MPQ 12th Anniversary Celebrations
Comments
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@DAZ0273 said:
Well that's a lot to take on board!
Nerfs - Well we had been warned so can't really complain too much. I hope they can achieve this via Chasm level rather than other past instances. You are gonna have to be especially careful with Polaris because she has been left for so long she now underpins massively a lot of lower tier play. I'll be sad to see Jane or Shang on the block but hey ho.I hope they're not just using usage as a means to buff/nerf people though. Shang's powerful, and useful, but by no means a problem. If anything he's more of a starter character for people new to 5* land to use lol.
Mthor has been a problem forever, but I hope if they do "balance" her it's just a small nerf. Limit her board smash to once at the start of her turn, and once after using a power (not after EVERY one) maybe. She's fun to use, but can be a giant pain in the **** to fight against. Luck plays a waaaaaay larger factor in how badly you're getting your **** kicked when mthor's on the other team.
I don't think polaris is that big an issue too, but I can see her coming up on high usage metrics as well. It's more her partners/supports that can make her go off a ton. If they do nerf her, I hope they also take it lightly. Rather than just hitting her with a nerf bat of only triggering once, scale it a bit to have a limit of 2-3-4x or something, based on the level of the power.
I'm more for limiting Mthor's trigger because her triggers lead to cascades, which lead to more matches and possibly more crits, so more powers and more cascades, etc.
4-5 Juggs...that's a tough one too. Like mthor, he's fun to use but can be a giant pain in the **** to fight. I wouldn't mind if his DR was reduced some, from 90 to 75% or something. He'd still be a powerhouse, but wouldn't quite shrug off all match damage. His match damage could be reduced SLIGHTLY also, but I wouldn't want it to drop more than 25-30%. An important part of his kit is to have him make the matches. If you neuter his match damage too much, then his DR becomes pointless and he goes in the trash.
I would also hope any rebalance isn't ALL nerfs. Juggs' blue could definitely use some love.
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Six Star Characters:
Impossible Man
Molecule Man
Shadow King
Agent Coulson (Death Stone)
Beyonder
Maestro
Zombie Scarlet Witch
Immortus
Franklin Richards
Star-Brand
Captain Universe Spider-Man
Old Man Logan Phoenix
Red Skull (Axis) with Professor X’s powers
X-Man (Nate Grey)
Stryfe3 -
Personally I think that they should only introduce 2-3 6-star characters a year.
1 during the anniversary season; 1 at New Year’s: 1 in the summer.
They should keep the current 2-week release schedule.
And do some truly game changing Supports!
The Infinity Gauntlet
The Cosmic Cube
The Power Cosmic3 -
@Hammer3001 said:
Personally I think that they should only introduce 2-3 6-star characters a year.1 during the anniversary season; 1 at New Year’s: 1 in the summer.
They should keep the current 2-week release schedule.
And do some truly game changing Supports!
The Infinity Gauntlet
The Cosmic Cube
The Power CosmicOr they could just shut down.
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@Seph1roth5 they should nerf/buff based completely on usage rates. The best characters get used the most, the worst get used the least. It's really easy to figure it out on their side.
They need to actually do rebalances frequently though. In the past they'd nerf someone good into the ground then let them sit at the bottom forever.
I'm a fan of small, frequent changes. If they're hitting m'Thor, hit her a tiny bit, and if it doesn't reduce usage but her again the next month. Repeat until her usage rate looks like everyone else.
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@entrailbucket said:
And, in case it's not clear -- this is awful for us! Of course players hate this aspect of the game. All we want (at least, those of us who aren't insane) is to get stability, to get to a point where we can be set up to win stuff forever, where we can stop running on the treadmill all the time.The problem is that the game IS the treadmill. And we've seen that! A whole bunch of vets figured out how to stop running, and now the game's revenue is way down. They have to give us something to chase again.
I think that those who figured out how to stop running learned what you say here: if the problem is the treadmill, get off.
Nothing D3 can do will get most people who hopped off on the paymill again.
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4* Jugg was never much of an issue until Sam showed up and started pumping up his passive damage. Just change him so that it can't be boosted at all, it already can't be boosted by okoye or apocalypse.
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@SnowcaTT said:
@entrailbucket said:
And, in case it's not clear -- this is awful for us! Of course players hate this aspect of the game. All we want (at least, those of us who aren't insane) is to get stability, to get to a point where we can be set up to win stuff forever, where we can stop running on the treadmill all the time.The problem is that the game IS the treadmill. And we've seen that! A whole bunch of vets figured out how to stop running, and now the game's revenue is way down. They have to give us something to chase again.
I think that those who figured out how to stop running learned what you say here: if the problem is the treadmill, get off.
Nothing D3 can do will get most people who hopped off on the paymill again.
Sure they can! Those people haven't "hopped off" at all! They're still around, paying $0 and winning everything. There's just nothing to chase, and nobody ahead of them anyway. Plus they have yearslong hoards so they can instantly cover some new guy.
What happens when they launch a whole new tier that hoards can't help with? What happens when other players get ahead of them? They'll spend, because not spending would mean losing or quitting (and both options are unthinkable for them). They'll complain (maybe even more than they usually do!) and then they'll buy, because they're too weak to walk away or fall behind.
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Say they sell Red Skull for $100, and even the best 550s literally can't beat him. Now any noob willing to spend $100 can totally own your 10-year, meticulously-planned, spreadsheeted, free to play roster.
What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.
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The whales will pay (if they have to) because they don't want to eat revenge from all the people they've been picking on for ten years. No chance they let people lap them. They play because they enjoy sitting on top and swatting at the less fortunate.
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What's really funny about this (and OMG it's really, really funny) is: I'd bet a decent amount of money that we're only getting 6* because of the revenue decrease associated with the boycott.
Just a reminder that when you choose to play "players vs devs," you cannot ever win. They're in charge, it's their game, not yours, and they can change the rules any time they want. You can either keep playing or walk away, but you have no agency beyond that choice.
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@entrailbucket said:
What's really funny about this (and OMG it's really, really funny) is: I'd bet a decent amount of money that we're only getting 6* because of the revenue decrease associated with the boycott.Just a reminder that when you choose to play "players vs devs," you cannot ever win. They're in charge, it's their game, not yours, and they can change the rules any time they want. You can either keep playing or walk away, but you have no agency beyond that choice.
But, if what you're saying is true, then aren't whales getting what they want? A new tier they alone can dominate through spending? The boycott bullied them into introducing a new economy into the game.
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@entrailbucket said:
What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.But they did quit?
Flips are happening slower. PvP numbers are down. Forum and Discord have considerably less people posting. It’s so (so!) much harder to recruit people for alliances.This is where we probably disagree. The game has lost a huge amount of players since Unity. And certain Dev choices will lead to more people quitting. I’m not the one tracking, but I trust those who do and have posted about it here and on Discord.
Your stance (I think?): people won’t quit no matter what they say or do!
My stance: we recently lost a core part of the long term player base and it’s really hard to replace them with new blood.1 -
@Borstock said:
@entrailbucket said:
What's really funny about this (and OMG it's really, really funny) is: I'd bet a decent amount of money that we're only getting 6* because of the revenue decrease associated with the boycott.Just a reminder that when you choose to play "players vs devs," you cannot ever win. They're in charge, it's their game, not yours, and they can change the rules any time they want. You can either keep playing or walk away, but you have no agency beyond that choice.
But, if what you're saying is true, then aren't whales getting what they want? A new tier they alone can dominate through spending? The boycott bullied them into introducing a new economy into the game.
Sort of? I don't think they'll see it that way, but it'll definitely be positive for them in the end. There are very few true whales left though -- most of the players at the top weren't spending very much at all.
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@Zarqa said:
@entrailbucket said:
What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.But they did quit?
Flips are happening slower. PvP numbers are down. Forum and Discord have considerably less people posting. It’s so (so!) much harder to recruit people for alliances.This is where we probably disagree. The game has lost a huge amount of players since Unity. And certain Dev choices will lead to more people quitting. I’m not the one tracking, but I trust those who do and have posted about it here and on Discord.
Your stance (I think?): people won’t quit no matter what they say or do!
My stance: we recently lost a core part of the long term player base and it’s really hard to replace them with new blood.Based on SCL 10 flips we’ve lost like 1/6 of players (10 flips now vs 12 flips back in May). Odds are a lot of those were among the least engaged players who barely played and didn’t place well.
I think it’s true that highly engaged players who say they’re going to quit usually don’t. I think the people who are less engaged are more likely to quit, people who play like 15 min a day or something, can’t place well due to life schedule etc.
I think this is another inflection point for the game where upsetting habits and practices could disrupt player engagement further.
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@Zarqa said:
@entrailbucket said:
What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.But they did quit?
Flips are happening slower. PvP numbers are down. Forum and Discord have considerably less people posting. It’s so (so!) much harder to recruit people for alliances.This is where we probably disagree. The game has lost a huge amount of players since Unity. And certain Dev choices will lead to more people quitting. I’m not the one tracking, but I trust those who do and have posted about it here and on Discord.
Your stance (I think?): people won’t quit no matter what they say or do!
My stance: we recently lost a core part of the long term player base and it’s really hard to replace them with new blood.I haven't noticed any reduction in players complaining on here, or in the other places I still visit. The forum is actually much busier than it's been in the last few years! For awhile it was only like 3 of us posting.
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@bluewolf said:
@Zarqa said:
@entrailbucket said:
What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.But they did quit?
Flips are happening slower. PvP numbers are down. Forum and Discord have considerably less people posting. It’s so (so!) much harder to recruit people for alliances.This is where we probably disagree. The game has lost a huge amount of players since Unity. And certain Dev choices will lead to more people quitting. I’m not the one tracking, but I trust those who do and have posted about it here and on Discord.
Your stance (I think?): people won’t quit no matter what they say or do!
My stance: we recently lost a core part of the long term player base and it’s really hard to replace them with new blood.Based on SCL 10 flips we’ve lost like 1/6 of players (10 flips now vs 12 flips back in May). Odds are a lot of those were among the least engaged players who barely played and didn’t place well.
I think it’s true that highly engaged players who say they’re going to quit usually don’t. I think the people who are less engaged are more likely to quit, people who play like 15 min a day or something, can’t place well due to life schedule etc.
I think this is another inflection point for the game where upsetting habits and practices could disrupt player engagement further.
Players who are less engaged are also much, much easier to replace. Nobody's tracking flips sub CL10, so we have no idea what those look like. I've had absolutely no trouble filling open slots in my (public) alliance (with no requirements).
Basically, they need players, but they don't need any specific player. We're all replaceable.
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Re 6*
I'd be less worried if I had any faith in the devs' balancing skills, but honestly, I don't have any at all.There have been so many terrible decisions that led to broken characters and awful balance issues in the first place. It just shows that balancing isn't their strong suit or maybe they just don't care about it.
Every single 5-star should be viable and competitive on the right team, but that's just not the case right now, and that's a big design problem.
I quit for a while because my roster wasn't good enough, and it felt like I had to pay just to enjoy the game again. I did, and it mostly worked out. I don't have a single 550 character, but I have a decent number of 5-stars now and I can finally build fun team comps to take on the meta.
Introducing 6-stars is going to be so demotivating for players in my position, especially if existing characters like MThor, Polaris, and Juggs can be ascended. That would be completely insane and would just kill the game's balance.
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@entrailbucket said:
Say they sell Red Skull for $100, and even the best 550s literally can't beat him. Now any noob willing to spend $100 can totally own your 10-year, meticulously-planned, spreadsheeted, free to play roster.What would those players do? They're not going to quit, ever. The game's been a buggy disaster for months and they're all still playing, and complaining about it. They didn't quit when their swaps got taken away. They certainly won't quit with 6*. They'll pay, because they don't want to get passed by.
Didn't this already happen? Buy yourself all the 1* deals, grind away like crazy for drops, 10x 550 within a few months for ~$200 and they're always boosted since there are so few.
First thing I saw was some big buyers supplementing with the 1*, and now I see plenty of 1* only 550's. They paid, they win; and I agree with you, it's always been that way [and the game is built do do that, and must be.]
It also might be what drove many that spent years getting the 550's the old way leaving, since now they're against multiple 650 every match. And now those 1* boosted going to face similar levels of modern/stronger characters, maybe they leave next. We'll see!
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@Bustapup said:
Every single 5-star should be viable and competitive on the right team, but that's just not the case right now, and that's a big design problem.Strong disagree here.
There always has to be a specific meta for the game to be healthy. It should not be stagnant, which it is now. That’s bad too.But making every single 5 star viable for end game is a really bad design decision for the longevity of a game like MPQ. There just wouldn’t be enough incentives for people to invest (either time or money, or both).
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