Proposed Character Improvements/Balancing

Bustapup
Bustapup Posts: 180 Tile Toppler
edited 14 July 2025, 12:18 in MPQ Character Discussion

I've played this game almost since day one and one of the things I've loved about it is finding fun/powerful synergies.

I think any high level player can agree however that some of these synergies now are completely out of control.

I think most of them could be fixed whilst leaving the characters still viable but not completely OP so, what changes/balancing would you like to see implemented to specific characters or synergies?

I personally think Jane needs her ability tweaks to that it "removes" special tiles next to charged tiles but only "destroys" one of them as opposed to "destroy" all special tiles it hits. This would still make her incredibly useful but curtail the massively OP synergy with Polaris and BRB. If she's only destroying one of the tiles, BRB and Polaris will only get their own trigger once instead of multiple times which can literally mean you're toast after turn one.

It should also reign in the ridiculous amount of cascades she triggers which helps accumulate loads of AP and specifically helps characters like Shang Chi

Comments

  • BriMan2222
    BriMan2222 Posts: 1,688 Chairperson of the Boards

    If I were the devs, I'd be going after sam/jugg before I worry about mthor. They could just change sams passive to create protect or attack tiles instead of strike and it would tone it down. Or change Jugg so that his passive damage can't be boosted. They already made it so that it can't be boosted by apocalypse or okoye, just take that one step further and add a line that juggs ability can't be powered up by any outside forces.