Balancing Suggestions

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  • KGB
    KGB Posts: 3,655 Chairperson of the Boards

    @Bustapup said:
    And this is exactly why SERIOUS balancing adjustments need to take place.

    My team is:

    Avalon level 406
    Britain level 456
    Kitty level 474

    The team has great synergy with protect tiles yet on turn one, Juggernaut fired his green due to the fee AP he got from support and that was it, game over. What the f*** is the point of playing PVP when this is all you're faced with at higher levels? I'm using the featured character MAXED OUT AND CHAMPIONED and yet I literally cannot get past 25 wins. Without that support, my team would have at least had a chance of buffing protect tiles to put up some resistance

    It's OK to retreat, especially if you are playing for wins only. If the enemy supports fire to give 6 green AP to Juggs then you should retreat and try again.

    The other benefit to retreating is that your score lowers and then the game gives you easier teams to fight. I do this all the time.

    KGB

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards

    This whole thread is a bit humorous as you’d hope they are solely focused on making the game and new characters work right before anything else…

    Oh wait. New characters don’t work right? Interesting.

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    @bluewolf said:
    This whole thread is a bit humorous as you’d hope they are solely focused on making the game and new characters work right before anything else…

    Oh wait. New characters don’t work right? Interesting.

    Humourous in what way? Like we amuse you? Are we funny to you? Funny how? Like we are clowns? We amuse you?

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards

    @DAZ0273 said:

    @bluewolf said:
    This whole thread is a bit humorous as you’d hope they are solely focused on making the game and new characters work right before anything else…

    Oh wait. New characters don’t work right? Interesting.

    Humourous in what way? Like we amuse you? Are we funny to you? Funny how? Like we are clowns? We amuse you?

    Uhhhhh…. look over there! Chasm! Should we nerf him further? Discuss!

  • revskip
    revskip Posts: 1,115 Chairperson of the Boards

    @Phumade said:
    I'm not going to diminish your frustration, but you had 0 chance against that team. as in auto skip before starting.

    From your message
    Avalon level 406
    Britain level 456
    Kitty level 474

    The enemy juggs alone is level 672. and I strongly suspect Onslaught was over 500.

    As a general rule, your avg team levels +- 50 levels would be a reasonable/viable enemy team. Of course, there are specialized "sniper teams (kang/veil)" or stun locking "gadget teams (riri/mthor). But in general, any difference over 50 levels is gonna result in a mismatch unless their some "secret" leverage vs that combo.

    This exactly. This isn't a characters are too OP (although 1a5 Juggs might be) issue it is a matchmaking issue or perhaps if you are running 550s already, a team selection issue.

    That team is pretty close to being a 550/550 team with two boosted characters. You are running baby champed 5s against it. You should lose to that team most of the time.

    Should you get paired with that team to fight, probably not. That's a matchmaking nightmare for you unless you are a 550 player. Skip those maxed teams until you get maxed guys yourself or take very specialized cheese teams to knock them out if you are looking for a big point win to shield on. Take a Deadpool whales team-up, use something like Kang/Veil, Shang/Chavez with +AP boosts or mThor/Riri to punch up.

  • Bustapup
    Bustapup Posts: 110 Tile Toppler
    edited 16 July 2025, 00:13

    @Phumade said:
    I'm not going to diminish your frustration, but you had 0 chance against that team. as in auto skip before starting.

    From your message
    Avalon level 406
    Britain level 456
    Kitty level 474

    The enemy juggs alone is level 672. and I strongly suspect Onslaught was over 500.

    As a general rule, your avg team levels +- 50 levels would be a reasonable/viable enemy team. Of course, there are specialized "sniper teams (kang/veil)" or stun locking "gadget teams (riri/mthor). But in general, any difference over 50 levels is gonna result in a mismatch unless their some "secret" leverage vs that combo.

    Yeah but this is partly my point. What on earth is the point of having PvP with new featured characters when every single round becomes the same ordeal against whatever is the boosted meta at the time (or the tried and tested combos of Jane/Thor, Chasm/Red, Juggs/Sam).

    Why have characters that synergise well WITH said featured character only for them to be completely unusable because they're not boosted? Why boost the characters that they have for a Captain Avalon PVP?

    And just to be clear I wasn't trying to use this team all the time, but my highest built characters (Agatha and Mephisto both 503) literally have zero chance. I also tried other combos to protect me or stun and again, no chance.

  • Bustapup
    Bustapup Posts: 110 Tile Toppler

    @DAZ0273 said:
    Some 5's only come alive when boosted though and from a purely selfish point of view I literally just last month finished champing the 5* tier (apart from Elsa) and really want to experience each one boosted. So I would be very sad to see the boost list go and really all it would do would put everything back with whoever is jamming up the SHIELD Sim queues.

    How about the player gets the choice of who to boost for each PVP?

  • sambrookjm
    sambrookjm Posts: 2,238 Chairperson of the Boards

    I've made this suggestion about Polaris before. Duplicate the special tiles only if they're matched by your team, not destroyed. For further nerfing, only if she is the one that matches them.

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards

    Player’s choice boost is one of my most requested features. I have no idea how likely it is but my vision for it includes locking out the meta characters from ever being options for it while the standard boost list would be intact, so you could try to create a synergy team using the people everyone else has and add in your particular favorite.

    It would be interesting if it was locked in at the beginning of the week so people didn’t just shift all the time - required, really.

    Barring that maybe just expand the boost lists since we have so many characters and maybe we should make the 1* boost list just one character a week, but I don’t really want that as I love using my 1-5 Spidey.

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    I'm not opposed to player curated boost lists as I have many choices and that will grow now my resources will head into more ascending but have no idea how that would work in game. It sounds super complicated from a programming side which is why MMR ignores boosts for matchmaking resulting in some of these PvP mismatches.

  • Bustapup
    Bustapup Posts: 110 Tile Toppler

    @DAZ0273 said:
    I'm not opposed to player curated boost lists as I have many choices and that will grow now my resources will head into more ascending but have no idea how that would work in game. It sounds super complicated from a programming side which is why MMR ignores boosts for matchmaking resulting in some of these PvP mismatches.

    I kind of see it operating like the pre-match boosts you can apply (team ups or AP) let a player attach a boost there to whatever character they want

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    @Bustapup said:

    @DAZ0273 said:
    I'm not opposed to player curated boost lists as I have many choices and that will grow now my resources will head into more ascending but have no idea how that would work in game. It sounds super complicated from a programming side which is why MMR ignores boosts for matchmaking resulting in some of these PvP mismatches.

    I kind of see it operating like the pre-match boosts you can apply (team ups or AP) let a player attach a boost there to whatever character they want

    That is a pretty nice idea. They did in fact do something like that in the past where you could earn boosts for specific characters (obviously much less than a god boost) so the implementation is already there. I still have some in my boost inventory. The problem might be that the Devs see this as another way to monetize the game and so if you want an advantage you end up paying for it. Obviously all of this is just theorycrafting so I am not saying it couldn't be free. Maybe you could only use the boost on the same characters a certain amount of times before you had to pay a tax? I guess that is still pay to win. I need to go look up who I still have the boost for now!

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    Crikey, I have a few! They boost match damage I think but could surely be adapted. Main Event Hulk, All Hulk, Jubilee, Nico, Black Panther, Shuri, Kraven, Valkyrie and Infinity War Spidey! I guess you could even put these in the Taco stores or something with a + boost to levels.

  • entrailbucket
    entrailbucket Posts: 6,843 Chairperson of the Boards

    @bluewolf said:
    Player’s choice boost is one of my most requested features. I have no idea how likely it is but my vision for it includes locking out the meta characters from ever being options for it while the standard boost list would be intact, so you could try to create a synergy team using the people everyone else has and add in your particular favorite.

    It would be interesting if it was locked in at the beginning of the week so people didn’t just shift all the time - required, really.

    Barring that maybe just expand the boost lists since we have so many characters and maybe we should make the 1* boost list just one character a week, but I don’t really want that as I love using my 1-5 Spidey.

    Locking out the "meta" characters would require them to know who those characters are (they don't), and stay on top of the metagame when new ones start getting used (they won't).

  • Seph1roth5
    Seph1roth5 Posts: 480 Mover and Shaker

    I think mthor would be balanced fine if it just limited her passive kerplosion to 2-3x a turn.

  • Ptahhotep
    Ptahhotep Posts: 449 Mover and Shaker

    It seems to me that meta characters only dominate when used in certain combinations. If PvP matches limited the choice of team members to ones that share an appropriate affiliation with the main character, Avengers alongside Iron Man, for example, and loaners were available it would alleviate the problem.

  • Phumade
    Phumade Posts: 2,592 Chairperson of the Boards

    We've had many different types of themed pvp events in the past. The main issue is that in season pvp has always centered around the concept of "pick 2 and a featured". There nothing inherently wrong with a season composed of black vortex, blance of power etc... But people will be pissed about the change of routine unless you build some big promotion/event to hype people out.

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    @entrailbucket said:

    @bluewolf said:
    Player’s choice boost is one of my most requested features. I have no idea how likely it is but my vision for it includes locking out the meta characters from ever being options for it while the standard boost list would be intact, so you could try to create a synergy team using the people everyone else has and add in your particular favorite.

    It would be interesting if it was locked in at the beginning of the week so people didn’t just shift all the time - required, really.

    Barring that maybe just expand the boost lists since we have so many characters and maybe we should make the 1* boost list just one character a week, but I don’t really want that as I love using my 1-5 Spidey.

    Locking out the "meta" characters would require them to know who those characters are (they don't), and stay on top of the metagame when new ones start getting used (they won't).

    Interestingly IceXI addressed the meta (and the idea the Dev team know nothing about their own game) in his ask me lots of thing I wont regret it honest, thing on Discord. I think the truth is somewhere in-between - they sort of know but cannot hope to keep up with the playerbase who devise and test these characters and combinations thousands of times and then they are far too slow to use the data they have in effective ways. So the Devs very much at this time resemble their own game: laggy, slow to load but trying so hard they are draining batteries.

  • Bustapup
    Bustapup Posts: 110 Tile Toppler

    @Phumade said:
    We've had many different types of themed pvp events in the past. The main issue is that in season pvp has always centered around the concept of "pick 2 and a featured". There nothing inherently wrong with a season composed of black vortex, balance of power etc... But people will be pissed about the change of routine unless you build some big promotion/event to hype people out.

    My god how I wish balance of power was a permanent event WITHOUT supports. I would play the hell out of that and it's perfect for trying new team comps. I wouldn't even mind if the rewards were ****, I'd just play it there for the fun!!

    DEVS PLEASE MAKE THIS HAPPEN!!!!!

  • captainheath
    captainheath Posts: 271 Mover and Shaker

    Or alternate between Balance of Power with and without supports. If this was done perpetually, it would be so much fun.