a tier. Of course, only a few of them were usable, so it didn't really matter that there were more 5*. Hopefully they avoid that problem this time.

    I think there was a very distinct change in philosophy after the first few 5★s. I suspect they intended the 5★s to be very hard to get but still very useful with even just a few covers. Keeping in mind that this was before Champion levels, ascension, and even weekly boosted characters this was much easier to accomplish. Heck, even their match damage was impressive -- there were 2★ and 3★ players doing a lot with a 1 yellow cover OML -- this was one of the reason he was nerfed as he was, not because he was too powerful, but because something like 80% of the player base used him regularly.

    We may see this philosophy in use with the 6★s, particularly if they're horrendously difficult to cover. If a 4 or 5 cover 6★ is equal to a 450 5★, for example, that would add some granularity to the game.

    I guess we'll see. At this point I'm cautiously optimistic.

  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    @GrimSkald said:

    @entrailbucket said:

    @GrimSkald said:

    @bluewolf said:
    It's going to be very interesting to see how they balance out the need to make the shiny new tier powerful enough to need and yet somehow not make your time focused on lower tiers, ascending them etc, feel like wasted time.

    6s may force a re-evaluation of ascension approach depending on what resources can be used, whether they obliterate lower tiers etc.

    (Not to mention the upcoming rebalances).

    This is going to be key. If the 6★s are far and away better than anything, then there's really no point in working up the rest of your Roster -- it will take too long to get anything other than 1★s there, so the top end will be dominated by native 6★s and 1|6★s (as noted above, when they allow ascension, which will almost certainly not be day 1.) At that point the top end can use cover swaps to bring up the top end 5★s there (many of us have dupe MThors, for example,) but it will still be pretty rare.

    I can't help but think that a fully covered 6★ won't be better than a 550 5★ (even not boosted, but we'll see, it could be closer to a 672.) Otherwise it badly exacerbates the "only a few characters are usable" problem.

    We can really only compare to the 5* rollout. They were extremely difficult to get at launch, so they were kind of irrelevant except for the most insane whales. They were beatable with top tier 4* but required a lot of effort, strategy, or luck.

    We did catch up eventually but by that time there was more of a tier. Of course, only a few of them were usable, so it didn't really matter that there were more 5*. Hopefully they avoid that problem this time.

    I think there was a very distinct change in philosophy after the first few 5★s. I suspect they intended the 5★s to be very hard to get but still very useful with even just a few covers. Keeping in mind that this was before Champion levels, ascension, and even weekly boosted characters this was much easier to accomplish. Heck, even their match damage was impressive -- there were 2★ and 3★ players doing a lot with a 1 yellow cover OML -- this was one of the reason he was nerfed as he was, not because he was too powerful, but because something like 80% of the player base used him regularly.

    We may see this philosophy in use with the 6★s, particularly if they're horrendously difficult to cover. If a 4 or 5 cover 6★ is equal to a 450 5★, for example, that would add some granularity to the game.

    I guess we'll see. At this point I'm cautiously optimistic.

    I truly believe that they never anticipated the whales. Prior to Surfer, the biggest whales in the game had spent hundreds of dollars, and we all thought THAT was insane. You can go back and look at forum posts from that time. We could straight-up buy max 4* once you had the character at 1/1/1, and I think it cost maybe $50. The number of people who did it, though, was extremely low. $50 was way too much to spend on a max character!

    I think they expected 5* to be super rare, such that almost no one would get them to 450, and it'd take insane luck or years to get there. When a few players started spending thousands to max out every new character immediately, they had to adapt. It was totally unprecedented in this game, and I believe that's what led to champions, CP, etc -- I don't think that stuff was ever part of the plan at launch.

  • Read_Only
    Read_Only Posts: 29 Just Dropped In

    That one whale spent a hell of a lot more than hundreds per month prior to 5* Rumor was he spent money that didn't belong to him and got in a lot of trouble. Who knows but he was far far bigger than anyone other whale at that time.

  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    @Read_Only said:
    That one whale spent a hell of a lot more than hundreds per month prior to 5* Rumor was he spent money that didn't belong to him and got in a lot of trouble. Who knows but he was far far bigger than anyone other whale at that time.

    Was this the guy who had like 12 270 dupes each of xforce and 4thor? That's the only one I remember who'd qualify from that time -- there really was nothing worthwhile to buy!

  • cooperbigdaddy
    cooperbigdaddy Posts: 423 Mover and Shaker

    I am skeptical of its rollout, but hesitantly optimistic about having fun with 6*s and a new thing to chase? This also might make me sound like a pyschopath.

    BUT! I do think they should either make this anniversary super special (besides 6*s) to compensate for how poorly the game is currently running. (Many many bugs, but one that really drives me crazy is me getting literally one match-3 away from winning a match and the game crashes, resulting in a loss. That's bad!)

  • bluewolf
    bluewolf Posts: 6,508 Chairperson of the Boards

    I’m not sure what you mean by “super special” but so far the Anniversary seems to be exactly what they said it would be in the announcement.

    I think it’s fine and about what I expected so far but I don’t think it’s any better than any other one. I’m not one to harshly judge being able to get free pulls for a decent vault and some pretty good vaults but also I don’t think they’ll be too generous since lots of people have lots of hp on hand.

  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

  • MegaBee
    MegaBee Posts: 1,236 Chairperson of the Boards

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    @MegaBee said:

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

    I'm not sure. I do remember someone complaining that the vaults were much worse, and then somebody else posted them side by side and they were exactly the same thing.

  • WilliamK1983
    WilliamK1983 Posts: 1,296 Chairperson of the Boards

    @entrailbucket said:

    @MegaBee said:

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

    I'm not sure. I do remember someone complaining that the vaults were much worse, and then somebody else posted them side by side and they were exactly the same thing.

    I would usually post the vault contents, costs, duration, etc. Can do it again if y'all want.

  • MegaBee
    MegaBee Posts: 1,236 Chairperson of the Boards

    @WilliamK1983 said:

    @entrailbucket said:

    @MegaBee said:

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

    I'm not sure. I do remember someone complaining that the vaults were much worse, and then somebody else posted them side by side and they were exactly the same thing.

    I would usually post the vault contents, costs, duration, etc. Can do it again if y'all want.

    That would be very useful IMO.

  • entrailbucket
    entrailbucket Posts: 7,305 Chairperson of the Boards

    @WilliamK1983 said:

    @entrailbucket said:

    @MegaBee said:

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

    I'm not sure. I do remember someone complaining that the vaults were much worse, and then somebody else posted them side by side and they were exactly the same thing.

    I would usually post the vault contents, costs, duration, etc. Can do it again if y'all want.

    Wait till somebody complains again!

  • Borstock
    Borstock Posts: 3,071 Chairperson of the Boards
    edited 4 October 2025, 00:55

    @entrailbucket said:

    @WilliamK1983 said:

    @entrailbucket said:

    @MegaBee said:

    @entrailbucket said:
    This happens every year.

    Guys, the anniversary is always mediocre. Stop building it up. Don't listen to the devs' hype. The first anniversary was pretty cool and I think the second one was good too (whichever one had the 4Thor lightning rounds).

    Every other anniversary has been, like, fine. Stop being disappointed in them. Would it be nice if the anniversary was super awesome? Yes. But how many mediocre ones do we have to have in a row before people stop expecting them to be awesome?

    Do I recall correctly that someone summarized the past anniversaries last year?

    I'm not sure. I do remember someone complaining that the vaults were much worse, and then somebody else posted them side by side and they were exactly the same thing.

    I would usually post the vault contents, costs, duration, etc. Can do it again if y'all want.

    Wait till somebody complains again!

    So, have it ready in 0.68 seconds? Crack the whip, Dr. Jones.

  • WilliamK1983
    WilliamK1983 Posts: 1,296 Chairperson of the Boards

    Done. I made it it's own thread.

  • toecutter3095
    toecutter3095 Posts: 100 Tile Toppler

    Playing with boosted Mephisto in PVP has reminded me that they still haven't bothered (aren't capable?) to fix "the Mephisto bug" where tiles can't be matched because they are visually different colours to what they match as. But sure, by all means bring on a new tier of characters instead of fixing year-old bugs or giving us the indistinguishable play experience that the new engine was going to bring.