Marvel Puzzle Quest R329 Release Notes (Week of September 2, 2025)

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Comments

  • bluewolf
    bluewolf Posts: 6,460 Chairperson of the Boards

    @LavaManLee said:
    And how is moving the claimable quests to the top an improvement? At least for me.

    Ummm

    Well when you go to the section it was slightly annoying to have to scroll down to get to the ones you had completed.

  • LavaManLee
    LavaManLee Posts: 1,760 Chairperson of the Boards

    @bluewolf said:

    @LavaManLee said:
    And how is moving the claimable quests to the top an improvement? At least for me.

    Ummm

    Well when you go to the section it was slightly annoying to have to scroll down to get to the ones you had completed.

    I didn't mind it and got used to it. Guess I have to train my brain a new way.

  • KGB
    KGB Posts: 3,828 Chairperson of the Boards

    I actually find it annoying that it's sorted the claimable quests to the top.

    It's not the daily/seasonal ones that bother me, it's the Milestone ones that are a problem. Some of those I don't want to 'accidentally' claim because I'm saving those 5 shards and other goodies for the right time/place. But now that they are at the top, if you go to that tab it's WAY too easy to accidentally claim them.

    KGB

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,666 Chairperson of the Boards

    I think you're all forgetting the scrolling required to claim the rewards from the F4 events last month. My index finger was whittled to the size of a thimble. Fortunately it grew back.

  • 67IronMan
    67IronMan Posts: 22 Just Dropped In

    Anybody noticing that wave nodes don't process the same as they did pre-unity? It's especially noticeable in the DDQ wave node where there are more than 3 enemies in the wave (Big Enchilada). I searched the forum but not finding anybody talking about this.

  • MegaBee
    MegaBee Posts: 1,218 Chairperson of the Boards

    @67IronMan said:
    Anybody noticing that wave nodes don't process the same as they did pre-unity? It's especially noticeable in the DDQ wave node where there are more than 3 enemies in the wave (Big Enchilada). I searched the forum but not finding anybody talking about this.

    I have noticed that.

  • KGB
    KGB Posts: 3,828 Chairperson of the Boards
    edited 11 September 2025, 21:03

    Something else I noticed today that I'm not sure whether to mention or not because I personally love it.

    But the 'downed' time recovery for all characters seems to have been set to 1 star times. I discovered this in the Cosmic Chaos PvE node that has 5 Thanos. The AI lucked into match 5 cascade and downed one of my characters and of course Thanos then downed the rest before I could force close (to save 2 health packs).

    When I came back in I noted that all 3 characters (4 and 5 stars) had a timeout of only 3 minutes before they were revived. I waited and sure enough all 3 were revived with a tiny bit of health after 3 minutes. Which is a godsend when you use Polaris/Bill/Rocket and pair with Lucky/Carols Communicator supports because I can immediately true heal them by the time I finish 1-2 battles.

    I hope this is a feature and not a bug because it's a nice QOL change when the AI gets those annoying cascades / crits.

    KGB

  • Hellblazer666
    Hellblazer666 Posts: 352 Mover and Shaker
    edited 11 September 2025, 23:09

    Game forced closed on me while doing tokens and it froze the game on me in the vault section. First time on this update both happened. Happened a lot on the last one

  • WilliamK1983
    WilliamK1983 Posts: 1,270 Chairperson of the Boards

    @MegaBee said:

    @67IronMan said:
    Anybody noticing that wave nodes don't process the same as they did pre-unity? It's especially noticeable in the DDQ wave node where there are more than 3 enemies in the wave (Big Enchilada). I searched the forum but not finding anybody talking about this.

    I have noticed that.

    I'm used to the wave node now. They've been acting that way since unity went live for me(android so I was the last batch). It's been brought up before its just probably a nightmare to find since we all got the initial update at different times.

    It's in the bug mega thread https://forums.d3go.com/discussion/92414/bug-megathread#latest

    posted by @Punter1 back in mid August. I know it's in a couple other places so I'll update my post when/if I find it.

  • Bustapup
    Bustapup Posts: 218 Tile Toppler

    @KGB said:
    Something else I noticed today that I'm not sure whether to mention or not because I personally love it.

    But the 'downed' time recovery for all characters seems to have been set to 1 star times. I discovered this in the Cosmic Chaos PvE node that has 5 Thanos. The AI lucked into match 5 cascade and downed one of my characters and of course Thanos then downed the rest before I could force close (to save 2 health packs).

    When I came back in I noted that all 3 characters (4 and 5 stars) had a timeout of only 3 minutes before they were revived. I waited and sure enough all 3 were revived with a tiny bit of health after 3 minutes. Which is a godsend when you use Polaris/Bill/Rocket and pair with Lucky/Carols Communicator supports because I can immediately true heal them by the time I finish 1-2 battles.

    I hope this is a feature and not a bug because it's a nice QOL change when the AI gets those annoying cascades / crits.

    KGB

    Down time is a stupid idea anyway when you have Thanos wiping out your own teammates in a few matches. Self harm damage should not carry over of you win

  • Blackstone
    Blackstone Posts: 785 Critical Contributor

    @Bustapup said:

    @KGB said:
    Something else I noticed today that I'm not sure whether to mention or not because I personally love it.

    But the 'downed' time recovery for all characters seems to have been set to 1 star times. I discovered this in the Cosmic Chaos PvE node that has 5 Thanos. The AI lucked into match 5 cascade and downed one of my characters and of course Thanos then downed the rest before I could force close (to save 2 health packs).

    When I came back in I noted that all 3 characters (4 and 5 stars) had a timeout of only 3 minutes before they were revived. I waited and sure enough all 3 were revived with a tiny bit of health after 3 minutes. Which is a godsend when you use Polaris/Bill/Rocket and pair with Lucky/Carols Communicator supports because I can immediately true heal them by the time I finish 1-2 battles.

    I hope this is a feature and not a bug because it's a nice QOL change when the AI gets those annoying cascades / crits.

    KGB

    Down time is a stupid idea anyway when you have Thanos wiping out your own teammates in a few matches. Self harm damage should not carry over of you win

    Thanos hurt you as cost to hurt enemy. If Thanos no hurt you, Thanos hurt enemy less. Damage and self damage both damage. If try to track separately, to give back self damage, game break like pockaboooooooom.

    Health pack revenue source. You damage self, you wait or use health pack. Damage self lots, use lots health packs. If you no want self harm, no use Thanos.

    KGB story time not his Thanos. Enemy Thanos. Enemy Thanos no care even less. Enemy Thanos want crush like pow, boom, bop.

    Down time have purpose. Short down time feel good but still have purpose. No down time big change.

  • DAZ0273
    DAZ0273 Posts: 11,638 Chairperson of the Boards

    @Bustapup said:

    @KGB said:
    Something else I noticed today that I'm not sure whether to mention or not because I personally love it.

    But the 'downed' time recovery for all characters seems to have been set to 1 star times. I discovered this in the Cosmic Chaos PvE node that has 5 Thanos. The AI lucked into match 5 cascade and downed one of my characters and of course Thanos then downed the rest before I could force close (to save 2 health packs).

    When I came back in I noted that all 3 characters (4 and 5 stars) had a timeout of only 3 minutes before they were revived. I waited and sure enough all 3 were revived with a tiny bit of health after 3 minutes. Which is a godsend when you use Polaris/Bill/Rocket and pair with Lucky/Carols Communicator supports because I can immediately true heal them by the time I finish 1-2 battles.

    I hope this is a feature and not a bug because it's a nice QOL change when the AI gets those annoying cascades / crits.

    KGB

    Down time is a stupid idea anyway when you have Thanos wiping out your own teammates in a few matches. Self harm damage should not carry over of you win

    Damage is damage. It doesn't matter if I cut you or you cut you, you got cut and have to heal.