New Character - Mister Fantastic (The Maker) 4*

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Comments

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    @superchicken5 said:
    So are we supposed to contact CS if we didn’t get Maker shards from a 3a4 Namor?

    The devs are planning a data push at some point to deliver retros to people in 327.

  • Zarqa
    Zarqa Posts: 483 Mover and Shaker

    @bluewolf said:

    @superchicken5 said:
    So are we supposed to contact CS if we didn’t get Maker shards from a 3a4 Namor?

    The devs are planning a data push at some point to deliver retros to people in 327.

    Other thread confirmed this is planned to be fixed in today’s 328 release

  • ironsmudgie
    ironsmudgie Posts: 162 Tile Toppler

    Updated to 328, got Maker rewards. I have a 3a4 Namor at 291. Only got 800ish shards, and no covers. Is that correct?

  • Blackstone
    Blackstone Posts: 740 Critical Contributor

    I've still got nothing at all..... And Nova is still the background character on the main screen.

    Maybe the update still hasn't hit me.

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards
    edited 9 August 2025, 01:29

    @ironsmudgie said:
    Updated to 328, got Maker rewards. I have a 3a4 Namor at 291. Only got 800ish shards, and no covers. Is that correct?

    You ascended before you had two 266s. The Maker is secondarily fed by Namor; when you have that situation then you get 1.5 covers worth of shards or 600 from a 266 champ. Essentially you'd get 1200 shards from a 3-4 at 303 so 800 makes sense to me without seeing the reward table.

    You should be able to verify it as well by totaling it up from your character.

  • JoeHandle
    JoeHandle Posts: 690 Critical Contributor

    @ironsmudgie said:
    Updated to 328, got Maker rewards. I have a 3a4 Namor at 291. Only got 800ish shards, and no covers. Is that correct?

    It's a 3★ secondary feeding a 4★. Yes, that sounds correct, as a cycle of 3★ champ rewards generates 600 shards, or 1.5 covers, for the secondarily-fed 4★ character.

    A 3>4 at lvl 291 is equivalent of one maxed 3★ copy and a level 229 copy. You should have received 840 shards total, but there may be some variance because the compressed, "retro" scheme they temporarily put on ascended characters can't replicate exactly the reward scheme spread over 100 champ levels on unascended characters..

  • JoeHandle
    JoeHandle Posts: 690 Critical Contributor

    @Blackstone said:
    I've still got nothing at all..... And Nova is still the background character on the main screen.

    Maybe the update still hasn't hit me.

    From that description, you're on R326. Or stuck in between or something.

  • Blackstone
    Blackstone Posts: 740 Critical Contributor
    edited 9 August 2025, 02:12

    @JoeHandle said:

    @Blackstone said:
    I've still got nothing at all..... And Nova is still the background character on the main screen.

    Maybe the update still hasn't hit me.

    From that description, you're on R326. Or stuck in between or something.

    Yeah... In Deadpool daily I've got Switch as the daily 3* and Karnak as the required character for Crash...

    So I'm stuck in a version from over a week ago?
    Which is weird because I had to delete and redownload just to get in.

    Edit for an update:I searched MPQ on the App store to check for updates...

    (I had to search, close the store, then search again 3-4 times before it gave me the option to update)

    I've updated and now have Maker in the main screen background

    Still no shards for him at all, but I don't know if I should expect any with my 3 namor being ascended to 5*.

    Deadpool daily seems to be correct now so I'm at least fully updated.

    I'm behind in everything, but at least I'm in the current version now.

  • Zarqa
    Zarqa Posts: 483 Mover and Shaker
    edited 9 August 2025, 02:12

    I am 3 covers short of maxing a 3Namor to 266. That would be my second one. I also have a 370 Namor.

    If I get that first one to 266 in the next 4 days, then merge the two 266 ones to a 303, and then merge the 303 and the 370 to a 5*, will I gasp triple dip? Probably not, right, because the 450 5-star won’t give any retros?

    Am I missing something I should think of before ascending?

    (Still on 327, so haven’t received any shard yet until I switch to 328)

  • bluewolf
    bluewolf Posts: 6,347 Chairperson of the Boards

    From my understanding the 3-5 Namor doesn’t give out too many shards for the Maker but on the other hand this may the one time in the game you can make a 3-5 like this in the retro window so why not go for it?

  • Painmonger
    Painmonger Posts: 183 Tile Toppler

    Forced the 328 update & the shards showed up finally. I couldn't see how many, I couldn't search for Maker on my roster on 327 or 328.

    I did finally tap the shard icon that looks like a metal pod on Namor's rewards & it managed to load the assets! He is now showing up in search thankfully, and since my Namor is only 224 I only got 240 shards. Since he doesn't have a primary feeder that number looks right.

    Looks like I'll be relying on his pvp to finish those quests! That's okay, it'll give me a chance to figure out what he does, because reading the release notes didn't help much!

  • Blackstone
    Blackstone Posts: 740 Critical Contributor

    @bbigler said:
    Why is it that everyone is so interested in the feeders but not in how good the character is? Isn't that more important? Well, I've done some analysis & testing of Maker and wanted to share my findings:

    The main thing you should understand about Maker is that his "Progress" adds to his match damage and most importantly, adds strength to each friendly attack tile, which he creates passively. Supports, like refreshment cart and Low Level AI, do trigger his attack tile creation. That's how his powers can be exploited. So if you get his Progress high AND have a bunch of attack tiles, that's a big end of turn hit. Since most of us are playing at the 5-star level, these 4-star numbers may all appear small and insignificant, but like everything, it must be viewed in context. Of course, he can be ascended to 5-star, so if he's good, then ascending him would make him usable.

    I would build him at 5/5/3:

    At level 270:
    - Progress Starts at 195, his 1-turn Fortified Repeater increases it by 193, so immediately attack tiles are being increased by 388, then 581, then 774, etc. for each one! This also adds to his overall match damage.
    - If you fire his 7 Blue 2-turn CD tile (which is functionally a repeater tile), it adds 666 to progress every other turn. Plus, you get a free attack tile of 390 when firing it. So, if you placed this on Turn 2, then on Turn 4 your progress would be 1,440, which it then deals in damage.
    - If you get lots of attack tiles, instead of watching them get matched away, you could fire his 6 Black power to consolidate them into 1 fortified attack tile. This seriously beefs up his progress (374 per attack tile), which adds to all future attack tiles (and his match damage). So even though you're "losing" attack tiles, it's still a net gain.
    - His 6 Purple power to deal 267 damage & create 2 strikes/protects equal to 20% progress, is just a bonus power and not essential. But keep in mind that you get 2 free attack tiles of 390 when firing this, which is it's main purpose.

    At level 370:
    - Progress Starts at 411, his 1-turn Fortified Repeater increases it by 413, so immediately attack tiles are being increased by 824, then 1,237, then 1,650, etc. for each one! This also adds to his overall match damage.
    - If you fire his 7 Blue 2-turn CD tile (which is functionally a repeater tile), it adds 1,406 to progress every other turn. Plus, you get a free attack tile of 822 when firing it. So, if you placed this on Turn 2, then on Turn 4 your progress would be 3,056, which it then deals in damage.
    - If you get lots of attack tiles, instead of watching them get matched away, you could fire his 6 Black power to consolidate them into 1 fortified attack tile. This seriously beefs up his progress (784 per attack tile), which adds to all future attack tiles (and his match damage). So even though you're "losing" attack tiles, it's still a net gain.
    - His 6 Purple power to deal 560 damage & create 2 strikes/protects equal to 20% progress, is just a bonus power and not essential. But keep in mind that you get 2 free attack tiles of 822 when firing this, which is it's main purpose.

    At level 450: (this is a guess at the numbers)
    - Progress Starts at 500, his 1-turn Fortified Repeater increases it by 500, so immediately attack tiles are being increased by 1,000, then 1,500, then 2,000, etc. for each one! This also adds to his overall match damage.
    - If you fire his 7 Blue 2-turn CD tile (which is functionally a repeater tile), it adds 1,500 to progress every other turn. Plus, you get a free attack tile of 1,000 when firing it. So, if you placed this on Turn 2, then on Turn 4 your progress would be 3,500, which it then deals in damage.
    - If you get lots of attack tiles, instead of watching them get matched away, you could fire his 6 Black power to consolidate them into 1 fortified attack tile. This seriously beefs up his progress (900 per attack tile), which adds to all future attack tiles (and his match damage). So even though you're "losing" attack tiles, it's still a net gain.
    - His 6 Purple power to deal 700 damage & create 2 strikes/protects equal to 20% progress, is just a bonus power and not essential. But keep in mind that you get 2 free attack tiles of 1,000 when firing this, which is it's main purpose.

    So, the real question is: what are good partners with him? And what would the numbers be?

    4-Star Carnage: At Level 300 for both
    - Turn 2, his attack tiles deal around 1,800
    - Turn 3, his attack tiles deal around 4,800
    - Turn 4, Fire Maker's Black power to consolidate the 9 attack tiles, increasing progress to 4,400!
    then that single fortified attack tile deals 8,800!
    - Turn 5, Carnage creates more attack tiles, which deal around 22,600!
    - Turn 6, Carnage creates more attack tiles, which deal around 37,800!
    - Turn 7, Carnage creates more attack tiles, which deal around 54,200!

    Other Ideas:
    Use 1a5-Storm: fire her black to cover the board with attack tiles, then fire Maker's Black to consolidate into 1 massive fortified attack tile. If possible, fire Storm's black again - but this takes a ton of black to pull off.

    Use Polaris (w/ Supports: Chewie, Cart, Quantum, Batons, Tinkerer): Start by firing Maker's purple, multiply attack tiles with Polaris, then consolidate with Maker's black, then create more attack tiles.

    4-Moonstone: put the Cart on Maker, then go "winfinite" with Moonstone, creating tons of attack tiles and black AP. Then consolidate and create more attack tiles.

    My Assessment
    He's good - he has an overall well made kit of powers, but he's not OP or fast. Attack tiles hit once at the end of the turn, so he can't be "fast", but he is certainly powerful under the right conditions. I generally like characters that get stronger as the match progresses.

    I think the focus was on feeders instead of how he plays because so many people weren't able to test him due to not having any access to him.

    Good but not OP is likely a decent place to be for using him when he's essential.

    Thanks for the assessment.

  • JoeHandle
    JoeHandle Posts: 690 Critical Contributor
    edited 10 August 2025 06:55

    @bbigler said:
    Why is it that everyone is so interested in the feeders but not in how good the character is? Isn't that more important?

    Because use is secondary. A distant secondary. As far as gameplay, Sturgeon's law applies. But each characters rosterbuilding use is forever, and feeding relationships are immediately relevant. Decisions around managing / maximizing that feeding need to be made and executed now, now, now. New characters won't be used for days, and, unfortunately, likely only for a short time and very rarely thereafter.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @entrailbucket said:
    Hey, here's one -- if you put Low Level AI on him, will he create a strike tile AND an attack tile every turn?

    Just tested this and Low Level AI does not trigger his passive.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @JoeHandle said:

    @bbigler said:
    Why is it that everyone is so interested in the feeders but not in how good the character is? Isn't that more important?

    Because use is secondary. A distant secondary. As far as gameplay, Sturgeon's law applies. But each characters rosterbuilding use is forever, and feeding relationships are immediately relevant. Decision around managing / maximizing that feeding need to be made and executed now, now, now. Character won't be used for days, and, unfortunately, likely only for a short time and very rarely thereafter.

    Eh. Plenty of us care about using these guys! It's a minority opinion for sure, but we exist.

  • Borstock
    Borstock Posts: 3,012 Chairperson of the Boards

    @entrailbucket said:

    @JoeHandle said:

    @bbigler said:
    Why is it that everyone is so interested in the feeders but not in how good the character is? Isn't that more important?

    Because use is secondary. A distant secondary. As far as gameplay, Sturgeon's law applies. But each characters rosterbuilding use is forever, and feeding relationships are immediately relevant. Decision around managing / maximizing that feeding need to be made and executed now, now, now. Character won't be used for days, and, unfortunately, likely only for a short time and very rarely thereafter.

    Eh. Plenty of us care about using these guys! It's a minority opinion for sure, but we exist.

    Liar! You don't exist.

    Can you believe this guy?

  • MCPenance
    MCPenance Posts: 25 Just Dropped In

    @Borstock said:

    Liar! You don't exist.

    Can you believe this guy?

    What guy?

  • JoeHandle
    JoeHandle Posts: 690 Critical Contributor

    @Borstock said:

    @entrailbucket said:

    @JoeHandle said:

    @bbigler said:
    Why is it that everyone is so interested in the feeders but not in how good the character is? Isn't that more important?

    Because use is secondary. A distant secondary. As far as gameplay, Sturgeon's law applies. But each characters rosterbuilding use is forever, and feeding relationships are immediately relevant. Decision around managing / maximizing that feeding need to be made and executed now, now, now. Character won't be used for days, and, unfortunately, likely only for a short time and very rarely thereafter.

    Eh. Plenty of us care about using these guys! It's a minority opinion for sure, but we exist.

    Liar! You don't exist.

    Can you believe this guy?

    I may only be a handle, but even a handle knows better to listen to a bucket; they are often full of [#@&*] ! :D

  • DAZ0273
    DAZ0273 Posts: 11,480 Chairperson of the Boards

    According to the picture I have in game we are having Captain Avalon welcome to SHIELD again? I assume this is just another bug.