Stroke of Midnight

Stroke of Midnight says 'Destroy target creature', but actually it only allows you to destroy a creature that your opponent controls, not one of your own.
Comments
-
Yeah that's been a problem before for cards that start out locked on opposing targets and then switch to being able to target either players' cards. Though there are some where they do it right so it would be nice to either fix the targeting or update the wording to restrict it to opposing creature so that the text and effect are consistent one way or the other. I think this sort of thing has been reported before and didn't go anywhere but maybe it will this time.
0 -
Yeah, that card was the reason why I lost 2 points in the last coalition event when I wanted to destroy my creature because the opponent didn't play any. Exchanged it then for Turn to Frog (because I was still missing Unwanted Remake which would had been my first choice)
1 -
@Ishigami said:
Yeah, that card was the reason why I lost 2 points in the last coalition event when I wanted to destroy two of my creatures because the opponent didn't play any. Exchanged it then for Turn to Frog (because I was still missing Unwanted Remake which would had been my first choice)If you cast if when they don't have a creature they'll still end up with a token creature you can destroy.
1 -
@Xibvert said:
@Ishigami said:
Yeah, that card was the reason why I lost 2 points in the last coalition event when I wanted to destroy two of my creatures because the opponent didn't play any. Exchanged it then for Turn to Frog (because I was still missing Unwanted Remake which would had been my first choice)If you cast if when they don't have a creature they'll still end up with a token creature you can destroy.
Sure but you'll have to cast two of these spells to kill that human token after creating it. I remember the objective for that particular event was to destroy 5 creatures. So that makes how many spells to cast..?
That's extremely inefficient to say the least - but yes of course that was my plan after I've realized that I can't target my own creature. It just wasn't possible anymore for the reason that - although I had only 1 out of my 3 creatures on the battlefield - the opponent was already down to 60% of his HP. So there wasn't enough time because it seemed like he played completely creature less - which I thought I was prepared for bc the text of that Spell can easily make you believe that you will be able to kill your own creatures as many times as you need for the objective to be fulfilled. Otherwise I wouldn't have preferred it over 'Turn to Frog'. What I'm basically saying here is that my creature had to be removed to not kill the opponent before the objective is fulfilled. So at the point I realized that 'Stroke of Midnight' doesn't target my own creature I had to hope that Greg will remove/destroy it - which he didn't do of course. It was a battle against time because it's kind of safe to assume that he should have had some sort of removal - but it just didn't make it in time for me to go with Plan B (summoning tokens and destroy them one after the other).
I was just extremely unlucky to not be familiar that the card is either not working as intended or just poorly worded. I've just returned to the game 4 months ago after 2 years of absence - so I've still many cards to memorize in Standard especially Commons and Uncommons (over 2000 cards by the way).
Reality is: Whichever of the two possibilities applies is their fault.(But thanks anyways for mentioning it in case I wouldn't have known that)
0 -
@Ishigami said:
Sure but you'll have to cast two of these spells to kill that human token after creating it. I remember the objective for that particular event was to destroy 5 creatures. So that makes how many spells to cast..?
6
The first one makes a token and destroys nothing but the next 5 are all destroying and making a creature exactly the same way Turn to Frog would.
Yes you only have to cast Turn to Frog 5 times but it does also require you to put out a creature first to kick it off if we're presuming you opponent isn't going to have a creature. So there's not really an much off an efficiency issue.
If they play a vanguard then that might get in the way but you still probably wanted to destroy that vanguard first anyway and if you can destroy the token with anything else before the vanguard you can still stay on track.
It doesn't help with pacing. If you're wanting to destroy your creatures to slow down the game, then it won't currently do that. If you only need to rack up creature kills though it's still good at that.
0 -
@Xibvert said:
@Ishigami said:
Sure but you'll have to cast two of these spells to kill that human token after creating it. I remember the objective for that particular event was to destroy 5 creatures. So that makes how many spells to cast..?
6
The first one makes a token and destroys nothing but the next 5 are all destroying and making a creature exactly the same way Turn to Frog would.
Yes you only have to cast Turn to Frog 5 times but it does also require you to put out a creature first to kick it off if we're presuming you opponent isn't going to have a creature. So there's not really an much off an efficiency issue.
If they play a vanguard then that might get in the way but you still probably wanted to destroy that vanguard first anyway and if you can destroy the token with anything else before the vanguard you can still stay on track.
It doesn't help with pacing. If you're wanting to destroy your creatures to slow down the game, then it won't currently do that. If you only need to rack up creature kills though it's still good at that.
Maybe I didn't express myself clearly enough - but I said that in that specific match I needed to slow down by killing my own creature. To be prepared EXACTLY for the case that someone doesn't play any creatures and I have to kill my own I needed to play that kind of removal. That's the whole point I was highlighting. I chose Stroke of Midnight because it read like it would do the same as Turn to Frog - just 3 Mana cheaper and able to target Vanguards on top. (My first option as I've mentioned was Unwanted Remake but I didn't have it)
And again...I ultimately realized it during the match when the opponent already lost half of his life - which wouldn't have been a problem at all because I thought that I'm able to kill my creature any time. At that point there was not enough time to draw all the Spells necessary to create tokens to kill them! I managed to kill 3 out of 5 until my creature hit him for the kill in the last attack. And as I've mentioned he didn't destroy my creature in nearly 30 rounds. So not only creature less but without any removal (seemingly although it could've been (P)RNG).
My problem should be clear here for everyone who wants to recognize it. There are probably around 100 targeted removal spells in the game who are worded the same way: "Destroy target creature".
Which means ANY creature - so that I'm not dependent on my opponent running creatures (or RNG).So I don't know why you've mentioned all of that like I'm some Newbie/Noob (I've installed the game in 2018) but to be honest your answer reads like you didn't even read what I've written. No offense it's just how it reads to me - or maybe you just skimmed through it. Anyways.
(And by the way for the purpose of removal in general I like to run primarily Requisition Raid or Chaos Warp. And when it's about a single target spell then I prefer untargeted removal most of the time)0 -
@Ishigami
I agreed with you that it wouldn't help with pacing which you said was your problem.I just wanted to clarify the part where you said "Sure but you'll have to cast two of these spells to kill that human token after creating it." Particularly since you followed that by calling it "extremely inefficient".
It's not a cast 2X to destroy X. It's a cast X+1 to destroy X. So casting Turn to Frog 5 times is only a little easier than casting Stroke of Midnight 6 times. Or 4 Frogs and 5 Strokes if you've got another way to destroy the last creature token since you don't need to generate another one at that point.
I completely agreed that if you want something to help you control the game pace then Stroke of Midnight won't let you slow yourself down the way Turn to Frog will.
I also agree that it would be nice if card text and card effects agreed and we could tell what they'll do by reading them.
The efficiency thing in terms of how many you need to cast didn't seem to have anything to do with your issue in this case of the text and effect not matching. But you brought it up as if it was a strong reason to not use Stroke of Might for this kind of objective.
Also keep in mind that while it was a reply to you other people might read this too so if I'm including information that you feel is obvious and not worth mentioning then it's probably just there for the sake of completeness in case someone else needs that information when reading this.
0 -
@Xibvert said:
@Ishigami
I agreed with you that it wouldn't help with pacing which you said was your problem.I just wanted to clarify the part where you said "Sure but you'll have to cast two of these spells to kill that human token after creating it." Particularly since you followed that by calling it "extremely inefficient".
It's not a cast 2X to destroy X. It's a cast X+1 to destroy X. So casting Turn to Frog 5 times is only a little easier than casting Stroke of Midnight 6 times. Or 4 Frogs and 5 Strokes if you've got another way to destroy the last creature token since you don't need to generate another one at that point.
I completely agreed that if you want something to help you control the game pace then Stroke of Midnight won't let you slow yourself down the way Turn to Frog will.
I also agree that it would be nice if card text and card effects agreed and we could tell what they'll do by reading them.
The efficiency thing in terms of how many you need to cast didn't seem to have anything to do with your issue in this case of the text and effect not matching. But you brought it up as if it was a strong reason to not use Stroke of Might for this kind of objective.
Also keep in mind that while it was a reply to you other people might read this too so if I'm including information that you feel is obvious and not worth mentioning then it's probably just there for the sake of completeness in case someone else needs that information when reading this.
Yes, I have mistook for a moment that you only have to cast it once and from there on keep killing the tokens. When it comes to the inefficiency part: I've not only meant that 'Stroke of Midnight' is inefficient because of me thinking for a moment that you have to cast it more than you actually have to (although I just played it last week lol - cut me some slack I've just slept a few hours) but also in the greater context that if it's the case that you can't kill your own creatures - which we obviously can't although we agree we should considering the text - that 'Turn to Frog' is more efficient and flexible.
And yeah it's not surprising for me that you wrote that it was also for general knowledge or information - I assumed that has to be the case because you are basically answering or adding something whenever something seems to be questioned or unclear. I just wanted to make sure that you don't misunderstood what I've said in regards to my main point that the text is basically inconsistent - which we agree on. It just read like you were disagreeing on that part too although it didn't make sense because you initially already agreed on that part with the one who opened the thread.
0 -
in the greater context that if it's the case that >you can't kill your own creatures - which we >obviously can't although we agree we should >considering the text - that 'Turn to Frog' is >more efficient and flexible.
That'll depend on how you want to build the rest of your deck. Turn to Frog costs 9 verses Stroke of Midnight only costs 6. Stroke can also destroy Vanguards. Since we're talking blue white if playing with Dakkon were you can build for your creatures to be doing very little damage because you're planning on his third loyalty ability for damage after you complete the objective and you also have his second loyalty ability to exile your own creatures if that's still a problem then I'm less concerned with need a spell to destroy my own creatures and would rather have SoM than TtF. Either or both may be appropriate to include depending on the rest of your plan. Personally with the way standard is now I use Stroke of Midnight in these kinds of situations. I used to play it more just in general decks even without a destroy creature objective but more cards came out so now it's usually only for objectives. It's still my preferred card for that though. It can do interesting things Turn to Frog can't. For example if your opponent is creatureless and you're playing SoM and Desert you can still give them the token creature so that when it attacks into Desert they lose a support. SoM is also interesting if you've got a casting loop going where you're drawing/fetching your way through your deck casting everything. Since SoM can create an opposing creature out of nothing it lets you include spells that won't cast without one in your deck. SoM will keep providing targets do they don't clog up your hand and breaking your loop. Basically it opens up additional strategies that benefit from your opponent having a creature. Turn to Frog is still definitely a nice card though particularly considering it's always standard.
0
Categories
- All Categories
- 45.2K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 6.3K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 528 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 441 MtGPQ Deck Strategy & Planeswalker Discussion
- 306 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 390 Other Games
- 149 General Discussion
- 241 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements