Another point about that Strange Sights 5* essential node (and some other event map issues)...

Bullroarer
Bullroarer Posts: 48 Just Dropped In
edited 4 September 2025, 01:16 in MPQ General Discussion

Five points, all relating to event maps:


When the move to the Unity engine was first discussed one of the pros that the devs spoke about was the ability to make new PVE game events, and move the nodes around on existing ones.

One PVE event that's notorious for the poor layout of its nodes is Strange Sights.

Everybody I've seen who's voiced an opinion about it agrees that the nodes on its sub-events are far too close to each other, and that they would benefit from using more than just the bottom 40% of the map.

(I'm sure that most of us have clicked on and played the wrong node in Strange Sights at least once in our MPQ lifetimes because of that poor spacing. It's like a rite of passage...)

Given that, I find it slightly disappointing that the initially missing 5* essential node for this event was put back exactly where it was before rather than moved even a teeny tiny bit away from the other nodes.

(For example, had it been shifted 20% higher up the map then its reintroduction would've been more far easier for more players to spot.)


I can understand why the development team might not have been keen to alter the existing event maps at the same time as they were rolling out the Unity engine but I hope that the ambition/desire/intent to improve the game maps is still there and that we'll see it happen sooner rather than later.


Perhaps we could have a competition on game map layouts, with players voting on the best designs, and some prizes offered for the chosen ones?


On the subject of event maps, could we make sure that the event maps for Simulator are fixed and tested before that event is run again, please?


Finally, if possible, can we please, please, please have a fix for the event map snapping back to centre behaviour that we're getting with the Unity engine?

Prior to Unity, if you scrolled an event map to find and hit a node then the map would still be where you scrolled it to after you won the node. That behaviour, which was intuitive and player-friendly has now gone, and after each victory the event map will snap back to its centre point.

This means that, for no good reason whatsoever, a player will have to move the map to find nodes that are off-screen multiple times rather than one: it's become "scroll map > enter node/win > scroll map > enter node/win > scroll map > enter node/win..." rather than just "scroll map > enter node/win > enter node/win > enter node/win".

And if for some reason this snapping back to centre behaviour can't be fixed then can we please have all event maps adjusted so that the nodes all are in the central field of play?

It's perhaps not ideal but it would remove the excessive scrolling-related frustration.


TL:DR version: Please, pretty please, let's fix some of the map issues.

Comments

  • Yepyep
    Yepyep Posts: 973 Critical Contributor

    @Bullroarer my friend, I agree. I'm getting (have gotten?) old. I'm not the only one here who's 10+ years older, just like the game. My vision is blurring, my hands are shaking, and I don't find it any gd fun to try to poke out a sub on a stupid map from 2016 or whatever. And then I would discuss pink/red merging. That's not fun and ... just f'ing fix that.

    I could use a new engine. I should talk to my owners, I guess.

  • MgoBlue51
    MgoBlue51 Posts: 119 Tile Toppler

    @Yepyep said:
    @Bullroarer my friend, I agree. I'm getting (have gotten?) old. I'm not the only one here who's 10+ years older, just like the game. My vision is blurring, my hands are shaking, and I don't find it any gd fun to try to poke out a sub on a stupid map from 2016 or whatever. And then I would discuss pink/red merging. That's not fun and ... just f'ing fix that.

    I could use a new engine. I should talk to my owners, I guess.

    Don't do it! From what I've seen, new engines seem to be worse than the old ones!