Marvel Puzzle Quest R329 Release Notes (Week of September 2, 2025)

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Comments

  • bluewolf
    bluewolf Posts: 6,442 Chairperson of the Boards

    @LavaManLee said:
    And how is moving the claimable quests to the top an improvement? At least for me.

    Ummm

    Well when you go to the section it was slightly annoying to have to scroll down to get to the ones you had completed.

  • LavaManLee
    LavaManLee Posts: 1,757 Chairperson of the Boards

    @bluewolf said:

    @LavaManLee said:
    And how is moving the claimable quests to the top an improvement? At least for me.

    Ummm

    Well when you go to the section it was slightly annoying to have to scroll down to get to the ones you had completed.

    I didn't mind it and got used to it. Guess I have to train my brain a new way.

  • KGB
    KGB Posts: 3,816 Chairperson of the Boards

    I actually find it annoying that it's sorted the claimable quests to the top.

    It's not the daily/seasonal ones that bother me, it's the Milestone ones that are a problem. Some of those I don't want to 'accidentally' claim because I'm saving those 5 shards and other goodies for the right time/place. But now that they are at the top, if you go to that tab it's WAY too easy to accidentally claim them.

    KGB

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,660 Chairperson of the Boards

    I think you're all forgetting the scrolling required to claim the rewards from the F4 events last month. My index finger was whittled to the size of a thimble. Fortunately it grew back.

  • 67IronMan
    67IronMan Posts: 21 Just Dropped In

    Anybody noticing that wave nodes don't process the same as they did pre-unity? It's especially noticeable in the DDQ wave node where there are more than 3 enemies in the wave (Big Enchilada). I searched the forum but not finding anybody talking about this.

  • MegaBee
    MegaBee Posts: 1,215 Chairperson of the Boards

    @67IronMan said:
    Anybody noticing that wave nodes don't process the same as they did pre-unity? It's especially noticeable in the DDQ wave node where there are more than 3 enemies in the wave (Big Enchilada). I searched the forum but not finding anybody talking about this.

    I have noticed that.

  • KGB
    KGB Posts: 3,816 Chairperson of the Boards
    edited 11 September 2025, 21:03

    Something else I noticed today that I'm not sure whether to mention or not because I personally love it.

    But the 'downed' time recovery for all characters seems to have been set to 1 star times. I discovered this in the Cosmic Chaos PvE node that has 5 Thanos. The AI lucked into match 5 cascade and downed one of my characters and of course Thanos then downed the rest before I could force close (to save 2 health packs).

    When I came back in I noted that all 3 characters (4 and 5 stars) had a timeout of only 3 minutes before they were revived. I waited and sure enough all 3 were revived with a tiny bit of health after 3 minutes. Which is a godsend when you use Polaris/Bill/Rocket and pair with Lucky/Carols Communicator supports because I can immediately true heal them by the time I finish 1-2 battles.

    I hope this is a feature and not a bug because it's a nice QOL change when the AI gets those annoying cascades / crits.

    KGB

  • Hellblazer666
    Hellblazer666 Posts: 343 Mover and Shaker
    edited 11 September 2025, 23:09

    Game forced closed on me while doing tokens and it froze the game on me in the vault section. First time on this update both happened. Happened a lot on the last one