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Khorkyn
Khorkyn Posts: 10 Just Dropped In

I think the last great path was a mess and we as the users must take action to convince the studio to stop and get back to previous situation. I think we must no play to the game until they do so.

Comments

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards

    They are not going back if you mean pre-Unity. There is no way.

    They are surely stopping development on the old engine as the new one rolls out.

    Also it would look extremely bad on their end to suddenly throw away all the time and effort and money and say “the old thing was good enough” after all this.

    You can choose to play this or not but don’t imagine that you’ll do anything to change their course of the Unity rollout.

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

  • KGB
    KGB Posts: 3,655 Chairperson of the Boards

    Yeah they are not going back. Remember when we got the new (current) look and feel board + color scheme a year or so ago and everyone hated it due to the incessant flashing? Well once the flashing was fixed everyone just accepted the color scheme and I don't hear anyone asking for the old one again.

    In another month or two when the bugs calm down a bit more everyone will accept the Unity engine too.

    KGB

  • slidecage
    slidecage Posts: 3,610 Chairperson of the Boards

    @Khorkyn said:
    I think the last great path was a mess and we as the users must take action to convince the studio to stop and get back to previous situation. I think we must no play to the game until they do so.

    Wasn't there company's that would ban you for saying that.

    Don't play equal banned

  • TheXMan
    TheXMan Posts: 234 Tile Toppler

    @DAZ0273 said:
    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

    Why can't they add new content on the old engine?

  • Daniel2121
    Daniel2121 Posts: 280 Mover and Shaker

    @Khorkyn said:
    I think the last great path was a mess and we as the users must take action to convince the studio to stop and get back to previous situation. I think we must no play to the game until they do so.

    Or, you know, just quietly go back to playing the mobile version.

  • Painmonger
    Painmonger Posts: 179 Tile Toppler

    @KGB said:
    Yeah they are not going back. Remember when we got the new (current) look and feel board + color scheme a year or so ago and everyone hated it due to the incessant flashing? Well once the flashing was fixed everyone just accepted the color scheme and I don't hear anyone asking for the old one again.

    In another month or two when the bugs calm down a bit more everyone will accept the Unity engine too.

    KGB

    Very much this. Especially since that was actually 4 years ago lol! I think we've largely forgotten about it by now and that had accessibility issues, but we as players and the devs powered through to fix it.

    It'll just take a little patience & I'm sure that's why they are doing this staggered release so they can work the bugs out. I do feel bad for the steam players being used as involuntary guinea pigs/beta testers, though.

  • Wolvie171
    Wolvie171 Posts: 212 Tile Toppler

    @Painmonger said:

    @KGB said:
    Yeah they are not going back. Remember when we got the new (current) look and feel board + color scheme a year or so ago and everyone hated it due to the incessant flashing? Well once the flashing was fixed everyone just accepted the color scheme and I don't hear anyone asking for the old one again.

    In another month or two when the bugs calm down a bit more everyone will accept the Unity engine too.

    KGB

    Very much this. Especially since that was actually 4 years ago lol! I think we've largely forgotten about it by now and that had accessibility issues, but we as players and the devs powered through to fix it.

    It'll just take a little patience & I'm sure that's why they are doing this staggered release so they can work the bugs out. I do feel bad for the steam players being used as involuntary guinea pigs/beta testers, though.

    If "powered through to fix it" is codespeak for "nothing players could do but wait for a fix" lol, then that's correct. There was no other option, besides quit playing. We lost some good players during that period. Even now, I'm still appalled by the lack of sensitivity and empathy from the (previous) devs for the headache- and seizure-inducing effects caused by the incessant flashing.

    While the current issues don't pose the medical risks as it did back then, I sincerely hope the current devs and management do everything in their power to fix and compensate players. Once again, our Steam players are powering through it but the amount of angst and frustration seem endless with every issue related to the Unity release. None have quit yet.

  • dianetics
    dianetics Posts: 1,509 Chairperson of the Boards

    @TheXMan said:

    @DAZ0273 said:
    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

    Why can't they add new content on the old engine?

    Apprently, the old engine is a **** show when it comes to changing or adding things.

    Like apparently changing cover quantity in vaults is basically impossible.
    Changing characters in an already run PvE even took like 40 hours of work when they did it with Omega Red.

    Basically, doing anything but adding new characters it a slog and wastes tons of development time.
    I doubt they are lying on this since they have spent nearly 2 years doing it.

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    @TheXMan said:

    @DAZ0273 said:
    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

    Why can't they add new content on the old engine?

    Apparently the code is too much of a mess. Remember when Omega Red was launched and they changed that one node in PvE to have him as an opponent? That took days and days of work. Building new PvE is apparently just too complicated. Now I can't explain why if you were a Dev you would come on board a game where you can't do much with it but then I am not a Dev.

  • amigopdude22
    amigopdude22 Posts: 20 Just Dropped In

    @DAZ0273 said:
    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

    Yes I'm loving the new content they gave us that consists solely of multiple bugs that render the game almost unplayable.

  • amigopdude22
    amigopdude22 Posts: 20 Just Dropped In

    @bluewolf said:
    They are surely stopping development on the old engine as the new one rolls out.

    It seems they stopped development on the new engine as well. It's been chaos for weeks. Their patches have done nothing but add more bugs with minimal communication. But don't worry, that new character and new offers every day still drop as scheduled. Weird how there's been no issues with any of the monetary things.

  • kuntilanak
    kuntilanak Posts: 157 Tile Toppler

    @amigopdude22 said:

    @bluewolf said:
    They are surely stopping development on the old engine as the new one rolls out.


    It seems they stopped development on the new engine as well. It's been chaos for weeks. Their patches have done nothing but add more bugs with minimal communication. But don't worry, that new character and new offers every day still drop as scheduled. Weird how there's been no issues with any of the monetary things.

    Monetary stuff probable involves very minimal programming so likely very easy to port. Others involve mechanics and what-have-you so higher chance to get bugs? Just guessing here...

  • DAZ0273
    DAZ0273 Posts: 11,324 Chairperson of the Boards

    @amigopdude22 said:

    @DAZ0273 said:
    Their entire plan moving forward is to add additional new content and the old engine can’t do that, so this is it

    Yes I'm loving the new content they gave us that consists solely of multiple bugs that render the game almost unplayable.

    That said if you are on Steam you are getting a shed load of LT's thanks to the Crash of the Titans bug so that is new!

  • bluewolf
    bluewolf Posts: 6,258 Chairperson of the Boards

    The game is far from unplayable. At first it was a real mess but it’s improved.

    Still very annoying bugs. And the new ones worry me a bit as they pop up. But it’s playable. I’ve placed T10 with flipped brackets on the beta. Done T25 in PvP. These are in line with my old/current goals.

    It might depend on your particular style and expectations though. If some people feel like it’s too buggy or too far from the old game, fair enough.

    Soon enough everyone will be able to make their own assessment of it.

  • JoeHandle
    JoeHandle Posts: 625 Critical Contributor

    [Wanders how the "taking of action" is going]

  • DaveyNY
    DaveyNY Posts: 26 Just Dropped In
    edited 9 July 2025, 17:58

    @JoeHandle said:
    [Wanders how the "taking of action" is going]

    Heh ... If that one no longer replies around here, I think perhaps you'll have your answer.
    😆

    It's just an ffin game, I can't see getting one's knickers in a twist about something one doesn't have any control over.
    To somewhat paraphrase Yoda ... Play or don't Play, no other choices there are.