Dev Update #4 - MPQ Unity Staggered Launch

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  • fnedude
    fnedude Posts: 405 Mover and Shaker
    edited 30 June 2025, 22:45

    Dont know if anyone's reported this, trying to swap supports. I like having 10x of each support, but i can't use them.

  • kuntilanak
    kuntilanak Posts: 131 Tile Toppler

    @fnedude said:

    Dont know if anyone's reported this, trying to swap supports. I like having 10x of each support, but i can't use them.

    It's been reported.

  • Codex
    Codex Posts: 409 Mover and Shaker

    I am no programmer, but this truly seems like the previous code was written by someone that wanted job security and put in pitfalls in every aspect of the code.

  • DAZ0273
    DAZ0273 Posts: 11,082 Chairperson of the Boards

    @Codex said:
    I am no programmer, but this truly seems like the previous code was written by someone that wanted job security and put in pitfalls in every aspect of the code.

    It’s like the fat guy from Jurassic Park was head programmer!

  • bluewolf
    bluewolf Posts: 6,158 Chairperson of the Boards

    Or they just kept looking to tack new things that no one anticipated into old code for a game that most people expected to last for like 3 years tops.

    “So wait, what do you want to do? I mean….I think I can do that? As long as no one ever tries to copy all this mess and run it in some new engine or something.”

    • a thing a Demiurge programmer probably said
  • WilliamK1983
    WilliamK1983 Posts: 1,137 Chairperson of the Boards

    So this week in what's broken in the lightning rounds...both sets of boosted 3* characters are live.

  • revskip
    revskip Posts: 1,080 Chairperson of the Boards

    @WilliamK1983 said:
    So this week in what's broken in the lightning rounds...both sets of boosted 3* characters are live.

    Must be specific to Steam. I'm not seeing that on Android.

  • WilliamK1983
    WilliamK1983 Posts: 1,137 Chairperson of the Boards

    Im on android also. I have the correct boost week characters available on my roster, but I keep queuing up a couple teams running a boosted 3* Magneto.

    Haven't run into it on the Iron Man LR but it happened a handful of times in the first(Gamora) LR.

  • fnedude
    fnedude Posts: 405 Mover and Shaker

    Just a daily report from a STEAM player.

    1) PVE rewards were good. Seems like PVP-only rewards display wrong
    2) Didn't get the missions for July 4th that other mobile players got.
    3) still nothing on 5Elsa rewards

  • LavaManLee
    LavaManLee Posts: 1,652 Chairperson of the Boards

    I honestly feel bad for all the STEAM players. This never should have been released in the wild.

  • JoeHandle
    JoeHandle Posts: 577 Critical Contributor

    No Elsa feeding (still).

    No Independence Day vault.

    No Independence Day quests.

    Starting to seem like The New Engine is aborted / dead end.

  • tchipley
    tchipley Posts: 64 Match Maker

    @JoeHandle said:
    No Elsa feeding (still).

    No Independence Day vault.

    No Independence Day quests.

    Starting to seem like The New Engine is aborted / dead end.

    Agreed. Dead.

  • Necraist
    Necraist Posts: 8 Just Dropped In

    @tchipley said:

    @JoeHandle said:
    No Elsa feeding (still).

    No Independence Day vault.

    No Independence Day quests.

    Starting to seem like The New Engine is aborted / dead end.

    Agreed. Dead.

    They did not test it at all. It should never have been implanted

  • Godzillafan67
    Godzillafan67 Posts: 681 Critical Contributor

    @Necraist said:

    @tchipley said:

    @JoeHandle said:
    No Elsa feeding (still).

    No Independence Day vault.

    No Independence Day quests.

    Starting to seem like The New Engine is aborted / dead end.

    Agreed. Dead.

    They did not test it at all. It should never have been implanted

    It has completely bombed.

  • bluewolf
    bluewolf Posts: 6,158 Chairperson of the Boards
    edited 2 July 2025, 11:44

    @Necraist said:

    @tchipley said:

    @JoeHandle said:
    No Elsa feeding (still).

    No Independence Day vault.

    No Independence Day quests.

    Starting to seem like The New Engine is aborted / dead end.

    Agreed. Dead.

    They did not test it at all. It should never have been implanted

    It was tested; player beta went on for about 2 months in various stages. Issues it went live with were identified. But obviously (to me) BCS' hands were tied by the owners wanting it live for various reasons (since they declared in their financial report that it would go live in 2nd quarter).

    To be fair, things have improved a bit with many of the glaring issues being addressed on an ongoing basis and it is headed in the right direction, but any new thing seems to be hit and miss as far as Unity implementation.

    A reasonable conclusion would be that the devs do not have enough people on staff to manage a staged rollout without many issues, especially when not all the bugs were ironed out.

    Right now they have to manage the following builds:

    Steam Unity
    Kindle live beta (ok, there are probably no players in a Kindle live beta, from my observation)
    Kindle live (old engine)
    iOS Unity live beta
    iOS live (old engine)
    Android Unity live beta
    Android live (old engine)

    In each of those groups are live players using their established accounts who are expecting the game to work right and reasonably getting upset when they are not on parity with the rest of the players.

    It's a lot to handle especially if they have no more staff than before, although they may have brought in more subcontractors.

    Anyway it's impossible to argue with your second point that it should not have been implemented as it was. They spent a year building hype (although eventually it was brought down to "it'll be the same and you won't notice any immediate difference in the game) and now they have made the majority of players who are aware of Unity dreading it coming to their platforms.

  • Codex
    Codex Posts: 409 Mover and Shaker
    edited 2 July 2025, 16:32

    @bluewolf said:

    It was tested; player beta went on for about 2 months in various stages. Issues it went live with were identified. But obviously (to me) BCS' hands were tied by the owners wanting it live for various reasons (since they declared in their financial report that it would go live in 2nd quarter).

    To be fair, things have improved a bit with many of the glaring issues being addressed on an ongoing basis and it is headed in the right direction, but any new thing seems to be hit and miss as far as Unity implementation.

    Can you clarify this? Are you saying things have improved from the steam beta unity testing, and issues from beta were fixed before rollout or things have only improved/fixed since the rollout of steam Unity on live system.

    To me some of this should have been caught in Beta and it makes the Beta testers unreliable testers...and should not be brought back for future testing.

  • bluewolf
    bluewolf Posts: 6,158 Chairperson of the Boards

    I do not think I should give too many details but I assure you, the issues around the Unity launch are not the fault of the players who are/were doing beta testing.

  • WilliamK1983
    WilliamK1983 Posts: 1,137 Chairperson of the Boards

    @WilliamK1983 said:
    Im on android also. I have the correct boost week characters available on my roster, but I keep queuing up a couple teams running a boosted 3* Magneto.

    Haven't run into it on the Iron Man LR but it happened a handful of times in the first(Gamora) LR.

    Update: haven't seen 3* Mags since my initial post over 24 hours ago. Tbh, I'm not even sure I seen what I saw anymore. So good news, something isn't broken.

  • Zarqa
    Zarqa Posts: 422 Mover and Shaker

    @bluewolf said:
    I do not think I should give too many details but I assure you, the issues around the Unity launch are not the fault of the players who are/were doing beta testing.

    1000 times this

  • will7612
    will7612 Posts: 133 Tile Toppler

    @Codex said:

    @bluewolf said:

    It was tested; player beta went on for about 2 months in various stages. Issues it went live with were identified. But obviously (to me) BCS' hands were tied by the owners wanting it live for various reasons (since they declared in their financial report that it would go live in 2nd quarter).

    To be fair, things have improved a bit with many of the glaring issues being addressed on an ongoing basis and it is headed in the right direction, but any new thing seems to be hit and miss as far as Unity implementation.

    Can you clarify this? Are you saying things have improved from the steam beta unity testing, and issues from beta were fixed before rollout or things have only improved/fixed since the rollout of steam Unity on live system.

    To me some of this should have been caught in Beta and it makes the Beta testers unreliable testers...and should not be brought back for future testing.

    Beta testers are just players who agreed to be "guinea pigs", they are NOT in charge of the solutions