A plea to the developers

Please, stop releasing new characters (which have all been buggy for the last few releases) and concentrate on fixing the unity engine. You’re only making us have less confidence in the game.

Comments

  • bluewolf
    bluewolf Posts: 6,355 Chairperson of the Boards

    Is the Maker bugged? So far he seems ok but I’m still not sure what he does.

  • entrailbucket
    entrailbucket Posts: 7,007 Chairperson of the Boards

    They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.

  • WilliamK1983
    WilliamK1983 Posts: 1,217 Chairperson of the Boards

    But the bugs that are a daily occurrence to be fixed only for new ones to arise from said fix isn't helping in the money department. Also hurting player retention.

    Quite the catch 22

  • ViralCore
    ViralCore Posts: 182 Tile Toppler

    @entrailbucket said:
    They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.

    It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received

  • Nightglider1
    Nightglider1 Posts: 723 Critical Contributor

    @bluewolf said:
    Is the Maker bugged? So far he seems ok but I’m still not sure what he does.

    His repeater tile doesn’t seem to count down.

  • SnowcaTT
    SnowcaTT Posts: 3,495 Chairperson of the Boards

    Well, considering Welcome to Shield is missing the correct character and PVP didn't pop up this morning...it looks like the game is pretending the new character (yet another 4* Mr. Fantastic) doesn't exist.

    So..... /signed

  • Hellblazer666
    Hellblazer666 Posts: 316 Mover and Shaker

    Agreed also cosign.

  • JoeHandle
    JoeHandle Posts: 704 Critical Contributor
    edited 11 August 2025, 20:34

    @ViralCore said:

    @entrailbucket said:
    They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.

    It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received

    Oof, you too? I had that happen back in April. Took a month to resolve. That was fun. Good luck with these issues.

    In a "properly" developed system, designing / releasing new content (events / offers / chaacters) would not tie up any development resources. A key alpha milestone would be implementation of a backend platform for content creation. Artists and writers and product managers would use that to build out and manage the game. Developers would support this backend as needed. After 11+ years, that should have been dang near never. Having just upended the game quite thoroughly, there would be some starting over on the backend as well, but dev involvement should still be indirect. Meaning, releasing a character shouldn't be competing with optimizing the game overall.

    But, talk is cheap and easy, and I just play this mess ... when I should be doing other things.

  • ThisisClemFandango
    ThisisClemFandango Posts: 1,073 Chairperson of the Boards

    ClemFandango approved

  • Phumade
    Phumade Posts: 2,602 Chairperson of the Boards

    @JoeHandle said:

    @ViralCore said:

    @entrailbucket said:
    They can't ever stop releasing characters. That's how they make money. If they start missing release windows, that's how we'll actually know the game's days are numbered.

    It would help if purchases worked properly too. I currently have 2 tickets in for purchases not received

    Oof, you too? I had that happen back in April. Took a month to resolve. That was fun. Good luck with these issues.

    In a "properly" developed system, designing / releasing new content (events / offers / chaacters) would not tie up any development resources. A key alpha milestone would be implementation of a backed platform for content creation. Artists and writers and product managers would use that to build and manage the game. Developers would support this back end as needed. After 11+ years, that should have been dang near never. Having just upended the game quite thoroughly, there would be some starting over on the back end as well, but dev involvement should still be indirect. Meaning, releasing a character shouldn't be competing with optimizing the game overall.

    But, talk is cheap and easy, and I just play this mess ... when I should be doing other things.

    I onboarded around r37 era. I fully agree. It does feel like we are relearning all the same issues that happened year one. To be fair, Thats probably at least 1 to 2 generations of employee hires/careers.

  • JoeHandle
    JoeHandle Posts: 704 Critical Contributor

    Goodness, R37 ... made me curious, so I delved back ... I stumbled in with R44, the update that saw the launch on Steam. A licensed, Match-3 Marvel game. Not expected! Match-3 games were already plentiful, and zillions are still spewed out every year, but they are always generic fluff on steam... except when they aren't. MPQ was unprecedented.

    And it's never been matched. Many licensed match-3s followed on mobile platforms, and I've tried plenty. But they are too polished. Seem to be reskins of a common match-3 model. And they feel on rails whether they literally are or not.

    MPQ came along at just the right time.