Marvel Freezing quest. (Fix this devs)

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Comments

  • Hellblazer666
    Hellblazer666 Posts: 330 Mover and Shaker

    Game froze on me once yesterday and force closed itself on its own tol

  • entrailbucket
    entrailbucket Posts: 7,098 Chairperson of the Boards

    @jredd said:
    how bout you remove the points and health penalty for backing out of matches. seeing as the game freeze is causing it.

    This would be exploited immediately unless they also removed point gain from defensive wins. If I don't lose points by retreating then I can just retreat to you over and over again to boost your score to infinity (perhaps while you do the same for me!). Scores would go insane.

  • bigjojo04
    bigjojo04 Posts: 423 Mover and Shaker

    @S0kun said:
    R329, which is currently in testing, has a number of crash related fixes so hoping this will help. ETA is early Sept and I'll have release notes likely next Friday.

    Doubt/10

  • Yepyep
    Yepyep Posts: 971 Critical Contributor

    @entrailbucket said:

    @jredd said:
    how bout you remove the points and health penalty for backing out of matches. seeing as the game freeze is causing it.

    This would be exploited immediately unless they also removed point gain from defensive wins. If I don't lose points by retreating then I can just retreat to you over and over again to boost your score to infinity (perhaps while you do the same for me!). Scores would go insane.

    Except that you can't reliably find anybody any more.

  • entrailbucket
    entrailbucket Posts: 7,098 Chairperson of the Boards

    @Yepyep said:

    @entrailbucket said:

    @jredd said:
    how bout you remove the points and health penalty for backing out of matches. seeing as the game freeze is causing it.

    This would be exploited immediately unless they also removed point gain from defensive wins. If I don't lose points by retreating then I can just retreat to you over and over again to boost your score to infinity (perhaps while you do the same for me!). Scores would go insane.

    Except that you can't reliably find anybody any more.

    You have to skip A LOT but it's possible.

  • Yepyep
    Yepyep Posts: 971 Critical Contributor

    @entrailbucket said:

    @Yepyep said:

    @entrailbucket said:

    @jredd said:
    how bout you remove the points and health penalty for backing out of matches. seeing as the game freeze is causing it.

    This would be exploited immediately unless they also removed point gain from defensive wins. If I don't lose points by retreating then I can just retreat to you over and over again to boost your score to infinity (perhaps while you do the same for me!). Scores would go insane.

    Except that you can't reliably find anybody any more.

    You have to skip A LOT but it's possible.

    Before the recent mishigas, if someone dropped I could (almost) always find them promptly -- it was an essential element of the fun of coordinated play, as you know. That is no longer the case. Now, I can sometimes find them, but usually not even with A LOT of skipping.

    Hence my use of the word "reliably" instead of saying it was "impossible."

  • entrailbucket
    entrailbucket Posts: 7,098 Chairperson of the Boards

    @Yepyep said:

    @entrailbucket said:

    @Yepyep said:

    @entrailbucket said:

    @jredd said:
    how bout you remove the points and health penalty for backing out of matches. seeing as the game freeze is causing it.

    This would be exploited immediately unless they also removed point gain from defensive wins. If I don't lose points by retreating then I can just retreat to you over and over again to boost your score to infinity (perhaps while you do the same for me!). Scores would go insane.

    Except that you can't reliably find anybody any more.

    You have to skip A LOT but it's possible.

    Before the recent mishigas, if someone dropped I could (almost) always find them promptly -- it was an essential element of the fun of coordinated play, as you know. That is no longer the case. Now, I can sometimes find them, but usually not even with A LOT of skipping.

    Hence my use of the word "reliably" instead of saying it was "impossible."

    I also hate it. I probably play in a much less populated slice than you do, at the end when there's hardly anybody out anyway, so that likely explains why I have more luck. The bigger slices are probably a nightmare for this.