A plea to the developers

Please, stop releasing new characters (which have all been buggy for the last few releases) and concentrate on fixing the unity engine. You’re only making us have less confidence in the game.
Comments
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Is the Maker bugged? So far he seems ok but I’m still not sure what he does.
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I think the point is more that any and all programming resources should be dedicated to fixing unity BEFORE doing anything else. It’s like your when your regiment is under attack, the chef should have a rifle and be fighting, not hanging back and prepping dinner.
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Especially if that chef is Steven Seagal.
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They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.
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But the bugs that are a daily occurrence to be fixed only for new ones to arise from said fix isn't helping in the money department. Also hurting player retention.
Quite the catch 22
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@entrailbucket said:
They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received
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@bluewolf said:
Is the Maker bugged? So far he seems ok but I’m still not sure what he does.His repeater tile doesn’t seem to count down.
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Well, considering Welcome to Shield is missing the correct character and PVP didn't pop up this morning...it looks like the game is pretending the new character (yet another 4* Mr. Fantastic) doesn't exist.
So..... /signed
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Agreed also cosign.
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@ViralCore said:
@entrailbucket said:
They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received
Oof, you too? I had that happen back in April. Took a month to resolve. That was fun. Good luck with these issues.
In a "properly" developed system, designing / releasing new content (events / offers / chaacters) would not tie up any development resources. A key alpha milestone would be implementation of a backend platform for content creation. Artists and writers and product managers would use that to build out and manage the game. Developers would support this backend as needed. After 11+ years, that should have been dang near never. Having just upended the game quite thoroughly, there would be some starting over on the backend as well, but dev involvement should still be indirect. Meaning, releasing a character shouldn't be competing with optimizing the game overall.
But, talk is cheap and easy, and I just play this mess ... when I should be doing other things.
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ClemFandango approved
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@JoeHandle said:
@ViralCore said:
@entrailbucket said:
They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received
Oof, you too? I had that happen back in April. Took a month to resolve. That was fun. Good luck with these issues.
In a "properly" developed system, designing / releasing new content (events / offers / chaacters) would not tie up any development resources. A key alpha milestone would be implementation of a backed platform for content creation. Artists and writers and product managers would use that to build and manage the game. Developers would support this back end as needed. After 11+ years, that should have been dang near never. Having just upended the game quite thoroughly, there would be some starting over on the back end as well, but dev involvement should still be indirect. Meaning, releasing a character shouldn't be competing with optimizing the game overall.
But, talk is cheap and easy, and I just play this mess ... when I should be doing other things.
I onboarded around r37 era. I fully agree. It does feel like we are relearning all the same issues that happened year one. To be fair, Thats probably at least 1 to 2 generations of employee hires/careers.
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Goodness, R37 ... made me curious, so I delved back ... I stumbled in with R44, the update that saw the launch on Steam. A licensed, Match-3 Marvel game. Not expected! Match-3 games were already plentiful, and zillions are still spewed out every year, but they are always generic fluff on steam... except when they aren't. MPQ was unprecedented.
And it's never been matched. Many licensed match-3s followed on mobile platforms, and I've tried plenty. But they are too polished. Seem to be reskins of a common match-3 model. And they feel on rails whether they literally are or not.
MPQ came along at just the right time.
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