Counter to ascended Jugge and Sam Cap

I'm so f****** sick of this team. How is everyone countering? I've tried everything and there's no reliable/consistent way to stop them at higher levels it's ridiculous
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I use 4*Daredevil (with cart) and Multiple Man (with cuckoos). They pretty much beat everything. Takes about 2 minutes though.
In pick 3 add a villain in third spot to recoup health from DD's passive. Ideally Chasm. I equip Spider Sense to him to start with some AP. Max is another good choice for a third.
Spam all of Multiple Man's abilities. Cart generates a purple for each spam so you can fire purple every other Spam.
If I need to punch up from lvl 310 to 450 I'll go equipped with some starting AP boost, otherwise if it's my usual MMR of around 350 they can do it without any boosts.
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At least in Namor's PvP, I'm hitting them with my still 3-star Namor, 550 Shang-Chi, and 3a4 Iron May.
Supported by R5 Chimichanga, Widow's Batons, and Quantum Realm, if I go in with +2 Purple AP there's a 94.4% chance I'll be able to drop at least one Critical gem before my first move
If both Supports proc and I can use it to make a Purple match, even if it's just a match 3, that will still give me enough Purple AP for Shang-Chi to drop a second Critical tile.
If I target Sam and if I get lucky and Juggs eats Namor's bonus attack from Blessing of the Deep, Juggs' Unstoppable does not mitigate the damage, and that has 1-shotted 550 Juggernauts.
Sam is also KO'd by the initial attack, leaving just Namor, and a simple match is enough to take him out, even if it's a 3a5 550 Namor. With May boosting Shang-Chi's match damage and boosting Namor's Blessing of the Deep bonus hit, not much is surviving my onslaught...not even boosted 550 Onslaughts
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